|
|
![]() |
||||||||||||||||||||
|
Best PS3 Game Deals
|
Best PS3 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $28.46 | ![]() $26.65 3 hrs ago
| ![]() $18.43 19 hrs ago
| ![]() $26.69 | ![]() $16.88 | ![]() $29.02 | ![]() $59.95 | ![]() $39.99 | ![]() $39.95 |
|
![]() |
#1 |
Blu-ray Samurai
|
![]() Last edited by blu-mike; 11-04-2011 at 08:33 AM. |
![]() |
![]() |
#2 |
Blu-ray Ninja
![]() Jul 2007
|
![]()
Do not want, if only because it would probably get neutered in negotiations the same way MK vs. DC did.
If someone could maybe convince Microsoft to reactivate the Killer Instinct IP, however, MK vs. KI would be pretty amusing, even if it had to be a console exclusive. |
![]() |
![]() |
#3 |
Blu-ray Guru
May 2009
Chicago
|
![]()
This could not work period, for multiple reasons. First, their gameplay is completely different from one another, so either SF fans or MK fans will complain their characters don't feel the same. Visual styles are polar opposites, MK fans will b**** & moan that their characters have been neutered, and on and on.
I think Boon was mentioning a "in a perfect world" scenario, not so much a "this would be a great idea" type thing. |
![]() |
![]() |
#5 |
Power Member
|
![]()
Seeing as how fighting games (seemingly) aren't nearly as popular nowadays as they once were...why not? Might as well go crazy and have as many "vs." games out there possible to keep the genre interesting.
As for a Street Fighter vs. Mortal Kombat game "not working"...thats rubbish, they could figure a way to match these titles up gameplaywise, can't be THAT diffacult. |
![]() |
![]() |
#6 | |
Blu-ray Ninja
![]() Jul 2007
|
![]() Quote:
Street Fighter projectile attacks block each other. If your opponent tosses a projectile and you throw one too, they meet in the middle and cancel each other out. Mortal Kombat's projectiles are "invisible" to one another so both players can be hit by projectiles in an exchange, and various projectiles do different amounts of damage and side effects (i.e. Scorpion's Harpoon). This is an EXTREME gameplay changer, because Scorpion normally cannot win projectile exchanges in MK, whereas Sub-Zero nearly always wins those exchanges. No matter which way you pick for the gameplay, the proponderance of characters who have projectiles in both rosters means that the side that doesn't get it's "native" ruleset will have its balance and gameplay style altered drastically. Take projectile canceling away from characters like Dhalsim from Street Fighter and they become vastly weaker. Putting it in for characters strengthens Scorpion while weakening Sub-Zero. Yes, you "could" give new moves and/or re-balance other moves to make up for it, but doing so makes those characters no longer play like they "should". Only characters with no projectiles would remain unaffected by the transition (and there's precious few of those in the MK roster... the only one I can think of offhand that doesn't have one is Kenshi). |
|
![]() |
![]() |
#7 | |
Blu-ray Ninja
|
![]()
Never been big on these versus games. Always feels weird the characters they have to change up to make them work. If Capcom vs SNK didn't do it for me then I fear Street Fighter vs Tekken when they are even more different from each other. King of Fighters at least had some SF clones and vice versa to have a little bit of similarity.
Quote:
![]() Last edited by Hayabusa85; 11-04-2011 at 03:30 PM. |
|
![]() |
|
|
![]() |
![]() |
|
|