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Mass Effect 2 (Xbox 360)
$14.12
 
Burnout: Paradise (Xbox 360)
$29.50
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Glee Karaoke Revolution: Volume 3 (Xbox 360)
$47.49
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Record of Agarest War: Zero (Xbox 360)
$59.99
 
Resident Evil 6: Archives (Xbox 360)
$70.12
 
Dishonored (Xbox 360)
$18.92
 
Grease Dance (Xbox 360)
$22.36
 
MotionSports: Play For Real (Xbox 360)
$19.99
 
Brutal Legend (Xbox 360)
$19.99
 
Colin McRae: Dirt (Xbox 360)
$30.30
 
The Sims 3 (Xbox 360)
$19.95
 
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Old 08-27-2005, 06:52 AM   #1
Waelan Waelan is offline
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Aug 2005
Default Xbox 360 costs and hardware

Since the 360 is ps3's direct competition I thought Id throw up some comments and stuff on the official launch for anyone interested. If the subject isnt appropriate feel free to toss it though.

Theres a 299 dollar 360 that comes with 1 wired controller and 1 standard cables.

The 399 model comes with 1 wireless controller, All purpose cables, 20 gig HDD, Headset, Faceplates, Ethernet Cable, Remote control

Theres been much disappointment over the lack of HDD in all models. Also many people wanted wireless as the standard for controllers. Speculation points to the core console just being a marketing point. ie The Xbox 360!!! Only 299.99... then you find out the only real system is 400 dollars.

• Faceplate ($19.99, 19.99 Euros, 14.99 GBP)
• Hard Drive (20 GB) ($99.99, 99.99 Euros, 69.99 GBP)
• Memory Unit (64 MB) ($39.99, 34.99 Euros, 22.99 GBP)
• Wireless Networking Adapter ($99.99, 79.99 Euros, 59.99 GBP)
• Wireless Controller ($49.99, 44.99 Euros, 32.99 GBP)
• Play and Charge Kit ($19.99, 19.99 Euros, 14.99 GBP)
• Rechargeable Battery Pack ($11.99, 14.99 Euros, 9.99 GBP)
• Controller ($39.99, 34.99 Euros, 24.99 GBP)
• Headset ($19.99, 19.99 Euros, 14.99 GBP)
• Universal Media Remote ($29.99, 29.99 Euros, 19.99 GBP)
• Component HD AV Cable ($39.99, 29.99 Euros, 19.99 GBP)
• S-Video AV Cable (US) ($29.99)
• SCART AV Cable (Europe) (24.99 Euros, 17.99 GBP)
• VGA HD AV Cable ($39.99, 29.99 Euros, 19.99 GBP)

Thats the cost of add ons personally I think the controller are ripoffs and the wireless needs AA batteries or the play and charge kit to operate. Also, Microsoft made the contract so that its near impossible for third party stuff like mad katz to exist.
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Old 08-27-2005, 06:57 AM   #2
Waelan Waelan is offline
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CPU

Processor Core Spec 3 Cores, 2 hardware threads per core
Marketing Performance Measurement 1 TFLOP
Processor Clock Speed 3.2GHz
L2 Cache 1MB
Processor Custom IBM PowerPC CPU

The 360 basically runs off of three multithreaded processors each running at 3.2GHz. These are very multipurpose and can skip around and do whatever tasks need done.
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Old 08-27-2005, 07:01 AM   #3
Waelan Waelan is offline
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Aug 2005
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GPU

Embedded Video Memory 10MB
Graphics Processor Custom ATI Processor
Graphics Core Clock Speed 500MHz
System Memory 512MB UMA (Shared with GPU)
Vector Units 1 VMX-128 unit per core (3 total)
CPU Math Performance 9 Billion Dot Product Operations per Second
System Memory Bandwith 22.4GB/s, 256GB/s to EDRAM
Memory Architecture Unified Memory Architecture
Shaders 48-way Parallel Floating Point Dynamically-Scheduled, 48 billion Operations/s
Video Memory 512MB UMA (Shared with CPU)
Fill Rate (pixels) 16 Gigasamples/s using 4X MSAA
Fill Rate (triangles) 500 Million/s

The 360 GPU features a core running at 500MHz. Also, there is a very fast daughter eDRAM that is 10 MB is size. The core can pass data over to the eDRAM to process taking strain off the main tasks.
Also it features 48 Dynamic pipelines. Current pipelines are dedicated to specific tasks theres different types of them and they dont change. The dynamic pipelines can shift from one to the other depending on what the system needs at the time. However, how well they shift around and how well a dynamic pipeline acts as each type of pipeline has been questioned. Current PC GPUs have many fewer pipelines but the ps3 should have a comparable number of dedicated ones.
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Old 08-27-2005, 07:05 AM   #4
Waelan Waelan is offline
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Additonal features include 4 wireless controller spots, 3 USB hookups, a 12X DVD rom drive, 2 memory card slots, HDD removeable and changeable, wifi ready but doesnt come with adapter, plays xbox games only with HDD, 720p and 1080i HD as well of course 480. If you guys would like any further info I can dig it up. Ill try to do a full ps3 one as well once the RSX is finished and pricing it out.
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Old 08-27-2005, 11:54 AM   #5
Gorkab Gorkab is offline
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Impressive :shock: But nothing compared to the PS3 !
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Old 08-27-2005, 12:27 PM   #6
Waelan Waelan is offline
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I tend to agree but am waiting for the finished results of the ps3 before deciding the Cell looks amazing though. Way too much hype being put into the 360s eDRAM I think
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Old 09-19-2005, 10:55 AM   #7
Technology maniac Technology maniac is offline
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to tell you the truth people....xbox 360 is dead, and all of you know it
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Old 09-19-2005, 02:02 PM   #8
Gorkab Gorkab is offline
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Quote:
Originally Posted by Technology maniac
to tell you the truth people....xbox 360 is dead, and all of you know it
Me first. :lol: :lol: :lol:
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Old 09-19-2005, 06:41 PM   #9
thunderhawk thunderhawk is offline
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Quote:
Originally Posted by Waelan
I tend to agree but am waiting for the finished results of the ps3 before deciding the Cell looks amazing though. Way too much hype being put into the 360s eDRAM I think
Idd.. Also, I wonder what performance boost the triple core CPU will deliver... I don't think it will deliver anything nearby 3x the single core equivalent...
If you look at Cell architecture, you'll see Cell got one core, only got directing the data to a 'SPE', another core
Only the one core named above (not the SPE) only tells the data what SPE it has to take to process the information. You have 8 (7 used in PS3) SPEs in the Cell processor. This means you've got a 7core processor with a core for only directing the threads to their core.
This isn't the case with Xbox360. I believe a lot of delay will occur for the threads to find their place. You can only remove this by optimalizing the software code for multicore applications. However, I don't see this happen actually...
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