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Old 06-21-2010, 03:23 PM   #1
Denoku Denoku is offline
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Talking Kane & Lynch 2 Impressions: Take Cover




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The first Kane & Lynch was much like its antihero protagonists - someone whose potential was washed out by dysfunctional and self-destructive traits. IO Interactive's sent the series to rehab and vows it's gotten clean with Kane & Lynch 2.
To recap: Kane & Lynch 2: Dog Days puts the focus on Lynch, who's emigrated to Shanghai and is on a kind of self-medicated life-avoidance path. He's gotten fat and is making ends meet with the low-hanging fruit of underworld gigs. One such job comes up and, because it involves smuggling arms, he calls in Kane, who has expertise with such things. The simple plan goes to hell fast, and the two find themselves in a city teeming with lowlife, everyone set against them. That's where the game opens.
The first Kane & Lynch was panned for balky controls - especially shot inaccuracy and an inscrutable cover mechanic. IO Interactive has instituted a button-based cover system to take care of any confusion there - just hit A or X and you pop into the correct posture behind a bar, wall, post or whatever. You may still disengage with the button or by moving away from the cover with your stick. Just remember if you were standing straight up when you went into cover, you'll be standing straight up when you go away from it. Crouch is on your left thumbstick, I'd advise getting a cover-disengage-crouch sequence committed to memory.
Without much firsthand exposure to the first game, I can't say how much the shooting accuracy has improved. I will say promises of an aim assist seem a bit optimistic. If you're experienced with third-person shooters or know how to fine tune the stick response to your liking, this should be little problem. I never seem to be one of those guys. However, once I had my crosshairs on a target, I usually hit what I was aiming for. The last game suffered from complaints that automatic fire was too random in its spread.
In the singleplayer level I played, it became apparent that cover and patient shooting are going to be the keys to getting out of the deathtraps tossed your way. I was in a bar beseiged by a SWAT team that definitely delivered on IO's promise of aggressive flanking tactics. You've got no radar, so keeping an internal awareness of how many foes are left and where they might be is key. Fortunately, the set pieces I saw were pretty straightforward in layout, and a lot of my deaths were attributable to my poor shooting and lack of sensible cover use.
When you get taken down, you have one last chance before your character dies. This is the down-but-not-dead aspect IO's referred to in the past. It's functional in single- and multiplayer, and the camera snaps back to whomever took you down, giving you one last chance to blast him away, get up in-cover, and recover. Carsten Lund, the game's director, says in multiplayer you'll see guys writhing on the ground, kicking and pushing away from each other, trying to land the finishing shot. It has the potential for some desperate finishes to a firefight, but mostly I just got blown away once I was on the ground.
The level I played was of a pretty basic design. Survive this, run here, take cover, shoot those guys, make your escape. Kane & Lynch 2 ramps up the grit in its presentation in two ways. One, as mentioned before, everything is presented as a kind of dingy, chaotic lowlife documentary, very desaturated colors, blown out lighting and a shakycam perspective that a designer vowed can be deactivated if it makes you sick. I think a lot of people will want to play the game authentically, and inhabit the persona of these no-good bastards, but the camera - combined with Lynch's out-of-shape, drugged and limping gait, makes getting around and observing your world a bit discombobulating. On the floor, I couldn't hear much of the dialogue or in-game sound, but visually, the game does deliver an oh-shit-how-do-we-get-out-of-this-one pacing.
In multiplayer, I played a new "arcade" version of the game's signature Fragile Alliance. It's intended as an introduction to more difficult multiplayer levels, which will require some tactics. You're still jumping someone else's heist, still stealing as much money as you can, still with the option of backstabbing a teammate and grabbing his share of the loot. (He'll respawn as a cop; if you're killed as a traitor, you don't respawn.) You get three lives and multiple getaway cars if you miss the first one, though if you collect no money, your mates will shoot you rather than bring you along.
Other modes discussed but not seen is an Undercover Cop level that sounds very fun. The game will secretly pick one from the cooperative group and designate him as the mole, whose job it is to stop the escape from within. The police AI will not shoot at him. Hanging back from the firefight also risks exposing him as the mole. It's Fragile Alliance with a generous dose of paranoia, requiring even some role playing within a shooter, which is novel.
Again, I am not the best judge of this game, being admittedly poor at its most basic expectations. But in talks with IO's team and what I saw on the floor, they have taken to heart the criticism and disappointment of Kane & Lynch: Dead Men - they've definitely admitted the problem, the first of the 12 steps in recovery. But I wasn't the one wronged by the first game, so it's up to others whether Kane & Lynch 2 has earned forgiveness.
I hope this is better then the first one....and I checked to see if this was a thread already and did not see it. So if there is feel free to move
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Old 06-21-2010, 03:33 PM   #2
master_8ball master_8ball is offline
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I will be playing it, I enjoyed the first without many complaints. I loved the 2 player co-op aspect, and at the time not many other PS3 games were like that. I haven't played Army of Two but I image the game play was similar.
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Old 06-21-2010, 05:01 PM   #3
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The first one was ok. I never even finished playing it. The aiming could have been better imo, but good story and was overall a fun game.
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Old 07-10-2010, 04:03 PM   #4
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Default Some more Screenshots

[Show spoiler]


Love the last picture
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Old 07-14-2010, 09:07 AM   #5
Barnolde Barnolde is offline
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I tried the 360 demo, it's much improved over the first one, a lot more intense and it's 60fps which makes things really crazy. This went from a title I was ignoring to a must-play.
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Old 07-14-2010, 03:17 PM   #6
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That's good to know. I wasn't that crazy about the first one, never even finished the game.
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Old 08-22-2010, 01:31 AM   #7
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Rented the game and played through it. All 4 hours. I hated it. Shooting is just as inaccurate as the first game. The hostage taking doesn't always work resulting in instant death. And the game doesn't have an ending. Stay away folks. Rent it if you must.
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Old 08-22-2010, 03:12 AM   #8
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Not suprised. Thanks for the heads up though.
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Old 08-22-2010, 03:21 AM   #9
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Quote:
Originally Posted by RatedRstar View Post
Rented the game and played through it. All 4 hours. I hated it. Shooting is just as inaccurate as the first game. The hostage taking doesn't always work resulting in instant death. And the game doesn't have an ending. Stay away folks. Rent it if you must.
I may rent it, I like the style it has presented. But the first game completely blew, and four hours of single player is not enough unless the multiplayer is huge and the single player is very good (eg: Modern Warfare 2).
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Old 08-22-2010, 03:28 AM   #10
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I couldn't even finish the first game. I tired to go back and play again then I realized how horrible the aiming system is.
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Old 08-22-2010, 03:59 AM   #11
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Originally Posted by Dark Moses View Post
I couldn't even finish the first game. I tired to go back and play again then I realized how horrible the aiming system is.
I only lasted maybe thirty minutes in the first game and gave up. This one does look interesting though (especially the twist in multiplayer).
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Old 08-22-2010, 04:07 AM   #12
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Originally Posted by Suntory_Times View Post
I only lasted maybe thirty minutes in the first game and gave up. This one does look interesting though (especially the twist in multiplayer).
I almost made it to the end. When they ended up in the Columbia killing rebels or whatever I just stopped. Horrible story.
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Old 08-22-2010, 05:22 AM   #13
RatedRstar RatedRstar is offline
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I got about an hour into the first game before I quit in rage.


I will say I liked the visuals in Dog Days. Shanghai does look gritty, colorful, and exciting at times, but it still seems like a wasted opportunity since your doing nothing but shooting from cover to cover.

The shaky cam on the other hand basically breaks the game. It's so distracting that I immediately turned it off. I don't know what IO was thinking with that.
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Old 08-22-2010, 05:26 AM   #14
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Oh well I didn't expect this to be anything special. I actually can't believe they made a sequel, I didn't the first game had enough success to warrant a sequel.
Btw who makes this? Eidos?
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Old 08-22-2010, 05:44 AM   #15
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IO interactive (The hitman guys) are the developers. Eidos/SquareEnix the publisher.
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Old 08-22-2010, 05:47 AM   #16
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Quote:
Originally Posted by RatedRstar View Post
IO interactive (The hitman guys) are the developers. Eidos/SquareEnix the publisher.

That's dissapointing.
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Old 08-22-2010, 03:59 PM   #17
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I played the Kane and Lynch 2 demo and man that game looks BAD. Worst looking game of this generation by far. I was surrpised that the graphics look as choppy and bland as they do. Its shocknig bc this is a sequel but it looks worse than the original. It doesnt help that the gameplay just isnt any good either. I tried it but had no fun at all. Sucks bc the multiplayer modes look very interesting and different from whats typically offered in other games
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Old 08-22-2010, 04:11 PM   #18
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Quote:
Originally Posted by Havok83 View Post
I played the Kane and Lynch 2 demo and man that game looks BAD. Worst looking game of this generation by far. I was surrpised that the graphics look as choppy and bland as they do. Its shocknig bc this is a sequel but it looks worse than the original. It doesnt help that the gameplay just isnt any good either. I tried it but had no fun at all. Sucks bc the multiplayer modes look very interesting and different from whats typically offered in other games
I thought it looked great and significantly better then the original. I finally played it, it looks great, and how the camera trails you is fantastic but gunning just isn't very accurate or sensitive and it's just short (I played it for around 45 minutes and apparently was around 30% through it). The multiplayer is good but suffers from the poor shotting mechanics. I would love to see the multiplayer with Uncharted 2's shotting mechanics as there is a great multilayter game just begging to get out there.

Last edited by Suntory_Times; 09-21-2010 at 11:11 PM.
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Old 08-24-2010, 12:42 PM   #19
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Quote:
Originally Posted by Havok83 View Post
I played the Kane and Lynch 2 demo and man that game looks BAD. Worst looking game of this generation by far. I was surrpised that the graphics look as choppy and bland as they do. Its shocknig bc this is a sequel but it looks worse than the original. It doesnt help that the gameplay just isnt any good either. I tried it but had no fun at all. Sucks bc the multiplayer modes look very interesting and different from whats typically offered in other games
agreed

Quote:
Originally Posted by Suntory_Times View Post
I thought it looked great and significantly better then the original. I finally played it, it looks great, and how the camera trails you is fantastic but gunning just isn't very accurate or sensitive and it's just short (I played it for around 45 minutes and apparently was around 30% through it). The multiplayer is good but suffers from the poor shotting mechanics. I would love to see the multiplayer with Uncharted 2's shotting mechanics as there is a great multilayter game just begging to get out there, as it stands though i'm glad I din't purchase this game as there is simpply not enough game for your money (and once again the shotting mechanics blow).
my friend rented this and we beat the entire game in under 3 hours on coop on the middle difficulty.. i thought the graphics were poor even though the concept was clearly to show a camera man behind you. the rain drops on the camera often got in the way of aiming correctly...
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Old 08-24-2010, 02:22 PM   #20
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Originally Posted by Xerios View Post
agreed



my friend rented this and we beat the entire game in under 3 hours on coop on the middle difficulty.. i thought the graphics were poor even though the concept was clearly to show a camera man behind you. the rain drops on the camera often got in the way of aiming correctly...
I didn't say it was perfect, in fact it had far to many problems. But I still liked the look, even if its execution left a lot to be desired.
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