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Old 05-12-2019, 07:20 PM   #15141
johndoyle123 johndoyle123 is offline
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The amount of complete bull coming out about video game manufacturers in here is hilarious

I work for the industry, and with several analysts
Video game physical media is by far the healthiest of all physical media

PS4 and Nintendo switch physical equates to 65-70% of all sales , sega , square and Sony posted physical increases along with digital growth.
Proving the market is growing around itself.

Physical media for games is not going anywhere for at the least another couple of generations (console generations)

The removal of digital from third party stores is to increase Sony’s direct profit from digital nothing more or insidious.
I work with dadc on a daily basis and I assure you video game replication is the least of your worries

Blu Ray is the one collapsing into niche not video games
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Old 05-12-2019, 07:22 PM   #15142
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Quote:
Originally Posted by stonesfan129 View Post
Not sure if anyone has noticed; but I see that Microsoft is going to make an Xbox One model that doesn't have the disc drive. I have to wonder if this is a move to prop up dwindling Blu-ray player sales. Not by Microsoft but the owners of the Blu-ray licensing. I have seen recently some companies have totally exited that marked (such as Oppo) because their products are not selling. Is 4K in general just not selling or is it all physical media? I thought I read somewhere too that DVD still outsells Blu-ray by a pretty wide margin. I'm surprised they have not killed off DVD or 4K in favor of just selling Blu-ray or HD streams/downloads with maybe a limited-time/limited-edition 4K disc.
Since the arrival of Xbox all digital all that has happened is a online backlash and the disc version of the system re entered the charts, meanwhile the digital version has not even charted at its launch
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Old 05-12-2019, 08:11 PM   #15143
The_Donster The_Donster is offline
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Originally Posted by Wendell R. Breland View Post
I do not game but I wonder why:
Like anything Wendell, it all comes down to The Benjamin’s
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Old 05-12-2019, 08:54 PM   #15144
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Quote:
Originally Posted by alchav21 View Post
To get that Screen Shot of T2, I did it with Vudu Streaming to my Desktop with Windows 10. If you put your mouse on the play slide, you'll see the time stamp and frame. You can also do it on your TV by accessing that play slide with your Remote.
The X800 app has more features than the PC app and displays H:M:S:F vs H:M:S for the PC while the PC app shows the quality meter and the X800 (and others) do not. You need to get with someone that has a fairly modern BD player and get them to show you all the ways to play a disc. Just be aware that some BD titles will not play in reverse slo-mo but they should play forward in slo-mo or frame by frame.

I had several Panasonic players in the past but do not remember all their capabilities, I do remember they were slow as molasses. My X800 and X1000 will load the Netflix app in about 2 seconds, the Amazon and Vudu take a bit longer.

Quote:
As for accessing those options for Streaming like Dolby Atmos, Vision, your Hardware has to support it. Then you come out with the proper HDMI Cables to your Systems. As you know I don't have an elaborate Sound System, but the people that do never answered your question.
I know the answer to that question and it is a total CF. Just seeing if anyone here has tried to come up with an answer. Many years ago a MSFT executive agree with me that streamers needed an association and standards to abide by. That never happened and does not appear that it will ever happen. The closet they came was UltraViolet but AFAIK not single piece of hardware was ever produced that conformed to UltraViolet specifications and many streamers never joined UV.

For disc you have the DVD Forum and the Blu-ray Disc Association that puts content providers and hardware providers on the same page. Each streamer is on their own page so you have a CF in terms of hardware.
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Old 05-12-2019, 10:27 PM   #15145
Steedeel Steedeel is offline
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Quote:
Originally Posted by johndoyle123 View Post
The amount of complete bull coming out about video game manufacturers in here is hilarious

I work for the industry, and with several analysts
Video game physical media is by far the healthiest of all physical media

PS4 and Nintendo switch physical equates to 65-70% of all sales , sega , square and Sony posted physical increases along with digital growth.
Proving the market is growing around itself.

Physical media for games is not going anywhere for at the least another couple of generations (console generations)

The removal of digital from third party stores is to increase Sony’s direct profit from digital nothing more or insidious.
I work with dadc on a daily basis and I assure you video game replication is the least of your worries

Blu Ray is the one collapsing into niche not video games
This will be the last console generation. No way does consoles survive another 12 years. Not with streaming popping it’s ugly head up and the fact that mobile is 51% of the gaming industry.
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Old 05-12-2019, 11:11 PM   #15146
Anthony P Anthony P is offline
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Originally Posted by Steedeel View Post
This will be the last console generation. No way does consoles survive another 12 years. Not with streaming popping it’s ugly head up and the fact that mobile is 51% of the gaming industry.
lol


1)a console generation is 5-6 years where do you get 12 years from

2) I remember back in my youth when there was that small lul between Atari and Nintendo and everyone was predicting the death of consoles. (why buy a console when you can buy a PC.) they did not have a foot to tsand on and neither does your comment. I don't want to play Assassins creed, GOW... on a mobile device because the proce4ssing power sucks and there is no proper controller. On the other hand I don't want to play flow or wordbrain on a console because it would equally suck at that job.

3) I remember discussing CD/iTunes and idiots would bring up skewed stats (i.e. number of songs vs CDs) to jump to stupid conclusions about how well/bad things are doing. So please link to your stat explaining that mobile is 51% of the gaming industry. That way we can properly determine the relevance.
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Old 05-12-2019, 11:26 PM   #15147
Steedeel Steedeel is offline
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Quote:
Originally Posted by Anthony P View Post
lol


1)a console generation is 5-6 years where do you get 12 years from

2) I remember back in my youth when there was that small lul between Atari and Nintendo and everyone was predicting the death of consoles. (why buy a console when you can buy a PC.) they did not have a foot to tsand on and neither does your comment. I don't want to play Assassins creed, GOW... on a mobile device because the proce4ssing power sucks and there is no proper controller. On the other hand I don't want to play flow or wordbrain on a console because it would equally suck at that job.

3) I remember discussing CD/iTunes and idiots would bring up skewed stats (i.e. number of songs vs CDs) to jump to stupid conclusions about how well/bad things are doing. So please link to your stat explaining that mobile is 51% of the gaming industry. That way we can properly determine the relevance.
You don’t need a link, just google mobile market share (revenue). It’s estimated to be close to 60% by 2021. By the PS5’s end of life it could be over 70%!

The 12 years was referring to two console cycles, which I argued was very unlikely.

Last edited by Steedeel; 05-12-2019 at 11:31 PM.
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Old 05-12-2019, 11:57 PM   #15148
johndoyle123 johndoyle123 is offline
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Quote:
Originally Posted by Steedeel View Post
This will be the last console generation. No way does consoles survive another 12 years. Not with streaming popping it’s ugly head up and the fact that mobile is 51% of the gaming industry.
What part of I work in the industry and you do not can even be comprehended by your single minded opinions ?
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Old 05-12-2019, 11:58 PM   #15149
johndoyle123 johndoyle123 is offline
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Quote:
Originally Posted by Steedeel View Post
You don’t need a link, just google mobile market share (revenue). It’s estimated to be close to 60% by 2021. By the PS5’s end of life it could be over 70%!

The 12 years was referring to two console cycles, which I argued was very unlikely.
It will 100% be around for two More console generations, you literally have zero expertise in this area and I have been doing so for nearly 20 years

You literally have no idea what you are blabbing about, this isn’t Blu Ray , maybe stick to a area you frequent.

Mobile video game sales are a huge part of the market, but console revenue share grows monthly
And so has physical video game sales in the USA for the years of 2017,2018

Video game publishers perctages increase in both digital and physical sales , you are comparing two markets that exist on completely different ends of a multi billion dollar industry and tacking the responses to make your agenda seem more realistic in the short term

Last edited by johndoyle123; 05-13-2019 at 12:03 AM.
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Old 05-12-2019, 11:58 PM   #15150
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Quote:
Originally Posted by johndoyle123 View Post
What part of I work in the industry and you do not can even be comprehended by your single minded opinions ?
I don’t give a shit that you work in the industry.
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Old 05-13-2019, 12:01 AM   #15151
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Quote:
Originally Posted by Steedeel View Post
I don’t give a shit that you work in the industry.
And clearly you don’t give a shit about stringing together correct information you clown
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Old 05-13-2019, 12:06 AM   #15152
Steedeel Steedeel is offline
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Quote:
Originally Posted by johndoyle123 View Post
And clearly you don’t give a shit about stringing together correct information you clown
What is the financial market share globally for mobile gaming? Get back to me. Oh and cut out the insults.

Also, work is starting on streaming video games. It’s unrealistic to expect that not to ha e a huge impact on consoles. Things move fast now.

Last edited by Steedeel; 05-13-2019 at 12:14 AM.
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Old 05-13-2019, 12:13 AM   #15153
johndoyle123 johndoyle123 is offline
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Quote:
Originally Posted by Steedeel View Post
What is the financial market share globally for mobile gaming? Get back to me. Oh and cut out the insults.
I’m not talking about the global mobile market though am I

I’m talking about the ever growing home console video game market
They are very very different animals and unlike dvds and blurays cannot be bundled into the same statistic or market

That’s like comparing digital revenue which includes Microtrans , subscriptions, gaas, loot , f2p and digital add ons with single boxed unit sales
That’s the reason for the revenue difference in those sectors.

Regardless of paranoid pandering, physical video games unlike Blu Ray are not in any form of free fall , have shown growth the last two years , sega , square and Sony alone posted higher boxed units than ever before whilst also maintaining a good digital market growth

The bubble is growing around the market not cannibalising it like it is doing with movies.

When we look at the analytics before starting production on retail bulk units, we access growth and in what areas. Especially in the Middle East and Central Asia physical media is vastly stronger than digital at some 80%

These low internet infrastructure areas cannot be downloading 100gb games, and as such retail is a key demographic for marketing.

So I can and will 100% guarantee you for at the least the next two generations the home console market (Sony and Nintendo) will keep physcial media , and those gens will average around 7-8 years each.

Xbox however this will more than likely be the last.
And I fully imagine after the time specified above the home console market will have also become a niche vs streaming and digital delivery methods

But that market has not even entered anywhere near the spectrum of loss than Blu Ray movies have

THIS IS NOT A ZERO SUM MARKET , there are multiple customers , multiple markets and multiple delivery methods
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Old 05-13-2019, 12:17 AM   #15154
Steedeel Steedeel is offline
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Quote:
Originally Posted by johndoyle123 View Post
I’m not talking about the global mobile market though am I

I’m talking about the ever growing home console video game market
They are very very different animals and unlike dvds and blurays cannot be bundled into the same statistic or market

That’s like comparing digital revenue which includes Microtrans , subscriptions, gaas, loot , f2p and digital add ons with single boxed unit sales
That’s the reason for the revenue difference in those sectors.

Regardless of paranoid pandering, physical video games unlike Blu Ray are not in any form of free fall , have shown growth the last two years , sega , square and Sony alone posted higher boxed units than ever before whilst also maintaining a good digital market growth

The bubble is growing around the market not cannibalising it like it is doing with movies.

When we look at the analytics before starting production on retail bulk units, we access growth and in what areas. Especially in the Middle East and Central Asia physical media is vastly stronger than digital at some 80%

These low internet infrastructure areas cannot be downloading 100gb games, and as such retail is a key demographic for marketing.

So I can and will 100% guarantee you for at the least the next two generations the home console market (Sony and Nintendo) will keep physcial media , and those gens will average around 7-8 years each.

Xbox however this will more than likely be the last.
And I fully imagine after the time specified above the home console market will have also become a niche vs streaming and digital delivery methods

But that market has not even entered anywhere near the spectrum of loss than Blu Ray movies have

THIS IS NOT A ZERO SUM MARKET , there are multiple customers , multiple markets and multiple delivery methods
20 years of expertise eh? You have been working since you were 8?
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Old 05-13-2019, 12:23 AM   #15155
Steedeel Steedeel is offline
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Quote:
Originally Posted by johndoyle123 View Post
I’m not talking about the global mobile market though am I

I’m talking about the ever growing home console video game market
They are very very different animals and unlike dvds and blurays cannot be bundled into the same statistic or market

That’s like comparing digital revenue which includes Microtrans , subscriptions, gaas, loot , f2p and digital add ons with single boxed unit sales
That’s the reason for the revenue difference in those sectors.

Regardless of paranoid pandering, physical video games unlike Blu Ray are not in any form of free fall , have shown growth the last two years , sega , square and Sony alone posted higher boxed units than ever before whilst also maintaining a good digital market growth

The bubble is growing around the market not cannibalising it like it is doing with movies.

When we look at the analytics before starting production on retail bulk units, we access growth and in what areas. Especially in the Middle East and Central Asia physical media is vastly stronger than digital at some 80%

These low internet infrastructure areas cannot be downloading 100gb games, and as such retail is a key demographic for marketing.

So I can and will 100% guarantee you for at the least the next two generations the home console market (Sony and Nintendo) will keep physcial media , and those gens will average around 7-8 years each.

Xbox however this will more than likely be the last.
And I fully imagine after the time specified above the home console market will have also become a niche vs streaming and digital delivery methods

But that market has not even entered anywhere near the spectrum of loss than Blu Ray movies have

THIS IS NOT A ZERO SUM MARKET , there are multiple customers , multiple markets and multiple delivery methods
Spectrum of loss lol. Blu-ray was only down something like 2% YOY in 2018.
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Old 05-13-2019, 12:44 AM   #15156
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Here I thought this thread was going to get boring without Vilya. Guess I was wrong.
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Old 05-13-2019, 05:03 PM   #15157
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Originally Posted by Steedeel View Post
This will be the last console generation. No way does consoles survive another 12 years. Not with streaming popping it’s ugly head up and the fact that mobile is 51% of the gaming industry.

Mobile gaming is VERY different then console/handheld gaming. It's not comparable. Better look at how popular consoles are at the moment.

- The PS4 has done extremely well the last 5 years.
- Currently the Nintendo Switch is doing far, far better then expected in its first 2 years, already having sold more then the WiiU AND the Nintendo 64.

http://www.vgchartz.com/analysis/platform_totals/

Consoles are (still) extremely popular.

And streaming games will only work if they can fix inputlag. At the moment streaming games on the PS4 with PS NOW isn't that smooth on 720p PS3 games. It's no wonder they now let you download PS4 games! Streaming 4K games will be terrible for a long time.
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Old 05-15-2019, 12:39 AM   #15158
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Old 05-15-2019, 01:53 AM   #15159
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Quote:
Originally Posted by The_Donster View Post
Hey Donster, I guess you feel that Physical is spiraling downward and Digital is taking over. If you look at the Hardware Threads, they are having problems with a solid UHD Blu-ray Player. The Hardware Thread is down to a couple of Players, and most are freezing up or not giving the right display. Have you people that prefer Physical thought about what you are going to do when most Distribution is Digital. I hope you pick a UHD Blu-ray Player that has good Streaming Apps!
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Old 05-15-2019, 08:48 AM   #15160
The_Donster The_Donster is offline
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Nope, not at all. I balance and support both worlds.
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