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#581 | |
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![]() I've mentioned this before, but I fly R/C planes/ helis/ multi-rotors and have noticed when training and flying with others that there are a lot of people that have zero depth perception. Some people can tell exactly where their plane is over the field at all times (I'm this way) while others have no idea. They will fly straight into the only tree on the field because they can't perceive the difference in distance between the tree and the plane. I'm convinced that just like some people are tone-deaf (watch American Idol to see many examples ![]() |
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#582 | |
Special Member
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#583 | |
Blu-ray Samurai
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http://en.wikipedia.org/wiki/Depth_p...Monocular_cues |
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#584 | |
Active Member
Jan 2012
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#587 |
Blu-ray Samurai
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Is there really a difference between "seeing" depth and your brain "deducing" depth? Isn't our perception of depth just a result of our brain processing the depth cues that it receives from visual information?
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#588 |
Active Member
Jan 2012
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I think there is a difference, absolutely, because when we see it we are processing depth from two angles and recreating a 3D image in our brain, whilst if we close one eye we are just using past experience and learnings to guesstimate depth levels in what is a 2D image.
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#589 |
Banned
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Your brain still determines depth with one eye, it's just not quite the same as it is with 2, but having 1 eye does not reduced 1's brain from being able to interpret depth by a great deal. If it did affect 1's ability to interpret depth by a large degree, then people with just 1 eye wouldn't be allowed licenses to drive. My father in law only has 1 eye (he drives a car every day), and I've had conversations with him about seeing depth before, from what he's told me, having 1 eye doesn't throw everything out of balance on a large scale.
Last edited by Cevolution; 03-14-2012 at 08:57 PM. |
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#590 |
Active Member
Jan 2012
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I don't disagree that your brain can still estimate depth based on other cues, I just question whether you 'see' that in your brain, I mean, take for example watching Avatar in 2D and 3D, yes in both versions you can determine the depth of a given shot, your brain understands what is close and far from the camera in each because of the various factors listed in that wiki article, but you only 'see' the depth in the 3D version IMO, you quite literally are combining two different images. Viewing the world with 1 eye is sort of to me like converting a 2D film to 3D, your brain can do it because it has the experience and processing power to know what is what, but it's not two distinct images so inherently there is less focal points etc from which the mental image is being constructed.
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#591 | |
Blu-ray Samurai
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On a related note, I found an interesting blog post that despite being annoyingly biased, manages to make a legitimate argument for why some 3D movies aren't as life-like as 2D movies. Also, I think he is really onto something with the higher frame-rate suggestion (and apparently so do James Cameron and Peter Jackson).
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This inspired me to google and explore a couple of examples of 2D techniques that don't work in 3D and why. Both of these really bug me when I see them in 3D movies. Fast Editing and Too Much Editing - First, we have no visual accommodation when watching stereoscopic 3D because our eyes are always focused at the level of the screen, so it literally takes longer to observe all the visual information found in a 3D scene. Our eyes have to converge at all the different layers to be able to fully process everything in one 3D scene. Second, the longer a 3D scene stays in one spot, the more the viewer feels like he is in the room with the characters, which can be a powerful tool for immersion. Moving the camera instead of cutting to a different viewpoint can be a more effective way to tell 3D stories. Depth of Field and Intentional Blurring - This technique works very well in 2D because it mimics the sharp focus effect of our eyes converging on a specific object and automatically directs our attention to whatever the director wants us to look at. Not only does this effect not work in 3D, but it is also unnecessary. In real life, when our eyes focus and converge on a specific object, the light from that object is directed at the fovea, which is the point on our retina that contains the highest density of cones and allows for maximum acuity and most vivid color. In comparison, other objects in our field of vision are slightly blurred because their light is projected at a different angle onto a different area of the retina with less cones. This blurring can already occur somewhat naturally in a 3D movie because objects can actually appear to be on different depth planes. Additionally, the eyes usually converge first on the object that is closest to the viewer. If that object is part of a blurry foreground, it makes for an unnatural-looking image. Lighting is a more effective way to direct a viewer's attention in 3D. A few other random notes and 3D no-no's I've found: - Using a telescopic lens to zoom in for a close up can create a cardboard cutout appearance. This makes it harder to do close-ups. - Failure to fill in the environment between two objects at different depth layers can make them appear as cardboard cutouts. - Increasing parallax can cause pop-outs to pop more and depth to recess further but doesn't change the overall size of the objects, so it's important not to increase it too much. - Images separated wider than interpupillary distance are impossible to converge upon. |
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#592 |
Active Member
Jan 2012
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Yeah that's the thing with shooting 3D, it lends itself to a deeper depth of field, so for cinematographers who love to shoot shallow with a really low f-stop, it can create a 3D image which is not what the brain actually sees, works fine in 2D, but in 3D it can be disorientating.
Having said that, look at your sight and what you really focus on when you look around, you invariably only focus on one specific area of what you eyes can see, especially when something is close to you, you never see everything in focus (foreground+background), hence why shallow f-stops do still have their place when shooting 3D IMO. Ultimately with 3D, arguably you should shoot with a deep depth of field and let the view decide what to focus on, but that's totally the opposite of a lot of cinematic techniques atm where your focus is very much directed places. Last edited by Captain Jack; 03-14-2012 at 09:22 PM. |
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#593 | |
Blu-ray Samurai
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Try closing one eye and holding your hand in front of your face, while at the same time facing a distant wall. If you can't actually "see" that your hand is not in the same plane as the wall, you might want to see an opthamologist. ![]() |
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#594 |
Active Member
Mar 2012
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I think we are losing the point of why we like 3D rather than how our eyes perceive movies. Neither 2D or 3D movies reproduce the way our eyes and brain perceive the world.....that is a given. Only our actual eyes and brain can do that as we scan and interpret the world around us.
Personally, the reason I like 3D is for the following reasons... 1) It's a different, new format to 2D (of which I have seen thousands of films and was getting a bit bored of..seeing the same formula, sequels, remakes, variations on the same theme etc etc) 2) 3D draws you into the film more by making the characters look more solid and real and giving a depth to the environment....almost like a window on the world. That's fascinating for me and opens up new possibilities in the ways of making movies. 3) 3D works better with movies that have good framing, slower editing and tracking cameras etc (a bit like the classic films of yesteryear). I prefer watching this type of film over the more modern films that are subliminally edited and have shaky camerawork. Gae Last edited by Gae; 03-14-2012 at 10:17 PM. |
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Blu-ray Grand Duke
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Predator animals like cats, have two eyes in front for 3D depth perception when hunting, an added advantage over the prey, who tend to have eyes on the sides of their heads, mostly for quick turning/eyes in the back of their head to spot motion in a 2D background. Quote:
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ON TOPIC: Seeing in flat, two dimensions works, but if given a choice, I'll take three dimensional sight any day. It costs twice as much to render out for filmmakers and 3D broadcasts, but if done right, can bring the viewer into another realm of viewing. |
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#597 |
Blu-ray Grand Duke
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Research on the 3D is necessary for unseen movies, agreed. If a movie gets reviews on the 3D saying it's flat in the parallax (3D layers of depth), then I'll avoid it most of the time unless it's 10$ or so.
Relating to the topic: Can awesome, strong 3D save a bad movie? Or does it make the movie more annoying? |
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#598 | |
Special Member
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#599 | |
Special Member
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#600 | |
Special Member
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3dtv, fad |
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