According to the folks at Naughty Dog, it's estimated that Uncharted only taps about 30 to 40 percent of the PS3's total power. If true, that's mighty impressive…
by James Brightman on Tuesday, August 05, 2008
For the last year or so, games on Microsoft's Xbox 360 and Sony's PlayStation 3 have looked fairly comparable in terms of graphics. Sony and certain developers would argue that the PS3 is definitely a far more powerful machine than the 360, capable of producing visuals that easily outpace those generated on the 360, but others would make the case for the 360 ' s development environment.
Naughty Dog, the studio behind one of the PS3's best looking titles to date, Uncharted, is obviously in the former camp. What's interesting, however, is that Naughty Dog believes it's only begun to scratch the surface of what the PS3 is truly capable of. Speaking to “semi-official” Sony blog Three Speech, Richard Lemarchand, Co-Lead Game Designer at Naughty Dog, commented: ”… part of the skill of developing for the PlayStation 3 is getting the GPU to farm jobs out to the six SPUs - seeing which SPUs are idling and can take up some of the slack in a frame-to-frame kind of way. That's why we think we're probably only using 30 or 40 per cent of the power of the PS3 right now, and there's this great, untapped potential. All third-party developers can get the Edge libraries for free and are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years. “
If games like Uncharted look stunningly good at 30 to 40 percent, imagine how beautiful they'll appear as developers come closer to using 100 percent of the PS3's power.
In other parts of the interview, Lemarchand talks about Uncharted's retro-fitted support of the new PS3 trophy system and he also reveals that “we're quite a way into our next production cycle now,” but it's unclear if that next project is a sequel to Uncharted since the game's not yet been announced.