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#1 |
Senior Member
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Hey - stole this from a web posting I saw. Liked the point it was making about how much people are willing to spend on games/Blu-Ray:
its interesting that even though the wii (1.9 million units) is definitely outselling the ps3 (1.1 million units), people in america have spent more money on the ps3 ($610 million) than the wii ($475 million). i haven't read a single blog or article that has mentioned that. it doesn't say much, but it says that so far, america is willing to spend more money on ps3, even if it doesn't translate to profits for sony. it Is definitely contributing to the success of blu-ray, which might be more important to sony in the long run anyways. I like that argument...do I as a consumer care about profit for a company? Not unless I'm a stockholder. |
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#2 |
Active Member
Dec 2006
Frisco, TX
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But the question is: how much is Nintendo making on each Wii and how much is Sony making (or losing) on each PS3?
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#3 |
Active Member
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#4 | |
Moderator
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I believe the subsidy does has the effect of making Sony very careful to meet demand, at most. They don't want to have lots of units in stock anywhere since they can always supply a cheaper to make unit today (costs are always dropping). Now, it is said Microsoft has lost $5 billion and counting on the Xbox and Xbox 360 ($4 billion of that on Xbox). They aren't projecting a profitable quarter for Xbox 360 until later in the year. Sony won't lose $5 billion on the PS/3. And whatever they do lose should be considered against what they have made in the past, and what they hope to make in the future. At this point, Sony is building a foundation of a new paradigm. Whether it works out or not we shall see. Gary |
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#5 |
Blu-ray Guru
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What is more important for the profitability is the software sales.
How many people are buying the games for each platform? I know that it is possible to cheat both the 360 and Wii - not sure about the PS3... None the less, software sales are the keys to financial success... |
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#6 | |
Blu-ray Guru
Feb 2007
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There are also all sorts of secondary $$ like R&D tax credits etc that are most likely to be applicable to Sony first, Nintendo second, MS last - given the new technology or lack of implemented in each console. Sure there are other ways for corps to move profits and losses around. Given the failure rate of the 360 it's costs also have to be considered much higher than just doing an x component costs y type of analysis. |
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#7 |
Suspended
Jan 2007
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Last I knew-Nintendo was the only one making profit on the console itself (by numbers reported). I would imagine software is somewhat similar. That's where they all make the big chunk. I don't know how to put links on here but on Amazon's top sellers in VideoGames-More of the Wii things on there are made by Nintendo-whereas PS3 and 360's stuff is made by third parties (with a few exceptions). Plus- I would imagine copying the new formats costs more too. I would say, and just an amateurs opinion from what I've seen, heard, and read Nintendo is making more.
Last edited by tobythetitan; 04-13-2007 at 03:24 AM. Reason: content |
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#8 | |
Banned
Feb 2007
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Chris |
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#9 |
Expert Member
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"Profits" - in this case - are a two-edged sword.
CONTENT is key - the hardware is the "hook". We've hit the bait and now are in - to overuse the metaphor - hook, line, and sinker! Now, Sony gets at least a small portion of every title we buy. That's where the money is. If they made the console too expensive, hardware sales would plummet and therefore software would suffer. If the consoles were too cheap, people would think why were they buying into a "cheap" product. Funny how human psychology works! Based on this, pricepoint setting is about the most difficult things to accomplish in industry!!! Rup. |
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