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Old 12-22-2008, 07:45 PM   #1
Toxa Toxa is offline
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Lightbulb Programming on PS3 is not difficult

According to Masachika Kawata (Resident Evil 5 Producer) programing on Ps3 is not difficult compared to other console :

Quote:
Kawata:I can't really say that one platform is proving more problematic than the other. [...] The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough.
http://games.kikizo.com/features/res...terview-p2.asp


This is opposite to the producer of Last Remnant (the most beautiful game in the world ) which said it's much easier on 360.

Last edited by Toxa; 12-22-2008 at 07:49 PM.
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Old 12-22-2008, 07:48 PM   #2
air_max air_max is offline
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hopefully this doesn't turn sour like the last thread, but this pretty much just reiterates the concept of a person's subjective opinion. its nice to actually hear the other side of the story, however.
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Old 12-22-2008, 10:35 PM   #3
xtop xtop is offline
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Quote:
Originally Posted by air_max View Post
hopefully this doesn't turn sour like the last thread, but this pretty much just reiterates the concept of a person's subjective opinion. its nice to actually hear the other side of the story, however.
exactly. plus..how do we read "too tough". that can be taken many ways lol
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Old 12-22-2008, 10:50 PM   #4
Hedchekr Hedchekr is offline
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Somebody tell Gabe Newell.
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Old 12-23-2008, 12:17 AM   #5
owa owa is offline
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It's probably more a matter of what they're use to and more comfortable with rather than being difficult. Especially with the programmers that have been doing things a certain way for years.
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Old 12-23-2008, 12:56 AM   #6
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Quote:
Originally Posted by owa View Post
It's probably more a matter of what they're use to and more comfortable with rather than being difficult. Especially with the programmers that have been doing things a certain way for years.
Exactly. And what programmer doesn't know how to program on Windows? So that's why the Xbox is easier to program for.

Of course, ease is pretty much irrelevant anyway, unless it's so hard that you can't get things done, which doesn't seem to be the case for good developers. For example, it's also easier to write sloppy code than it is to optimize. That doesn't necessarily make sloppy coding better.
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Old 12-23-2008, 12:59 AM   #7
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Quote:
Originally Posted by Septimus Prime View Post
Exactly. And what programmer doesn't know how to program on Windows? So that's why the Xbox is easier to program for.

Of course, ease is pretty much irrelevant anyway, unless it's so hard that you can't get things done, which doesn't seem to be the case for good developers. For example, it's also easier to write sloppy code than it is to optimize. That doesn't necessarily make sloppy coding better.
You're naive if you think that programming for the box, is anything like PC games just because they are both Microsoft. Anyways difficulty is subjective.
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Old 12-23-2008, 01:03 AM   #8
Septimus Prime Septimus Prime is offline
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Quote:
Originally Posted by Liquid-Prince View Post
You're naive if you think that programming for the box, is anything like PC games just because they are both Microsoft. Anyways difficulty is subjective.
I am not a developer, so I wouldn't know. But that's pretty much what the Capcom guy said, and I know some devs who say the same thing. I believe them, as they are in a better position to know than I am.

But so what? Easier doesn't mean better. It doesn't mean anything other than that it's easier.
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Old 12-23-2008, 02:36 AM   #9
Matt S Matt S is offline
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I think the fine folks at Naughty Dog put it best on the making of Uncharted....you just have to put the time in and do the work. I think where devs go wrong (as it were) is when they are making a version for Wii, 360, Pc, and PS3 - you have a smaller team working with a relatively newer format....

If the dev team can focus on the PS3 and put the time in, a game can look stunning. Look at Uncharted. Sony just needs to increase sales of the Ps3 and fans are golden.

I hope the rumor of a PS3 slim is real...
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Old 12-23-2008, 05:30 AM   #10
Marquoz Marquoz is offline
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Quote:
Originally Posted by Liquid-Prince View Post
You're naive if you think that programming for the box, is anything like PC games just because they are both Microsoft. Anyways difficulty is subjective.
Here, here. You would think that programming for Linux is programming for Linux, but different flavors of Linux have different problems. Some of them automatically initialize pointers, and some of them don't. Everything is different in subtle ways, and there's no real "easier" platform. It's all about practice and what they feel comfortable with.
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Old 12-23-2008, 07:20 AM   #11
Septimus Prime Septimus Prime is offline
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Quote:
Originally Posted by Marquoz View Post
Here, here. You would think that programming for Linux is programming for Linux, but different flavors of Linux have different problems. Some of them automatically initialize pointers, and some of them don't. Everything is different in subtle ways, and there's no real "easier" platform. It's all about practice and what they feel comfortable with.
Right, but wouldn't you say migrating from, say, C++ to C# would be easier a transition than migrating from C++ to, say, Scheme or something? That's probably what they're talking about when they say it's easier.

I'm fairly confident the Xbox at least uses a good amount of Windows APIs.
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Old 12-23-2008, 12:36 PM   #12
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Quote:
Originally Posted by owa View Post
It's probably more a matter of what they're use to and more comfortable with rather than being difficult. Especially with the programmers that have been doing things a certain way for years.
Exactly. Assembly language programming is easy for my Dad but he might be lost on something as simple as HTML.

Once a programmer learns the intricacies of that platform it becomes second nature.
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Old 12-23-2008, 12:57 PM   #13
reiella reiella is offline
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I imagine the difference is in if you program threadsafe or not. Given where the differences are.

That or, simply preference to the first-party tools.
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Old 12-23-2008, 01:47 PM   #14
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Quote:
Originally Posted by york weir View Post
Exactly. Assembly language programming is easy for my Dad but he might be lost on something as simple as HTML.

Once a programmer learns the intricacies of that platform it becomes second nature.
A good programmer will make sure he/she doesn't fall behind though, and a lot of them did when multi-core CPUs became commonplace. The whining from the PC devs was hilarious when AMD introduced the first ever consumer dual core CPU. A lot of them were talking about the end of PC gaming and how smaller developers would never be able to keep up, blah, blah. Yet here we are in the age of multi-core CPUs and entering the age of multi-core GPUs...
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Old 12-23-2008, 02:29 PM   #15
statikcat statikcat is offline
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Quote:
Originally Posted by Toxa View Post
This is opposite to the producer of Last Remnant (the most beautiful game in the world ) which said it's much easier on 360.
What is hilarious is the Last Remnant suffers from a lot of tearing and texture pops on screen loads on 360. It was hammered for technical issues on reviews yet the dev talks about how the 360 is easier than the PS3. I bet you anything the PS3 version will not have any of these problems. It's kind of funny that the "easy" console to program for has so many technical issues. Even Mass Effect had these problems and it was made by Bioware (lots of pc experience).

Last edited by statikcat; 12-23-2008 at 02:32 PM.
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Old 12-23-2008, 03:25 PM   #16
Hedchekr Hedchekr is offline
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Quote:
Originally Posted by statikcat View Post
What is hilarious is the Last Remnant suffers from a lot of tearing and texture pops on screen loads on 360. It was hammered for technical issues on reviews yet the dev talks about how the 360 is easier than the PS3. I bet you anything the PS3 version will not have any of these problems. It's kind of funny that the "easy" console to program for has so many technical issues. Even Mass Effect had these problems and it was made by Bioware (lots of pc experience).
Having seen the game in action, i would have to say that its problems are based on lazyness in the code writing, not hardware. So the PS3 version could very well have these problems if they do a lazy port of the game.
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Old 12-23-2008, 04:59 PM   #17
Bluoholic Bluoholic is offline
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Quote:
Originally Posted by Maxpower1987 View Post
A good programmer will make sure he/she doesn't fall behind though, and a lot of them did when multi-core CPUs became commonplace. The whining from the PC devs was hilarious when AMD introduced the first ever consumer dual core CPU. A lot of them were talking about the end of PC gaming and how smaller developers would never be able to keep up, blah, blah. Yet here we are in the age of multi-core CPUs and entering the age of multi-core GPUs...
I remember that, ID was very vocal on it.

Anyway, does RE5 uses the UE3. If not then you have the answer why he doesn't find it difficult to program for PS3
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Old 12-23-2008, 05:24 PM   #18
BLu-Balls BLu-Balls is offline
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Please..... Programming for the PS3 is a cakewalk. I don't know why these programmers and game designers complain so much about the PS3. I create beautiful levels in LBP in no time

Seriously, after spending hours on a LBP level it really makes you appreciate what programmers and designers do. It is insane and in no way compares to the time demanding level building found in LBP...... It is a millon times harder.
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Old 12-23-2008, 05:57 PM   #19
alphapyro alphapyro is offline
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Quote:
Originally Posted by Septimus Prime View Post
Right, but wouldn't you say migrating from, say, C++ to C# would be easier a transition than migrating from C++ to, say, Scheme or something? That's probably what they're talking about when they say it's easier.

I'm fairly confident the Xbox at least uses a good amount of Windows APIs.

Correct, IIRC the 360 used a non-upgradeable variant of the DirectX API.


Therefore, it IS similar to programming in windows in that the graphics programming is similar to using the directx library on a PC. You'd be naive to think otherwise.
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