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Old 01-14-2018, 01:49 PM   #1701
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I hear the “god knows how many computing hours” argument a lot, and frankly I’m tired of hearing it.
14 billion (that’s just this past years take for Disney, by the way) could buy a lot of processing power. And once the upgrade is made, its done. You don’t go back.

And they will make it eventually. Despite what audiences care or don’t care about.

Everyone will. Once costs come down.
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Old 01-14-2018, 02:41 PM   #1702
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Originally Posted by legends of beyond View Post
If they spent recklessly on 4K CGI, which would also require God knows how much more computing hours to finish and greatly extending post production deadlines as well as increase costs for something most of their audience doesn't care about, than they wouldn't be getting 14 billion dollars.
It seems their subsidiary Lucasfilm are more than happy to produce 4K masters though. The Force Awakens, Rogue One and The Last Jedi were all finished at 4K.
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Old 01-14-2018, 03:09 PM   #1703
Geoff D Geoff D is offline
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It's not really a question of money any more, it's time. These kinds of giant blockbusters demand 2000+ VFX shots all year round, years ago you'd have had maybe one or two such movies every year but now it's like half a dozen and the demands this places on turnaround time are immense. If you're a busy VFX house then you can't just down tools for weeks while your systems are upgraded for this amazing faster tech that everyone keeps chirping about, not that I think they're running pitiful portable picnic players as it is.

So while 4K or higher VFX is eminently possible, it's just not practical for most productions given the demands of big budget filmmaking as they exist today. It's all well and good that Disney are richer than Croesus but that means dick because they actually don't own a VFX house which they can shower with money to upgrade its gear on their own time.

And the next person who mentions Dunkirk or the Nolan films in particular is getting a virtual slap. His films do have more CG than one may expect BUT we're talking hundreds of shots rather than thousands, and even then it's often more about augmenting what's there (like the still propeller and lowering landing gear on Tom Hardy's gliding Spitfire in Dunkirk) or removing visible means of support (The wire rigs in Inception, the structure 'driving' The Bat along in TDKR, the human performers of CASE and TARS in Interstellar etc) rather than creating thousands of synthetic elements and indeed entirely synthetic shots outright. There are moments of extravagance like the stadium bombing in TDKR for sure but they're few and far between which is exactly what permitted them to be 5.6K or 8K VFX renders in the first place.
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Old 01-14-2018, 03:10 PM   #1704
Geoff D Geoff D is offline
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Quote:
Originally Posted by s_har View Post
It seems their subsidiary Lucasfilm are more than happy to produce 4K masters though. The Force Awakens, Rogue One and The Last Jedi were all finished at 4K.
4K finish doesn't guarantee 4K VFX. Rogue One's VFX was upscaled from 2K.
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Old 01-14-2018, 04:17 PM   #1705
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Quote:
Originally Posted by AML View Post
Are you all saying a company like Disney, that made 14 billion dollars last year, cant render CG in 4k?

Would you spend $10000 to get something you can get for $100 even if you were a millionaire?

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Old 01-14-2018, 04:18 PM   #1706
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Quote:
Originally Posted by legends of beyond View Post
If they spent recklessly on 4K CGI, which would also require God knows how much more computing hours to finish and greatly extending post production deadlines as well as increase costs for something most of their audience doesn't care about, than they wouldn't be getting 14 billion dollars.
Disney truly cares about the 1% population of videophiles who care about 4K transfers...true story

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Old 01-14-2018, 05:46 PM   #1707
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Quote:
Originally Posted by AML View Post
I hear the “god knows how many computing hours” argument a lot, and frankly I’m tired of hearing it.
14 billion (that’s just this past years take for Disney, by the way) could buy a lot of processing power. And once the upgrade is made, its done. You don’t go back.

And they will make it eventually. Despite what audiences care or don’t care about.

Everyone will. Once costs come down.
That's not how it works. Even if you were to upgrade their hardware, you'd have to make assets that are up to snuff at 4K resolution. Even then, Disney is a business, they're not going to spend millions upon millions of dollars for something most people won't care about, even in the videophile community.
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Old 01-14-2018, 05:48 PM   #1708
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Quote:
Originally Posted by s_har View Post
It seems their subsidiary Lucasfilm are more than happy to produce 4K masters though. The Force Awakens, Rogue One and The Last Jedi were all finished at 4K.
Lucasfilm makes one film a year. Marvel makes three.
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Old 01-14-2018, 05:59 PM   #1709
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Quote:
Originally Posted by Geoff D View Post
4K finish doesn't guarantee 4K VFX. Rogue One's VFX was upscaled from 2K.
I'll still take all three films in UHD with HDR.
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Old 01-14-2018, 07:37 PM   #1710
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I'll still take all three films in UHD with HDR.
same here!
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Old 01-14-2018, 07:38 PM   #1711
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Quote:
Originally Posted by Geoff D View Post
4K finish doesn't guarantee 4K VFX. Rogue One's VFX was upscaled from 2K.
Yes, but Lucasfilm still takes the time and money to do a 4K DI and then upscale that 2K VFX into their 4K pipeline before doing the final mastering. If Lucasfilm can afford doing that then I don't see why Marvel can't do the same?

They shot GOTG 2 in 8K and then used a 2K DI. I don't see why they couldn't have gone with a 4K DI instead and then simply upscale the VFX from 2K before mastering in 4K? I mean I fully understand how companies cannot afford creating all their VFX in native 4K, however I don't really see why mega budget films that are shot in 4K and above don't opt for a 4K DI and then upscale their VFX from 2K before mastering their film in 4K.


Quote:
Originally Posted by legends of beyond View Post
Lucasfilm makes one film a year. Marvel makes three.
I don't think the number of movies output each year really matter in this case. After all the VFX is handled by outside companies so it's not like Marvel is really tying up their own inhouse rendering resources I think?

Last edited by s_har; 01-14-2018 at 07:43 PM.
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Old 01-14-2018, 09:42 PM   #1712
Geoff D Geoff D is offline
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Quote:
Originally Posted by HD Goofnut View Post
I'll still take all three films in UHD with HDR.
Did I say that I wouldn't? I don't recall saying that at all.
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Old 01-15-2018, 12:07 AM   #1713
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Quote:
Originally Posted by s_har View Post
Yes, but Lucasfilm still takes the time and money to do a 4K DI and then upscale that 2K VFX into their 4K pipeline before doing the final mastering. If Lucasfilm can afford doing that then I don't see why Marvel can't do the same?

They shot GOTG 2 in 8K and then used a 2K DI. I don't see why they couldn't have gone with a 4K DI instead and then simply upscale the VFX from 2K before mastering in 4K? I mean I fully understand how companies cannot afford creating all their VFX in native 4K, however I don't really see why mega budget films that are shot in 4K and above don't opt for a 4K DI and then upscale their VFX from 2K before mastering their film in 4K.




I don't think the number of movies output each year really matter in this case. After all the VFX is handled by outside companies so it's not like Marvel is really tying up their own inhouse rendering resources I think?
1: Most Marvel movies have lower budgets than SW. If an anonymous source on the forum is to be believed, Infinity War will have a 4K workflow and that's fine, but for the most part, your average marvel movie costs at least $50 million dollars less.

2. Can we stop arguing. It's not like we're going to change our minds.
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Old 01-15-2018, 03:25 AM   #1714
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When most of us are aware 2.8K and 3.4K filming is more common than 4K+ in digital, at least, this debate gets silly and smacks of OCD obsession.

Also that 2K is what 99% of VFX houses are outfitted to render. And could be for 5 years more until the workflow ecostructure upgrades -- So the idea of "4K DI" is expected because it says 4K on the packaging is a pretty gray area/misnomer of a categorization. And that 2K upscales can and demonstrably are among the best on UHD regardless of what you armchair decide that the industry should be doing with it's money.
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Old 01-15-2018, 07:18 AM   #1715
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Add "Brawl in Cell Block 99" to the list, as its been confirmed to be a genuine 4K master on the 4K UHD disc.

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Old 01-15-2018, 05:19 PM   #1716
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Quote:
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[Show spoiler]Add "Brawl in Cell Block 99" to the list, as its been confirmed to be a genuine 4K master on the 4K UHD disc.

Done.
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Old 01-15-2018, 05:58 PM   #1717
Geoff D Geoff D is offline
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Quote:
Originally Posted by GasmaskAvenger View Post
Add "Brawl in Cell Block 99" to the list, as its been confirmed to be a genuine 4K master on the 4K UHD disc.

Really? Cool. I thought it was kinda strange to put a SDR 709 2K upscale onto a UHD disc, I mean I'll cheerlead for 2K upscale + HDR all day long but the former scenario is next to useless. If you're gonna go SDR 709 then at least make sure you've got a proper 4K master by way of compensation. Where was it stated as to what res it was mastered at?

Mine was posted a few days ago, should get it in a couple of weeks or so.
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Old 01-15-2018, 06:19 PM   #1718
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How was Brawl confirmed as genuine 4K?
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Old 01-15-2018, 06:28 PM   #1719
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Originally Posted by LexInHD View Post
How was Brawl confirmed as genuine 4K?

http://realorfake4k.com/my-product/b...cell-block-99/
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Old 01-15-2018, 07:09 PM   #1720
GasmaskAvenger GasmaskAvenger is offline
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I knew upon watching the 4K UHD of Cell Block 99, there was no way it was an upscale of a 2K master. The detail was far too crisp looking for it to be a 2K upscale.

Most of the native 4K masters on the 4K UHDs i've seen (Stranger Things, Allied, What Happened to Monday/Seven Sisters, Starship Troopers and Bad Santa 2, to name a few) have far better detail than you would see on a 1080p blu-ray and Brawl in Cell Block 99 is clearly in the same company.

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