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Old 05-24-2008, 01:22 PM   #1
RClarke RClarke is offline
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Default Prince of Persia First Look!

http://ps3.ign.com/objects/890/890665.html


Even though its not exclusive, the new graphics engine looks awesome!
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Old 05-24-2008, 01:37 PM   #2
Lord_Stewie Lord_Stewie is offline
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thanks for the link.

definitely looking forward to this game on PS3.
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Old 05-24-2008, 04:47 PM   #3
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can't imagine what it would have been if a PS3 exclusive (same for Tomb Raider and Soulcalibur)
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Old 05-24-2008, 09:27 PM   #4
silversnake silversnake is offline
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a few of my buddies are working on the game. Looks promising but i'm not sure it's me yet. i was a huge fan of the old series and this a complete 180 from the past. We'll see how it ends up
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Old 05-24-2008, 10:18 PM   #5
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i've never played those games before... since its a multiplatform game i'm not all that interested either.
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Old 05-25-2008, 03:30 PM   #6
Anthony P Anthony P is offline
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I am looking forward to it, but silversnake what do you mean by "a complete 180 from the past"
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Old 05-25-2008, 06:50 PM   #7
silversnake silversnake is offline
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Quote:
Originally Posted by Anthony P View Post
I am looking forward to it, but silversnake what do you mean by "a complete 180 from the past"
visually, and game play wise. There won't be time rewind for one. It's going to be very different. We'll see what happens when it comes out
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Old 05-25-2008, 08:57 PM   #8
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Quote:
visually, and game play wise. There won't be time rewind for one. It's going to be very different. We'll see what happens when it comes out
Who says that's not one of the guantlet's powers?

Rewind was the greatest thing ever since it was an anti "AGGGH I've been cheated upon! I said jump you nitwit!" device
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Old 05-25-2008, 11:38 PM   #9
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Quote:
There won't be time rewind for one
rewind was cool (especially when you where far from a save point), but it is not the end of the world for me. It was introduced with sands of time and made sense in the trillogy which delt with him and the powers of the sands of time. It was not in the earlier Prince of Persia games and so if the Prince no longer has the connection to the sands then it would make sense he can use their power.
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Old 05-26-2008, 01:25 AM   #10
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Quote:
Originally Posted by JonD7 View Post
i've never played those games before... since its a multiplatform game i'm not all that interested either.
The fact that its not exclusive makes it a turn off for you? Thats the most ridiculous thing i have ever heard.

I always liked prince of persia, i never really got into the later games but
Il definitely be looking at this one it the coming months.
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Old 05-26-2008, 01:41 AM   #11
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Quote:
Originally Posted by Mathus View Post
The fact that its not exclusive makes it a turn off for you? Thats the most ridiculous thing i have ever heard.
Would you be interested in a game that got around?
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Old 05-26-2008, 10:43 PM   #12
silversnake silversnake is offline
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Quote:
Originally Posted by Simplayer View Post
Would you be interested in a game that got around?
lol.... so bad.
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Old 05-29-2008, 03:00 AM   #13
PS3-Playb3yond PS3-Playb3yond is offline
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Prince of Persia: Prodigy Trailer


Nice!!!
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Old 05-29-2008, 03:06 AM   #14
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Is that supposed to be in-game or cgi?
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Old 05-29-2008, 03:53 AM   #15
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The trailer is 'cgi' not in-engine stuff.

And trying far too hard to be extreeeeeeeeeeeeme and dark.
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Old 05-29-2008, 05:46 AM   #16
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wtf Prince of Persia meets Ninja Gaiden?

Lame..........................
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Old 05-29-2008, 12:15 PM   #17
PS3-Playb3yond PS3-Playb3yond is offline
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Quote:
Originally Posted by Pouyan View Post
wtf Prince of Persia meets Ninja Gaiden?

Lame..........................
This is just a trailer. You haven't even seen the gameplay so I wouldn't say lame just yet.

And why is the game on multiplatform?
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Old 05-29-2008, 12:46 PM   #18
phranctoast phranctoast is offline
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Quote:
Originally Posted by WickyWoo View Post
Who says that's not one of the guantlet's powers?

Rewind was the greatest thing ever since it was an anti "AGGGH I've been cheated upon! I said jump you nitwit!" device
Its not. The gauntlet doesn't do that. I posted a list some time ago that I cant seem to find with search.

I found it by looking through my past posts. Funny how I cant find it with search.......I've always hated search fuctionality on forums and this one isn't any better.

https://forum.blu-ray.com/showthread.php?t=49802

Quote:
* Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.

* Corrupted world needs to be healed.

* Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic.

* Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami.

* The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player.

* No more time rewind and such.

* They are no making a second Assassin's Creed, they are making a new PoP.
* Art style was difficult pass through the management, but they never refused it, and eventually loved it.

* Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.

* More open/organic environments. Has a Zelda-esque feel, old-school in themes.
* Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air).

* Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).

* The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.

* Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such).

* Prince can slide along any walls using his glove. Game is as much vertical as horizontal.

* Prince has more possibilities of movement.

* Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.

* They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation.

* 140 people working on it, more to come, people from many projects.
Ill try and find the info again....

Quote:
Originally Posted by PS3-Playb3yond View Post
This is just a trailer. You haven't even seen the gameplay so I wouldn't say lame just yet.

And why is the game on multiplatform?
Be happy its multiplatform.
This is a Ubisoft game. They've treated the 360 far better than the ps3 this generation (Bad ports that are late...etc)

Last edited by phranctoast; 05-29-2008 at 12:51 PM.
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Old 05-29-2008, 09:30 PM   #19
silversnake silversnake is offline
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EPIC FAIL. No CO-OP

http://www.eurogamer.net/article.php?article_id=143698

Prince of Persia producer Ben Mattes has confirmed to Eurogamer the game won't feature a co-op mode - despite the fact he'll have a sidekick.

As announced yesterday, new character Elika will help the Prince perform acrobatic stunts, fight enemies and explore environments. Useful in single player, but will you be able to bring in a friend to take on Elika's role?

"No, is the short answer," Mattes told Eurogamer. "The longer answer is it's impossible to capture the flow of the two characters' interaction between human players."

Elika's AI is extremely complex, apparently, and an important foundation of the game. "You could not choreograph that type of movement if two people playing the game were fighting over what to do," observed Mattes. "So no."

Prince of Persia, as it's simply titled, is out on 360, PS3, PC and DS in time for Christmas. Expect a full interview with Mattes soon.
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Old 05-29-2008, 09:31 PM   #20
silversnake silversnake is offline
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Quote:
Originally Posted by phranctoast View Post
Be happy its multiplatform.
This is a Ubisoft game. They've treated the 360 far better than the ps3 this generation (Bad ports that are late...etc)

A few of my friends work at Ubisoft and they've told me they really don't like the ps3 because it's so hard to code for. i told them , they need to stop being lazy and live with it and take examples from companies who are able to do it
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