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#1 | |
Blu-ray Knight
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http://www.alleyinsider.com/2008/10/...-tie-ins-ahead
Will those be good games though? The future will tell... Quote:
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#5 | ||
Blu-ray Ninja
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#6 |
Blu-ray Ninja
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#11 |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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And vise-versa, though I wonder if having a development studio internally that can be involved with the game pretty much on day 1 of the movie will help to change that. Still means that you're looking at a hard deadline (which is usually what screws most movie tie-in games), but probably a heck of a lot more lead time and much better information.
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#12 | |
Blu-ray Ninja
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Oh and dont forget U, not UT but U that game defined a genera... sadly people like mp more then sp... |
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#13 | |
Blu-ray Samurai
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#15 | |
Blu-ray Knight
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I've never played U but I agree, I wish there were more quality SP (or co-op) shooters out there like Resistance, Goldeneye, etc. Sounds like Far Cry is pretty sweet. I would have loved if UT3 had an actual campaign (not just training missions). |
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#16 |
Super Moderator
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Gears 3 was always going to be multi-plat. MS only had a two game publishing deal with Epic, after that Epic will be free to align with any publisher of their choice (probably EA) and pursue any strategy they want.
For Gears 3 to be Xbox exclusive, it would take more that $80m from MS to tie it up, not even they are stupid enough to spend that kind of money on one game. Just like GTA and DMC went multi-plat, all other third party games, barring a few, will be multi-plat. |
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#18 | |
Blu-ray Ninja
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How things have changed.. As far as I know the only engines worth a damn for licensing purposes would be Unreal, Source, and possible quake through its not used as often anymore. Alot of people misunderstand what a engine does or connects a engine with a specific art style. That is not true the texture artists the mappers the modderlers choose the style to go with. An engine mearly processes the will of the creator, they all have there own unique advantages and disavantages. Source has a stronger physics system as any item in the world can have actually weight and reacts accordingly. The engine also continues to advance moving forward. Samples of games made in source: Half Life 2, Dark Messiah, Sin Episode 1, Vampire the Masquerade: Blood Lines. Unreal engine has the advantage of now forcing users to write everything in C++ and allow the creation of small plugins which source does not. Games Made in the various Unreal Engines: Deus Ex, Deus Ex The conspiracy, Advent Rising, America's Army, Linage2, Postal 2, All of the Splinter Cells, Army of Two, Bio Shock, Mirrors Edge, Rainbow Six Vegas 1 and 2.. very small sample. Im going to bet some of you are surprised on what games were made in the Unreal engine, in fact perhaps even some of your favorite games of old or new are in the Unreal engine. |
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