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Old 06-25-2007, 02:29 PM   #21
Josh Josh is offline
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I actually really like the SOCOM games. Haven't played one since 2, but look forward to a true sequel with all the bells and whistles.
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Old 07-03-2007, 10:00 PM   #22
Shin-Ra Shin-Ra is offline
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Inside the Developers Studio: Seth Luisi

Some great answers in there and a reminder that all PS3 developers can rely on ALL PS3's having harddisks.

There's also three new screenshots, like this one. Hopefully they can improve the environment textures up to a similar quality.
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Old 07-03-2007, 10:14 PM   #23
BluManta BluManta is offline
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Quote:
Originally Posted by Shin-Ra View Post
Inside the Developers Studio: Seth Luisi

Some great answers in there and a reminder that all PS3 developers can rely on ALL PS3's having harddisks.

There's also three new screenshots, like this one. Hopefully they can improve the environment textures up to a similar quality.
That pic is good. Thats alot different from Socom 2 graphics.
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Old 07-03-2007, 10:17 PM   #24
LembasBread LembasBread is offline
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Quote:
Originally Posted by DezNutz View Post
It is a download title, and online only. It looks and will play like Socom2, but without cheating or serious lag.
I'm a SOCOM freak, too, and my biggest gripe about the online series is every-single-god forsaken-motherlovin' map you played on, some idiot somewhere was always suckin' out the fun by glitching.

Quote:
This from a big Socom frachise fan and player. Zipper is at work at the true Socom sequel, but it will most likley not be out before X-mas 08.
That's good to hear cuz this one looks too much like a Counter Strike rip-off.
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Old 07-03-2007, 10:19 PM   #25
Shin-Ra Shin-Ra is offline
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I don't understand how this can be a CS rip-off with three similar games previously released. Surely they'd have to be CS rip-off's too.
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Old 07-03-2007, 10:26 PM   #26
BluManta BluManta is offline
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Quote:
Originally Posted by Shin-Ra View Post
I don't understand how this can be a CS rip-off with three similar games previously released. Surely they'd have to be CS rip-off's too.
yeah lol. What was first tho?
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Old 07-03-2007, 10:31 PM   #27
Shin-Ra Shin-Ra is offline
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Counterstrike came well before SOCOM 1 but even those two didn't play alike. They don't even play from the same viewpoint.
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Old 07-03-2007, 10:46 PM   #28
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Quote:
Originally Posted by Shin-Ra View Post
Counterstrike came well before SOCOM 1 but even those two didn't play alike. They don't even play from the same viewpoint.
Yeah, I thought so. I know, CS and SOCOM are really quite different. I see only shooting guns and being multiplayer the only thing that are the same.
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Old 07-06-2007, 07:24 PM   #29
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Default Socom Confrontation update in EGM

Anyone get the new EGM with the Socom Confrontation updates in it?

Games looks alot better. First Crossroads is the only map that will be revisted, every other map is new to the series.

Second no vehicles, all focus is on close combat gun to gun play.

Unlockable items are obtained by olaying tournaments, leagues, and ladders online. Each clan can customize their garb as a clan, and individual users can add individual pieces.

Alot more detial being put into the sound of the game as well, and those extra shells laying on the ground, yeah they are their the entire round, someone steps on em later, they will make a sound.
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Old 07-06-2007, 11:05 PM   #30
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Interesting, I trust the unlockables won't give players that have them (people that play more) too much of an advantage. It hasn't really worked well in the past for games like Conker Live & Reloaded where it caused confusion with people not understanding why others have abilities that they don't.
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Old 07-07-2007, 01:33 AM   #31
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IGN have a new interview and screenshots! Get over there!

Edit: before anyone asks! IK - Inverse Kinematics.

Last edited by Shin-Ra; 07-07-2007 at 01:38 AM.
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Old 08-04-2007, 08:41 PM   #32
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Default Socom:Confrontation info

New info direct from a Slant 6 Dev.

http://boardsus.playstation.com/play...thread.id=9367

Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released.



Over the Shoulder Camera View

We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option.

Red Dots on the Radar

This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.

The Gun Spray

We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel.


We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.

Later in this thread, the Dev cleared up some concerns with this:

Hey guys, I am following this thread, and I have to ease your minds about one area of concern. The Target Spotting mechanic (the Red Dots) on the radar are an option for Custom Matches, but are not enabled for Ranked Matches. If a player sets up a room with “Target Spotting” enabled then they can give the Red Dots a try, but it’s up to them. Don’t be afraid to try it, you might like it

Have a great weekend!

--------------------------------------------------------------

Just thought I would pass this along, to those who might be interested.
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Old 08-04-2007, 08:43 PM   #33
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I hate when you have games where you can just hold down fire on an m60 and it stays accurate as long as you hold the mouse center... Im lovin this news thanks for the post
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Old 10-03-2007, 07:32 PM   #34
Irishwiseguy2006 Irishwiseguy2006 is offline
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Cool Socom confrontation?? Whats the deal?

Has anyone heard ANYTHING about socom Confrontation? I basicaly bought my PS3 just for this game and after the E3 I have not heard a word about it except for a gameplay trailer in JULY! With it being the most successful Online game for Sony you think they would advertise for it in the likes of Halo 3.
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Old 10-03-2007, 07:34 PM   #35
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Quote:
Originally Posted by Irishwiseguy2006 View Post
Has anyone heard ANYTHING about socom Confrontation? I basicaly bought my PS3 just for this game and after the E3 I have not heard a word about it except for a gameplay trailer in JULY! With it being the most successful Online game for Sony you think they would advertise for it in the likes of Halo 3.
hmmm
woot woot ?
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Old 10-03-2007, 07:35 PM   #36
BLU STEAL BLU STEAL is offline
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last time i heard a release date of nov 17 2007 havnt heard anything since
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Old 10-03-2007, 07:36 PM   #37
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I seen a really cool gameplay trailer on gamespot.com...I am looking forward to this as well
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Old 10-03-2007, 07:37 PM   #38
Irishwiseguy2006 Irishwiseguy2006 is offline
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Thats the earliest I have seen but IGN and other sites have it as TBA 2008. Oh well. It will prob get delayed like everything else...lol. I still love my PS3 and sony.
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Old 10-03-2007, 07:40 PM   #39
BLU STEAL BLU STEAL is offline
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well warhawk is a good sub for me until socom
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Old 10-03-2007, 07:43 PM   #40
Irishwiseguy2006 Irishwiseguy2006 is offline
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I was a beta tester for Warhawk and I thought it was a pretty fun game but im more into the strategy of 3rd person war games. I dont like that you can see all of the people at anytime with their blue or red name tag above them. Takes the war out of it for me. I do like GRAW 2 for the time but still checking everyday for my Socom! lol
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