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#182 |
Member
Mar 2008
Hemet, CA
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great news
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#185 |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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Online only is devastating news.
I doubt I'll drop in, but who knows. We'll see how it turns out. |
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#187 |
Blu-ray Samurai
Feb 2007
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#188 |
Senior Member
Sep 2007
AZ
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yes, why is every so mad? they made it very clear months ago that it was online only and that it was a tide me over until 4 hits sometime next year.
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#189 | |
Member
Nov 2007
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#190 |
Blu-ray Samurai
Feb 2007
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http://www.zinio.com/singles?issn=1058-918Xd&ns=usa
For those who don't get EGM, just keep checking that link for the May issue with Socom on the cover. ![]() |
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#192 |
Blu-ray Ninja
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Actually, I've been thinking about this. Since this is only online and I don't like online, it give me a little more time to beat MGS4. I know it will be long as heck and I am already not that great at games. And then I'll get Killzone 2 instead which is scheduled to come out that same month.
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#193 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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Anyone else get theirs?
I haven't read the whole article yet, but I'm pretty excited about it. ALA Warhawk, the map scales down for lower-player games. I haven't played Socom before, so maybe it does this already. ![]() I guess they are building off of Socom 1+2, because 3 sucked (?). I like the bombed out hotel, which serves as a tasty sniper point. Walk those streets at your own peril. ![]() It said that Confrontation will launch with 6 special forces available to clan members: 1. Navy Sea, Air and Land (SEALS) 2. Special Air Service 3. Kommando Spezialkrafte 4. Unidad de Operaciones Especiales 5. Groupe d'Intervention de la Gendarmerie Nationale 6. Commando Raggruppamento Subacquei ed Incursori Tesero Tesei Geez that las one was long. Supposedly the view distance is much better too (thanks PS3). And the maps "encourage close-corridors combat that made the first early games a hit." Also, there's new(?) architecture in the game that include underground tunnels, rooftop areas, little-known pathways, etc. The article also talked about running and shooting, how you need to prep your weapon, accuracy, etc. Clan management is easier and there's training and tryout rooms. You can chat with your group via open-mic or press L2 to message the whole team. Sounds like this game will be the you know what. ![]() |
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#194 |
Super Moderator
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They're still muffling the sound of gunshots etc around corners so you can tell conflict is happening out of sight.
The new sprint ability kills your accuracy, even a few seconds after you've finished sprinting but is useful for making a hasty retreat. |
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#196 | |
Super Moderator
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Art, Tools & Tech
Quote:
![]() Full list of SOCOM.com updates since last week. |
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#197 | |
Super Moderator
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Could be seeing more as soon as April 28th/29th:
We're Almost There! Quote:
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#198 |
Senior Member
Mar 2008
Ontario, Canada
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I haven't seen much discussion around here about the new online-only SOCOM game to be released this summer for the PS3. If any of you played 1 and 2, the developers have commited to going back to a no-vehicle, smaller map style that SOCOM fans know and love. I...CAN...NOT...WAIT!
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thread | Forum | Thread Starter | Replies | Last Post |
Socom Confrontation Beta! | PS3 | Bizdady | 18 | 08-11-2008 04:56 AM |
Socom Confrontation | PS3 | DezNutz | 4 | 06-12-2008 08:49 PM |
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