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#5401 |
Special Member
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Here's something : http://www.technicolor.com/en/who-we...layer-solution
Looks like HDR is ready to roll. |
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#5402 |
Retired Hollywood Insider
Apr 2007
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Continuing from the last page, now that I have a little more time to post a pic for them -
![]() http://www.ncbi.nlm.nih.gov/pubmed/23012448 |
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#5403 | |
Retired Hollywood Insider
Apr 2007
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http://dl.acm.org/citation.cfm?id=2656287 is beginning. I’m hoping the US Women’s World Cup team penetrates the German defense tonight as well as the French did, but I have my doubts. Anyway, single layer does have its benefit as was explained several weeks? months? ago to Geoff, I think. |
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#5404 | |
Retired Hollywood Insider
Apr 2007
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Not talking about the Technicolor solution per se, but with regards to MPEG testing in general, inquiring scientific minds wonder ![]() Well….glad you asked ![]() Dataset The dataset used for the subjective evaluation tests consists of five HD resolution HDR video sequences, namely, Market3, AutoWelding, ShowGirl2, WarmNight, and BalloonFestival. Each video sequence was cropped to 950 x 1080 pixels, so that the video sequences were presented side-by-side with a 20-pixels separating black border. Each video sequence was displayed at 24 fps, which is the native frame rate of the display used in the experiments (see Section 2.2), and cut to 240 frames, which corresponds to 10 seconds. Note that the Market3 sequence was played at a slower frame rate than the original content (50 fps). This solution was evaluated as visually more pleasant than playing every other frame, which created temporal distortion. The coordinates of the cropping window and selected frames are given in Table 1. The data was stored in uncompressed 16 bit TIFF files, in 12 bit non-linearly quantized (using Dolby PQ EOTF) RGB signal representation, using the SDI data range (code values from 16 up to 4076) and BT.2020 RGB colour space. The side-by-side video sequences were generated using the HDRMontage tool from the HDRTools package. Test environment The experiments were conducted at the Multimedia Signal Processing Group (MMSPG) test laboratory, which fulfills the recommendations for subjective evaluation of visual data issued by ITU-R [4]. The test room is equipped with a controlled lighting system of a 6500 K color temperature. The color of all background walls and curtains in the room is mid grey. The laboratory setup is intended to ensure the reproducibility of the subjective tests results by avoiding unintended influence of external factors. In the experiments, the luminance of the background behind the monitor was about 20 cd/m2. The ambient illumination did not directly reflect off of the display. To display the test stimuli, a full HD (1920 × 1080 pixels) 42'' Dolby Research HDR RGB backlight dual modulation display (aka Pulsar) was used. The monitor has the following specifications: full DCI P3 color gamut, 4000 cd/m2 peak luminance, low black level (0.005 cd/m2), 12 bits/color input with accurate and reliable reproduction of color and luminance. In every session, three subjects assessed the displayed test video content simultaneously. They were seated in one row perpendicular to the center of the monitor, at a distance of about 3.2 times the picture height, as suggested in recommendation ITU-R BT.2022 [5]. Methodology Two video sequences were presented simultaneously in side-by-side fashion. Since only one full HD 1920 × 1080 HDR monitor was available, each video was cropped to 950 × 1080 pixels with 20 pixels of black border separating the two sequences. One of the two video sequences was always the Anchor, with a randomized position on the screen (either on the left or on the right). The other video sequence was the Proponent to be evaluated, at the same (targeted) bit rate as the Anchor. Subjects were asked to judge which video sequence in a pair (‘left’ or ‘right’) has the best overall quality, considering fidelity of details in textured areas and color rendition. The option ‘same’ was also included to avoid random preference selections. Test planning Before the experiments, a consent form was handed to subjects for signature and oral instructions were provided to explain the evaluation task. A training session was organized to allow subjects to familiarize with the assessment procedure. The same contents were used in the training session as in the test session to highlight the areas where distortions can be visible. Eleven training samples were manually selected by expert viewers. First, two samples, one of high quality and one of low quality, without any difference between left and right, were selected from the AutoWelding sequence. The purpose of these two examples was that subjects could get familiar with HDR content, as this content has both dark and bright luminance levels and fast luminance temporal changes, and see the extreme levels of quality observed in the test material. Then, one sample from AutoWelding with large visible difference was presented to illustrate the main differences that can be observed between the left and right video sequences, i.e., loss of texture/details and color artifacts. Finally, for each of the remaining contents, two samples were presented (one example with large difference and one example with small differences) in the following order: Market3, BalloonFestival, ShowGirl2, and WarmNight. The training materials were presented to subjects exactly as for the test materials, thus in side-by-side fashion. The overall experiment was split into 6 test sessions. Each test session was composed of 30-31 basic test cells (BTC), corresponding to approximately 14 minutes each. To reduce contextual effects, the stimuli orders of display were randomized, whereas the same content was never shown consecutively. The test material was randomly distributed over the six test sessions. Each subject took part to exactly three sessions. Three dummy pairs, whose scores were not included in the results, were included at the beginning of the first session to stabilize the subjects' ratings. Between the sessions, the subjects took a 14-minute break. A total of 48 naďve subjects (16 females and 32 males) took part in the experiments, leading to a total of 24 ratings per test sample. Subjects were between 18 and 49 years old with an average and median of 25.3 and 24 years of age, respectively. All subjects were screened for correct visual acuity and color vision using Snellen and Ishihara charts, respectively. Statistical analysis No outlier detection was performed on the raw scores, since there is no international recommendation or a commonly used outlier detection technique for paired comparison results. For each test condition, i.e., combination of content, algorithm, and bit rate, the winning frequency of the Anchor, w_Ai, winning frequency of the Proponent, w_Pi, and tie frequency, t_i, are computed from the obtained subjective ratings. Note that w_Ai+w_Pi+t_i=N, where N is the number of subjects. To compute the preference probability of selecting the proponent version over the Anchor, p_P, ties are considered as being half way between the two preference options: p_P= w_Pi/N+t_i/2N. And so on…..and so on. |
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#5405 | |
Retired Hollywood Insider
Apr 2007
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#5406 | |
Retired Hollywood Insider
Apr 2007
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Coming in 4K…Irrational Man -
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#5407 | |
Retired Hollywood Insider
Apr 2007
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Bails, how’d I do last March with “best to hope for”?....https://forum.blu-ray.com/showthread...0#post10526386
For context, courtesy of Geoff on the ‘4K Blu-ray confirmed thread’….http://www.insideci.co.uk/articles/i...and-ready.aspx crazyBLUE, can we have one last drink at the bar? ![]() Good luck to you Englanders in the 2nd half (WWC). The US team awaits you in the Final on Sunday. ![]() |
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#5408 | |
Senior Member
Oct 2007
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Technicolor uses a modulation method in which they use a few bytes of metadata to convert SDR video into HDR video. It doesn't require a second layer for the HDR data (most dual layer HDR methods use at least 20% more data) and it can be done with simple calculations. That makes it cheaper than other HDR methods but I am skeptical that Technicolor can get it to have the same visual quality as encoding HDR video using an actual HDR transfer function. |
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#5409 |
Blu-ray Emperor
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Yep, there's a reason why it says it's designed for "broadcasters, pay-TV operators and OTT streaming services" in the quoted technicolor piece about that HDR version; it's about saving space and ensuring SDR compatibility in a single layer system rather than being the best possible HDR implementation first and foremost. As you say, the dual layer Dolby system requires a 20-25% overhead, and 2084 requires more processing to output the SDR version.
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#5410 | |
Retired Hollywood Insider
Apr 2007
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#5411 |
Retired Hollywood Insider
Apr 2007
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Something readers should be aware of is that quality broadcast HDR (and by ‘broadcast’, in this context I’m referring to live HDR for sporting events, etc., not OTA, satellite, OTT delivery of recorded programming) will require a learning curve (likely steeper than that for 4K capture and delivery that has been shown at some trade shows and selective public venues) in order to determine best production practices.
HDR-formatting movie content creators have the luxury to use reference monitors/projectors in non-real time (as far as the action/event actually happening) in order to ensure the creative intent and a comfortable viewing experience ![]() Live HDR will take the game to an all new (higher) production level. Cameramen/women and editors will be working in a relatively uncontrolled environment (compared to comfortably mastering HDR for movies in a grading suite) and in real time ![]() ![]() |
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#5412 |
Blu-ray Emperor
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One thing that summer always shows up with sport on TV is that drastic difference between light and shade and the changes in exposure that they're always having to do whenever the action moves from a lighter area into a darker one, and vice versa. If HDR can get around that, us sports fans are gonna be in for a real treat over the next few years, especially with 60/120 fps content too.
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#5413 | |
Retired Hollywood Insider
Apr 2007
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![]() I really think once broadcast gets all the ducks in a row, HDR sports will have a greater impact on new television sales than providing that parameter to upcoming movie releases…. just because the whys and wherefores of howthe public buys TVs. But it should advance the technology ![]() |
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#5414 |
Retired Hollywood Insider
Apr 2007
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Sorry 4K folk. Although ‘6K’ acquisition (with the Dragon)…Straight Outta Compton looks like a 2K finish, but not yet stated as such in today's imdb spec - http://www.imdb.com/title/tt1398426/...ef_=tt_dt_spec
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#5415 | |
Blu-ray Samurai
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#5416 | |
Retired Hollywood Insider
Apr 2007
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![]() “Penton, there’s nothing wrong with that SDR image. I'll have you know the bottom half of the field as pictured was laid with an entirely different sod.” Head Groundsman Stadium in Question |
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#5418 |
Blu-ray Samurai
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#5419 | |
Retired Hollywood Insider
Apr 2007
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#5420 | |
Special Member
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I know it's early but it makes me wonder if Blu-ray could stretch to 8K, judging by the 10,000 nit comment it looks like it could do. |
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