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Old 08-22-2009, 12:51 AM   #1281
Sponge-worthy Sponge-worthy is offline
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I've been thinking about getting this game, but I've held off given the variety of complaints from the SOCOM community. Does this patch seem to address all the game's problems??
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Old 08-22-2009, 10:44 PM   #1282
proxpilot proxpilot is offline
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anyone know if there is a game mode were you can respawn? im trying to get better at this game and thats not happening playing for a min and a half a pop then waiting 5 mins. lol
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Old 08-23-2009, 12:27 PM   #1283
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Quote:
Originally Posted by proxpilot View Post
anyone know if there is a game mode were you can respawn? im trying to get better at this game and thats not happening playing for a min and a half a pop then waiting 5 mins. lol
just go to an unranked game there respawn
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Old 08-23-2009, 12:29 PM   #1284
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k thanks
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Old 08-23-2009, 02:10 PM   #1285
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Yeah patch is nice but man I really need some new maps. Glad they are nerfing that lame ass famas that everyone uses now every room I played in last night they all were using them
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Old 08-23-2009, 04:21 PM   #1286
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There is going to be some free DLC released with patch 1.6 that is reported to be released soon after we get 1.5. It is supposed to include new maps, guns and factions.

http://www.socom.com/en-us/Blog/Post?id=241

posted on June 23
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Old 08-23-2009, 06:48 PM   #1287
ratandjmt ratandjmt is offline
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guess I will have to get this one off the shelf again.
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Old 08-24-2009, 09:46 PM   #1288
Goodintentions Goodintentions is offline
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Quote:
Originally Posted by sayain4 View Post
There is going to be some free DLC released with patch 1.6 that is reported to be released soon after we get 1.5. It is supposed to include new maps, guns and factions.

http://www.socom.com/en-us/Blog/Post?id=241

posted on June 23
Bah they also made it sound like 1.5. Was just around the corner and it took like 3+ months. I've learned with socom..... I'll believe it when it's there to dl
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Old 08-25-2009, 12:39 AM   #1289
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Was this the same 1.50 that they talked about coming soon in 2008?

Looks like a lot of fixes. I tried playing the game again, but after a long install, it said something was corrupt. Tried again (remove and reinstall) and same thing.

Guess I'll pass. Just wanted some trophies.
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Old 08-25-2009, 09:27 AM   #1290
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for the night owls, the patch is finally out. lets see if its an epic fail or not...

update- the patch is installed and DL'd but it is stuck on initializing network. looks like we cant play it until later in the day dang it.

Last edited by MLK; 08-25-2009 at 09:40 AM.
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Old 09-06-2009, 07:19 AM   #1291
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is there a b-r.com clan?
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Old 09-06-2009, 02:41 PM   #1292
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If there, is I want in.
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Old 09-08-2009, 12:09 PM   #1293
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we have the 'Blu' clan for SOCOM, you can check us out at blu-clan.com. I'm the leader so if you want to join him me up with a friend invite and just say that you are from blu-ray.com.



http://www.blu-clan.com/modules.php?...viewforum&f=36
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Old 12-10-2009, 12:05 AM   #1294
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Patch 1.60 Incoming!

Release of Patch 1.6!
Posted by Confrontation Online Team
We are happy to announce that Patch 1.6 will be available for download tomorrow, December 10th at 2am PST (5am EST, 4am CST, 3am MST, 10am GMT, 7pm JST). Please note that the server will not be available during the update but should be available within 1 hour of the release time.

This highly anticipated patch contains a number of updates as well as free downloadable content! In preparation for the upcoming Cold Front DLC, Patch 1.60 provides players with new content and feature updates that include new Special Forces complete with their own unique weapons as well as new primary weapons that will be immediately accessible to all players. In addition to this new content, further optimizations, enhancements and fixes have been added. The highlights of the new content and fixes are detailed below:

New Special Forces

The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well.

New Weapons

Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.

Crashes, Freezes and Hangs Fixed

Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay.
Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round.
Fixed a hang that occurred when attempting to join a Completed Ladder match.
General Gameplay Updates

In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00.
Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots.
Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon.
Prohibited players from floating in the air above the level boundaries.
Hostages will no longer sometimes appear invisible to players that Late Joined a game.
The effects of the Mark 141 will no longer carry over from one round to the next.
Fixed an issue in which a player would sometimes load into the game a few seconds before other players.
Fixed an issue where multiple players could receive credit for capturing the same control point.
Fixed the rare occurrence of a flashing blue Satchel Charge.
Added the ability for players to walk over shin height objects without getting stuck and having to jump.
Improved the ability to shoot over railings and out windows.
User Interface

New Loading Screens referencing the Map and Game Mode being played have been added.
DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items.
Added a new Brazilian Channel to the list of available Channels.
Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe.
Searching for a game in Quick Match will now continually search for matches until one has been found without timing out.
In Quick Match, a Cancel option has been added to stop searching for matches at any time.
Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
Made some existing clan colors unique to the U.S. Navy SEALs Special Forces.
Removing players from your Tournament team no longer removes those players from the Tournament.
Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments.
Clans that leave a Ladder can no longer be challenged.
Character models in the Armory will no longer slide off of the screen.
Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game.
Multiple selection icons will no longer sometimes appear in the Region screen.
Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen.
Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume.
Weapon Updates & Fixes

M87ELR has been augmented to use .50 cal rounds.
Shotguns now do less damage at long range but slightly more damage at close range.
Grenade Launchers and Rocket Launchers have significantly less fire delay.
Grenade Launcher ammo explosions have a slightly larger blast radius.
Slightly increased the accuracy of the M16A4.
Slightly increased Grenade encumbrance.
Slightly reduced the fire rate of the DE .50.
Weapon stat values updated to reflect new and upcoming weaponry.
C4 will now chain-react when they explode.
Grenade Launcher ammo will no longer pass through players.
Slightly increased encumbrance for all Grenade Launchers and their ammunition.
Crossroads

Players will no longer get stuck when going Prone near some vehicles.
Players can no longer get stuck in the Lion statue.
Fixed some issues pertaining to the Classic Camera clipping through walls.
Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps.
Hostages will no longer get stuck on concrete barriers in the Extraction zones.
Improved AI paths for Hostages in Extraction and Escort modes.
Quarantine

Fixed multiple issues involving the dropping out of the Dome graphics.
Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4.
Prevented players from getting stuck on various props in the Mercenary spawn area.
Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
Improved AI paths for Hostages in Extraction and Escort modes.
Fallen

Players will no longer get stuck while trying to move through holes in the stone walls.
Improved AI paths for Hostages in Extraction and Escort modes.
Kasbah

Added collision to the short walls to prevent players from passing through them.
Improved AI paths for Hostages in Extraction and Escort modes.
Urban Wasteland

Fixed some issues where players would get stuck while moving in prone next to certain vehicles.
Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level.
Improved AI paths for Hostages in Extraction and Escort modes.
FrostFire

Removed a piece of invisible collision in the computer room.
Improved AI paths for Extraction and Escort modes.
Desert Glory

Changed Mercenary bomb site to ammunition crates to become consistent with other maps.
Added a new AI path for Hostages to use the Breach Wall route once destroyed.
Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
Improved AI paths for Extraction and Escort modes.
You can comment on this post here.

5 new winter themed maps should be announced for download within the next week or so.

Last edited by KS76; 12-10-2009 at 12:12 AM.
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Old 12-10-2009, 12:45 AM   #1295
Copywriter Copywriter is offline
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Wow, the crying for the 1.6 patch is over and the crying for more fixes is starting.

Haven't really played since 2008, but MAG is still 7 weeks away and there's absolutely nothing that can hold my interest, so I think I'll try Socom again.
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Old 12-10-2009, 01:36 AM   #1296
greekjgg greekjgg is offline
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People still play this game? MW2, then MAG soon; then BF2? Really; they are spending Dev time on a patch?
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Old 12-10-2009, 01:44 AM   #1297
KS76 KS76 is offline
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I read in an article a few months back that SOCOM is the #1 played PS3 exclusive. There are no other games with the tactical team based gameplay of SOCOM. It really is a thinking man's shooter much more so than the clusterF#%^ that MW2 is.
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Old 12-10-2009, 01:53 AM   #1298
MLK MLK is offline
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ive played this game more than any other ps3 game to date, because the team play, realism, and satisfaction of winning is matched by no other shooter out right now.
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Old 12-10-2009, 02:00 AM   #1299
KS76 KS76 is offline
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Quote:
Originally Posted by MLK View Post
ive played this game more than any other ps3 game to date, because the team play, realism, and satisfaction of winning is matched by no other shooter out right now.
^ I definitely agree. For any of ya'll who haven't tried this game yet, or have taken a break for a minute, now's a great time to jump in, especially with the 5 new snow maps coming out later this month.
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Old 12-10-2009, 03:50 AM   #1300
KingBing KingBing is offline
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Even thought I haven't played it in a while, I have to agree with the above posts.
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