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![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $70.66 | ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
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View Poll Results: How would you rate this game? | |||
Platinum |
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24 | 30.00% |
Gold |
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23 | 28.75% |
Silver |
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18 | 22.50% |
Bronze |
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6 | 7.50% |
Trash |
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9 | 11.25% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 | |
Expert Member
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![]() MAG Escalation: A Closer Look MAG Character Customization: The New Standard Quote:
Players: 2-256 Players Online Extras: Dedicated Servers Rating: ESRB Teen, PEGI 16 Released on Blu-ray Disc: OUT NOW OVERVIEW The year is 2025. The optimism and harmony of the 2010's were completely eradicated by 2020. A global crisis loomed. Food shortages sparked riots, currencies plummeted, fuel reserves dwindled, and oil-producing nations began to ration what remained. It is a dark future. Governments earmarked money for humanitarian efforts, overseas security, and intelligence services which, over time, found its way the coffers of a small group of Private Military Companies (PMCs). These three private armies (Valor, Raven, and S.V.E.R.) then began to recruit aggressively. Soldiers without a country, the contractors fight wars that never happened. This is the nature of the Shadow War. From the award-winning developer, Zipper Interactive, comes the next evolution in gaming – MAG. A first-person, online-only shooter, MAG lets you experience battles with up to 256 real people across a global battlefield. Players join one of three PMCs fighting each other in a shadow war and can either become skilled operatives or rank up to eventually command their private army to victory. Featuring unprecedented online action of a scale never before devised with player controlled strategic assets such as calling in air strikes, mortar barrages and parachute insertions; the persistent Shadow War in MAG keeps players coming back for more. Utilizing a sophisticated ranking system and chain of command model, MAG manages the large number of players by breaking them down into squads of eight players. Players climb their way up the chain of command to take control of their 8-person squad, then 32-person platoon, and ultimately a 128-person army. ![]()
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#4 |
Banned
Mar 2008
PSN ID- damreg1022
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Since its 256 players, it deserves 256 threads!
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#5 | |
Banned
Apr 2007
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New info on teh game should be placed here now. So, when we don't see this game again til next years E3, we can revive this thread to post about it again. |
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#7 | |
Blu-ray Guru
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#8 |
Special Member
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itll be cool to see all 16 or w/e squads working together to invade the enemy city...such as we saw in the trailer
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#9 |
Senior Member
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I'm very intrigued to see how this is going to pan out. 256 is way to many people to work together without a few rogue kids sabotaging their own teams. I can see it now, a 256 man battle and half the team never shows up to the fight because they're fighting 100 of their own teammates over disagreements. The most epic battle within a battle in online history. lol
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#10 | |
Banned
Apr 2007
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Each group of 8 has a specific objective that works towards defeating all 128 people on the enemy team. Completing the objective nets your group bonus points. If your team defeats the enemy (killing or capturing all 128 people) you also net bonus points. Points are awarded individually for kills and assists. Here is a situation and how it would play out. Team 1 is in a fortress surrounded by a great wall. Some groups in Team 1 are up on the wall as Snipers, other groups in Team 1 set up traps outside the fortress. The snipers job is to protect the trap setters by killing off groups from Team 2 whose job is to elimate the trap setters . The Team 1 fortress has a door to it. There is 2 groups of parachuters in Team 2, who will try to land inside the Fortress. 1 group is riflemen whose job is to protect the explosives experts who are trying to advnce to the door to blow it up, so the Fortress can be breached by another group in Team 2. Thats how I kind of picture it being set up. Of course there will be different teams too, who do different things, that is just a taste of it. If 1 team is eliminated it puts a group of people at a huge disadvantage. For example if the doors can not be blown up, Team 2 would have to fire from the outside, as Team 1 got the advantage of a wall and height. Last edited by stockstar1138; 07-16-2008 at 06:52 PM. |
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#11 | |
Special Member
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#12 | |
Blu-ray Champion
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#13 |
Blu-ray Ninja
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Found this little bit, but not much info about MAG around at this point
It will be split into 8 player squads though http://www.eurogamer.net/article.php?article_id=183550 |
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#15 |
Active Member
Aug 2007
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#16 |
Expert Member
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All I know is they got the right developers working on this title, and they have been working on this title for over two years now... so I am VERY intrigued.
Zipper has developed their own code/engine for many of the specality items they need for this game.. you do remeber Socom servers held 256 player per server right? well now that server is dedicated to each game.. basically same setup. The lag and gameplay is big question, I really like the fact they break em down to teams of 8... I am guessing each with their own mic channel.. and with individual missions, I am guessing to hope to keep the odds of more than 32 in any one area limited, which would work well with the developed Socom lag code they already had.. |
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#17 |
Blu-ray Ninja
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#18 |
Blu-ray Ninja
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MAG looks really exciting! But how will this all be handled? Is it 2 teams split into squads, is it a many sides, or are there many options for battles?
How long will it take to find 255 other people to play against? Will each team/side be commanded by a single commander who orchestrates the strategy? Or will this all be controlled by set goals and missions arranged by a computer? How big will squads be? Will they have clans? How much character customization will there be? Male and female characters? Different voices? Uniforms? How will you choose your weapons? How many characters can you have (since they said the character can develop)? What weapons will there be? What skills? These are all questions I eagerly await answers to.. that and of course "What will the game play graphics look like?". |
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#19 |
Senior Member
Dec 2007
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The replay value is huge on this if they implement the squad objectives well.
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#20 | |
Blu-ray Samurai
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Saw this in a comment on Digg:
Quote:
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