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Old 06-16-2009, 02:13 AM   #361
Shin-Ra Shin-Ra is offline
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There's a cleanest official SCEA 196MB version of the trailer, not cut from the E3 press conference going out now but you'll have to look for it yourselves. I'll upload to a filesharing site later on if someone reminds me.
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Old 06-16-2009, 05:23 AM   #362
kjacobs03 kjacobs03 is offline
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Quote:
Originally Posted by Shin-Ra View Post
There's a cleanest official SCEA 196MB version of the trailer, not cut from the E3 press conference going out now but you'll have to look for it yourselves. I'll upload to a filesharing site later on if someone reminds me.
Reminding. . .
Reminding. . .
Reminding. . .
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Old 06-16-2009, 11:03 AM   #363
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Question

Quote:
Originally Posted by Shin-Ra View Post
There's a cleanest official SCEA 196MB version of the trailer, not cut from the E3 press conference going out now but you'll have to look for it yourselves. I'll upload to a filesharing site later on if someone reminds me.

Where is it ?
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Old 06-16-2009, 02:06 PM   #364
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http://www.sendspace.com/file/ii1te1

There we go.
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Old 06-16-2009, 03:01 PM   #365
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Thanks
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Old 06-16-2009, 03:55 PM   #366
Marine Mike Marine Mike is offline
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Default New The Last Guardian Details



In a recent Famitsu, Fumito Ueda talked candidly about The Last Guardian. The Japanese article was far too much to translate for even the mighty Google, so it’s with great relief that we’ve finally come across a proper translation of the whole thing, starting with the name of the game, which is “The giant man-devouring eagle Toriko” in its native Japan. The story tells of a very unusual tale of friendship between the boy, with strange marks all over his body and a giant creature, which is a mixture of bird-like feathers and limbs and a feline face.


“We knew we could create a natural looking and moving animal in a game. We did it with Agro in Shadow of the Colossus. But when you’re familiar with a particular animal, say a cat, you’d notice any little abnormality it will display on screen. You can notice it because you can compare what you’re seeing with what you have at home. To avoid this problem, we decided to create an entirely new creature. The team and I refer to it as Oowashi (Giant Eagle) but it has little like an eagle ignoring the feathers and tiny wings!”

Ueda admits that even he finds the creature “weird-looking”. “Creating something that cannot be recognised as an existent animal,” he says, “is what we were trying to do in the first place. We want to create something strange but having it move and behave naturally.” And then there’s the boy, fate bringing the two characters together. “You could think that the relationship between the boy and Oowashi is very like the one between Wander and Agro in Shadow of the Colossus.”

“You’d be right in a way, because the first thing we wanted to do with our new game was to make that kind of relationship the very heart of it.”

“Even though the relationship aspect might start off familiar, as soon as you get that controller in your hands you realize it’s a completely new type of relationship. Oowashi is not like [Agro]. The bond between you and him is not very developed as the duo have met for the first time very recently. You might have some difficulty even to grab its attention, perhaps needing to throw something at it to make it look at you. You’ll need to learn the pattern of its behaviour, which unlike Agro’s is very complex. Getting used to these patterns and then using them to your advantage will be the key to success.”

Ueda follows this with an example: “Say you’re in a situation where you need Oowashi to stay still in order to proceed. It might not be simple because he has the habit of moving around. This creature is not trained. It is smart but not accustomed to humans and their whims.” He goes on to explain more: “You can feed it, and take out those nasty spears your enemies used against it. You’re free to interact with Oowashi at any given time, but as it might become a chore for the player to take care of all these things all the time, we’re trying to find just the right balance.”

“All animals are surrounded by a veil of mystery. You never really know what your cat is thinking. This is one of the reasons why we decided to make animals one of the central themes of our game. We opted for a theme full of character. We have learned much about AI thanks to the our work on ICO, and we then explored how different things and characters can interact with each other in Shadow of the Colossus. With The Last Guardian, we’re taking these two facets of gameplay, combining them together and bringing them to a whole new level, allowing us to create a truly living and breathing world, even surpassing our first two games.”

We can’t wait.
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Old 06-16-2009, 04:01 PM   #367
AikonEnt AikonEnt is offline
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I can't wait either
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Old 06-21-2009, 06:13 PM   #368
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Just noticed the OP was updated. Was that logo part of the SCEA E3 assets, or was it done in photoshop? If the latter, what font is that?

BTW kudos to Shin on the OP.
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Old 06-21-2009, 07:39 PM   #369
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Still trying toget how somebody came up with a Dog, Chicken, Dragon creature,
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Old 06-21-2009, 10:49 PM   #370
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by browinie View Post
Just noticed the OP was updated. Was that logo part of the SCEA E3 assets, or was it done in photoshop? If the latter, what font is that?

BTW kudos to Shin on the OP.
Still grab from the E3 trailer logo, inverted for black on white and multiplied with forum light blue background colour.
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Old 06-24-2009, 02:32 PM   #371
Marine Mike Marine Mike is offline
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Default The Last Guardian trailer analyzed in depth

The Last Guardian trailer analyzed in depth
by Jem Alexander { Jun 23rd 2009 at 9:30PM }


Quote:
What are gamers, if not obsessive? It's the reason collector's editions and gotta-catch-em-all games like Pokemon exist. Another example of our obsessive nature? Overanalysis. Eurogamer's Digital Foundry has picked apart Team Ico's The Last Guardian trailer in an effort to determine whether the footage was taken in-game or not. The video rundown (which you can view on Eurogamer) is certainly interesting, particularly to those with some knowledge of 3D artistry. Even if not, at least it's an excuse to watch the trailer again.

The final say: Digital Foundry just doesn't know whether all the footage is in-game or not, as "some scenes appear to have anti-aliasing, while others have none at all. Some scenes are confirmed 720p, while others -- due to the compression of the video asset -- are much more difficult to discern." Tricksy. We'll no doubt find out once we see more of the game in action. Which will be soon, right? Please?
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Old 06-24-2009, 02:50 PM   #372
BlackMamba BlackMamba is offline
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you know what Team ICO should work on next? An underwater game! I think they could really do wonders 'under the sea'. Plus, I haven't played a great game in that vein since Treasures of the Deep for the original Playstation.

Plus, all their short forays into underwater adventure look awesome (electric eel - SotC, the scene in this game, etc...)
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Old 07-07-2009, 01:10 AM   #373
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Interview with Fumito Ueda by Swedish magazine LEVEL
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Old 07-07-2009, 04:09 AM   #374
kjacobs03 kjacobs03 is offline
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Good interviw!
Quote:
One example is a little bit surprising - Grand Theft Auto 4. He talks about the biggest problem with that game being the lack of original game elements. The graphics are impressive but not the basic foundation which is just like the earlier versions. After making it clear that one of the last year's most beloved games was boring he continues to the next one. When we ask him if he had played Super Mario Galaxy - since it has a level that is a clear tribute to Shadow of the Colossus - he shows us a shy smile.

- Of course I have played it, I couldn't resist after hearing that Miyamoto-san was inspired by me. But I have to say that I had expected a little more. That particular level (and the rest of the game) wasn't as entertaining as it could have been. I think the press and the fans made too much of a fuss about him (Miyamoto) borrowing from me. And the atmosphere on the internet became a little heavy. What I'm critical against isn't the fact that they borrowed something that actually isn't even originally from me, but the fact that they didn't make anything more interesting out of it.
I have played SMG through twice. What level is he refering to?
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Old 07-07-2009, 04:21 AM   #375
Shin-Ra Shin-Ra is offline
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Megaleg?

Seeing as you're always pulled towards the surface you're on rather than the ground/moon, and the grip mechanic isn't there it's just the climbing up a boss' body aspect.

Last edited by Shin-Ra; 07-07-2009 at 04:24 AM.
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Old 07-07-2009, 10:09 AM   #376
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Default Fumito Ueda Interview (No New Last Guardian Info)

Fumito Ueda, developer of classic titles such as Ico and Shadow of the Colossus, speaks in an interview about how some ideas were made in previous games, his opinion on two popular games, and more about several things.

Once again, there is no new Last Guardian info, that I found at least, but at least we get an interview.

Thanks to Team ICO Gamers for the interview.

http://teamicogamers.blogspot.com/20...ito-uedas.html

Sorry if this is old.
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Old 07-07-2009, 12:00 PM   #377
Sain4847 Sain4847 is offline
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Sorry for the extra thread, originally, as the interview seemed to focus on his games and general, not just the Last Guardian.

Oh, and sorry for the double post.
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Old 07-08-2009, 08:15 PM   #378
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Two more shots/angles from Famitsu PSP+PS3, and the other regular ol' Famitsu I guess.







http://teamicogamers.blogspot.com/
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Old 07-15-2009, 09:58 PM   #379
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AMAZING!!!!!

I'm definitely going to buy this one, this game feels like a great movie with a fantastic story and score.

I wonder if these are actual ingame graphics?
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Old 07-15-2009, 10:21 PM   #380
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Quote:
Originally Posted by GSX600F View Post
AMAZING!!!!!

I'm definitely going to buy this one, this game feels like a great movie with a fantastic story and score.

I wonder if these are actual ingame graphics?
The ICO team tends to use only ingame graphics and I think The Last Guardian is no exception. I guess we'll have to wait a billion years tho :X
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