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#11 | |
Retired Hollywood Insider
Apr 2007
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![]() Quote:
Anyway, GDT expressed that he was not interested in a conversion from the get-go because after having seen some other 3D converted feature films, that due to the *liberal* use of hyper-stereo on wide shots in order to create artificial depth between large objects, it gave the appearance of miniaturization and he was very concerned that a 3D conversion of Pacific Rim would diminish the size of the big robots and monsters…which actually was a quite valid concern. Because turned out, the most difficult job of the stereo CG guys at ILM was to avoid making couple hundred foot tall robots look like they were only 6 ft. tall. They will admit to this if any interviewer were to ask them. Even they (ILM) admit that some shots were more successful than others (granted they (and GDT) may be a bit more perfection-oriented than some theater-goers. But that’s good, right? |
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