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#3061 |
Senior Member
Aug 2007
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OK great!... you and everyone else that wants to play will need to go to ggl.com and register there and then join the Warhawk group. Send me a friend request when you join too my id is the same as my PSN id copassatguy.
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#3062 |
Senior Member
Aug 2007
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Here is more info for those wondering about joining the tourney prizes have yet to be announced and I would assume that the final match will be televised on Gameplay HD but I am not certain on that... we need to come up with a team name... ideas?
The Competition will begin on Tuesday, April 22, 2008 and will end on Sunday, July 13, 2008. Only valid registered participants will be eligible to compete. Tournament Producer’s decisions are final and legally binding as they pertain to this Competition. Game and Platform: Squads will compete by playing the videogame Warhawk on the PLAYSTATION®3 platform in an online match via the PLAYSTATION®Network. Tournament Stages: On Tuesday, April 22, 2008, valid registered squads will be able to begin joining the Competition Ladder, and will be able to begin playing practice matches. Practice matches will not count towards the final standings, but will be used to allow squads to practice playing the game and using the GGL competition system. Stage 1 (Ladder Stage): On Tuesday, May 13, 2008, at 3:01 PM EST all squads’ point totals from the practice ladder will be reset, and the official ladder competition will begin. Squads will start with 1000 points and will gain points for playing and winning matches. Matches are best of 1 map. At the end of the Stage 1 ladder competition on Sunday, June 15, 2008, the top 32 squads will advance to the Stage 2 Bracket. Ladder Settings: - 80 points awarded for a win (regular win or forfeit win) - 20 points awarded for playing (win or lose) § i.e. if you play and win you get a total of 100 points (80 + 20), if you play and lose you get 20 points. - 25 points LOST if you decline a regular challenge (but there is NO penalty for declining an Instant Challenge) - 50 points LOST if you forfeit a match - 3-day “Challenge Active” period – this means that if you receive a challenge, you must respond (either by accepting or proposing alternate times) within 3 days or the challenge is automatically marked as a “Decline” and you lose 25 points. - If you don’t play a match within 7 days, you are marked as inactive and you lose 100 points. You will continue to lose 100 points every 7 days that you remain inactive in the ladder. Once inactive, you can re-join the competition, but you will not be given back the points lost while inactive. - You can only challenge a particular squad once within 7 days. - You can only challenge other squads within a certain range of your spot in the ladder: either 10 spots up or 5 spots down in the ladder, OR with 20% of your points up the ladder or 10% of your points down in the ladder (in other words if you have 1000 points you can challenge squads up to 1200 points or down to 900 points). Stage 2 (Bracket Stage): At the conclusion of the Stage 1 Ladder Competition, the top 32 squads will be placed in a 32-squad bracket, seeded according to their standing in the Ladder Competition. The brackets will be played in single elimination format until one squad remains. Matches are best of 3. Match Scheduling (Ladders): During the Ladder Stage, competitors schedule matches themselves through GGL’s ladder challenge tools. First, one squad challenges another squad in the ladder, proposing three dates/times for the match. The squad that receives the challenge then has the option of either accepting one of the proposed times, in which case the match is officially scheduled, or responding with three alternate times. If the original challenger does not agree to any of the alternate times, they may drop the challenge with no penalty, but if they accept one of the alternate times then the match is officially scheduled. “Instant Challenges” may be issued or declined with no penalty. Matches once scheduled can not be altered without the agreement of both squads and without notifying the Tournament Producer. Failure to show up to compete within 10 minutes of a scheduled match time will result in a forfeit loss (with point penalty) for the squad that does not show up, and a forfeit win for the squad that does. Declining a challenge without proposing alternate times will also result in a point penalty. Squads can challenge and play as often as they wish, within the guidelines of the ladder rules. Match Scheduling (Brackets): Tournament game matches during the Stage 2 Brackets will be scheduled as follows. Each match will be assigned a time and date to be completed (“Completion Time”), which will be listed in the tournament brackets at http://warhawk.ggl.com. The two (2) opponents can complete their match at any time up to the Completion Time, or if they can’t agree on a time of their own, the Completion Time becomes the default time at which they must play their match. The squads can negotiate on the match time using the comments section of the “Match Details” page for their particular match at http://warhawk.ggl.com. The Tournament Producer will facilitate scheduling of all game matches as needed. Tournament game matches once scheduled will be FINAL and matches may only be rescheduled or delayed as allowed by the Tournament Producer in its sole discretion. Squads will forfeit their scheduled match if they are not present and ready to compete within ten (10) minutes of the scheduled time. The Tournament Producer will be the timekeeper, and the official time zone for the tournament will be Eastern Standard Time. *** NOTE – once a player is logged in, all times on the website appear in that player’s native time zone, chosen during the registration process. It is important that each player make sure he/she has set the correct time zone – players can edit their time zone through the “Edit Account” link. Match Squad Size: The two squads can agree on any squad size before the match begins (the squads can negotiate the squad size using the comments section of the “Match Details” page for their particular match). If the two squads can not agree on a squad size, the default squad size is 8v8. Last edited by Colorado Blu Skies; 04-28-2008 at 03:55 PM. |
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#3063 | |
Blu-ray Knight
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![]() Just kidding. Sounds like fun. Wish I could be part of it. |
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#3064 | |
Senior Member
Aug 2007
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#3066 |
Member
Apr 2008
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You may want to keep the same clan name. If you guys are in clan "blu" in warhawk and then create a team name "guppies" on ggl, the host may put in the wrong clan name when creating the game. Which means nobody will be able to join since your clan name in warhawk is "blu".
Hopefully that makes sense. |
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#3067 | |
Senior Member
Aug 2007
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#3068 |
Member
Apr 2008
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#3069 |
Active Member
Jan 2007
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Count me in on the tourney stuff. I'll try and and clear my schedule some. Some nights I won't be able to though so hopefully we have plenty of members.
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#3070 |
Senior Member
Aug 2007
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#3071 |
Member
Apr 2008
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CBS, you thinking we may combine for this thing to ensure we get enough ppl to play?
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#3072 |
Senior Member
Aug 2007
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Maybe... not sure how many I will have yet as word is just getting out... plus there are some that I was hoping would play that may not. I am thinking a roster of 15 would be great but I will be happy with 12. There is still quite a bit of time left before the official ladder begins but I would like to get some practice matches in to see how the other teams stack up.Squad sizes are to be decided before the match begins so we could have 4 on 4 or whatever. The hosting thing is what worries me the most because if for some reason the host has a disconnect issue it would be a forfeit and a loss of 50 points.
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#3074 | |
Member
Apr 2008
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Can you PM me the ppl that have committed with their PSN ID? |
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#3075 |
Senior Member
Aug 2007
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Right now I have 2 on my competition roster at ggl.com... I should have at least 4 by tonight... do you have a team set up yet on ggl.com?
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#3076 |
Member
Apr 2008
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#3078 | |
Active Member
Jan 2007
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Heh. Whats up with GGL. Last edited by Avarond; 04-28-2008 at 11:06 PM. |
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#3079 |
Active Member
Jan 2007
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#3080 |
Senior Member
Aug 2007
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lol... thats cool though
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