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#1121 |
Blu-ray Emperor
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You'll be very pleased to note that IMAX VFX usually comes in at 5.6K or even 8K depending on the nature of the shot. And a lot of what's left in Interstellar's visuals is actually miniature work shot in 8/35 VistaVision (you know, like them olden dayses!) and live projection from giant rigs outside the full-size spacecraft set was captured in-camera, so I presume that that would be enough to qualify for your illustrious "fourkay or the highway" list? Same goes for the two IMAX Dark Knight features too.
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Thanks given by: | Resettito (03-31-2017) |
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#1122 |
Blu-ray Guru
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Geoff is right. If/when Interstellar comes out, it would be one of the very rare films that is 4k through and through. The fx for the 35mm portions were fully rendered at 4k. And the 65mm portions were rendered at 5.6k.
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#1123 | |
Blu-ray Samurai
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Was it shot on film? I bet the widescreen shots were scanned at 2k. Could be wrong ![]() |
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#1124 |
Blu-ray Guru
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Yes, it was shot on film. Luckily, Nolan has different standards and aesthetics than Snyder. And the scans actually depend on the format. For the Imax version, the 65mm was scanned at 8k and the 35mm was scanned at 6k (and Imax's DMR process kept the 35mm at 6k). But for the non-aspect ratio changing theatrical 4k DI/DCP, the 35mm was scanned at 4k and the 65mm at 8k.
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#1131 | |
Blu-ray Knight
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#1132 |
Banned
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Not just that, stuff like large sections of the plane being hijacked either being CG or CG replaced, large sections of Gotham, the stadium destruction, the ending chase & fly-away, alterations to the bridges, etc.
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#1133 |
Blu-ray Emperor
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The stadium bit is some mad CG skills right there.
Article on the work it took to finish the IMAX CG in The Dark Knight, in case anyone thinks I'm talking a load of rot: http://www.studiodaily.com/2008/07/d...e-dark-knight/ |
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#1135 |
Banned
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I always find this criticism particular since even in a lot of the best practical effects there were often telltale signs something was "off" - a puppet that moves too stiffly or doesn't look "alive". Matte lines. Obvious matte paintings or miniatures. Heavier grain from generation loss or large differences in contrast or color. Yeah, there's plenty of bad CG out there but darned if it isn't PERFECT people still claim "bad CGI" or "I could tell it was CG" like it was a terrible thing that makes them dismiss it altogether.
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Thanks given by: | MarekM (04-01-2017) |
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#1136 | |
Blu-ray Emperor
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But I think the more salient point has ALWAYS been that because modern movies **** the frame with so many effects it makes it that much easier to pick out a duff shot, along with the uptick in resolution and lack of optical generational loss on CG VFX anyway. |
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Thanks given by: | MarekM (04-01-2017) |
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#1137 | |
Blu-ray Baron
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#1138 |
Banned
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#1139 |
Blu-ray Knight
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Thanks given by: | joenostalgia23 (04-12-2017) |
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#1140 | ||||
Blu-ray Guru
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![]() ![]() I will copy the proof I just posted in the Ex Machina thread: This had a 4k DI with a 2k DCP. I just updated IMDb (changes take anywhere from a day to a couple weeks). American Cinematographer said this had a 4k workflow with a 2k DCP: Quote:
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Last edited by puddy77; 04-04-2017 at 03:06 PM. Reason: additional confirmation |
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