|
|
![]() |
||||||||||||||||||||
|
Best PS3 Game Deals
|
Best PS3 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $69.97 8 hrs ago
| ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
![]() |
#1 | |
Moderator
|
![]()
According to Masachika Kawata (Resident Evil 5 Producer) programing on Ps3 is not difficult compared to other console :
Quote:
This is opposite to the producer of Last Remnant (the most beautiful game in the world ![]() Last edited by Toxa; 12-22-2008 at 07:49 PM. |
|
![]() |
![]() |
#2 |
Special Member
Jan 2008
|
![]()
hopefully this doesn't turn sour like the last thread, but this pretty much just reiterates the concept of a person's subjective opinion. its nice to actually hear the other side of the story, however.
|
![]() |
![]() |
#3 |
Blu-ray Count
|
![]()
exactly. plus..how do we read "too tough". that can be taken many ways lol
|
![]() |
![]() |
#6 | |
Blu-ray Samurai
|
![]() Quote:
Of course, ease is pretty much irrelevant anyway, unless it's so hard that you can't get things done, which doesn't seem to be the case for good developers. For example, it's also easier to write sloppy code than it is to optimize. That doesn't necessarily make sloppy coding better. |
|
![]() |
![]() |
#7 | |
Active Member
|
![]() Quote:
|
|
![]() |
![]() |
#8 | |
Blu-ray Samurai
|
![]() Quote:
But so what? Easier doesn't mean better. It doesn't mean anything other than that it's easier. |
|
![]() |
![]() |
#9 |
Blu-ray Guru
Apr 2008
Texas. Muggy & Hot 24/7/365
|
![]()
I think the fine folks at Naughty Dog put it best on the making of Uncharted....you just have to put the time in and do the work. I think where devs go wrong (as it were) is when they are making a version for Wii, 360, Pc, and PS3 - you have a smaller team working with a relatively newer format....
If the dev team can focus on the PS3 and put the time in, a game can look stunning. Look at Uncharted. Sony just needs to increase sales of the Ps3 and fans are golden. I hope the rumor of a PS3 slim is real... |
![]() |
![]() |
#10 |
Blu-ray Samurai
|
![]()
Here, here. You would think that programming for Linux is programming for Linux, but different flavors of Linux have different problems. Some of them automatically initialize pointers, and some of them don't. Everything is different in subtle ways, and there's no real "easier" platform. It's all about practice and what they feel comfortable with.
|
![]() |
![]() |
#11 | |
Blu-ray Samurai
|
![]() Quote:
I'm fairly confident the Xbox at least uses a good amount of Windows APIs. |
|
![]() |
![]() |
#12 | |
Special Member
Nov 2007
|
![]() Quote:
Once a programmer learns the intricacies of that platform it becomes second nature. |
|
![]() |
![]() |
#14 |
Super Moderator
![]() Nov 2006
|
![]()
A good programmer will make sure he/she doesn't fall behind though, and a lot of them did when multi-core CPUs became commonplace. The whining from the PC devs was hilarious when AMD introduced the first ever consumer dual core CPU. A lot of them were talking about the end of PC gaming and how smaller developers would never be able to keep up, blah, blah. Yet here we are in the age of multi-core CPUs and entering the age of multi-core GPUs...
|
![]() |
![]() |
#15 |
Blu-ray Guru
|
![]()
What is hilarious is the Last Remnant suffers from a lot of tearing and texture pops on screen loads on 360. It was hammered for technical issues on reviews yet the dev talks about how the 360 is easier than the PS3. I bet you anything the PS3 version will not have any of these problems. It's kind of funny that the "easy" console to program for has so many technical issues. Even Mass Effect had these problems and it was made by Bioware (lots of pc experience).
Last edited by statikcat; 12-23-2008 at 02:32 PM. |
![]() |
![]() |
#16 | |
Special Member
|
![]() Quote:
|
|
![]() |
![]() |
#17 | |
Expert Member
|
![]() Quote:
Anyway, does RE5 uses the UE3. If not then you have the answer why he doesn't find it difficult to program for PS3 |
|
![]() |
![]() |
#18 |
Expert Member
|
![]()
Please..... Programming for the PS3 is a cakewalk. I don't know why these programmers and game designers complain so much about the PS3. I create beautiful levels in LBP in no time
![]() Seriously, after spending hours on a LBP level it really makes you appreciate what programmers and designers do. It is insane and in no way compares to the time demanding level building found in LBP...... It is a millon times harder. ![]() |
![]() |
![]() |
#19 | |
Special Member
|
![]() Quote:
Correct, IIRC the 360 used a non-upgradeable variant of the DirectX API. Therefore, it IS similar to programming in windows in that the graphics programming is similar to using the directx library on a PC. You'd be naive to think otherwise. |
|
![]() |
|
|
![]() |
![]() |
![]() |
||||
thread | Forum | Thread Starter | Replies | Last Post |
Is the resume feature so difficult? | Blu-ray Technology and Future Technology | mac1165 | 57 | 05-09-2011 04:56 PM |
Most Difficult Platinum Trophy | PS3 | king_patrick_7 | 102 | 02-10-2010 01:14 AM |
The PS3 - Too difficult to programme? | PS3 | TheWildWhelk | 5 | 06-25-2009 12:27 PM |
Difficult to develop on ps3? | PS3 | Gamekid | 16 | 04-22-2007 11:26 AM |
|
|