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Old 07-30-2008, 03:56 PM   #1
xtop xtop is offline
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Default PS3 native dev makes for "better" Xbox 360 games

http://www.gamesindustry.biz/article...xbox-360-games

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Sony Computer Entertainment America's VP of product marketing, Scott Steinberg, has told GamesIndustry.biz that he believes that over time more and more developers will shift to the PlayStation 3 as their native development platform - and that Xbox 360 games will "look better as a result".

In an interview at this year's E3 Media & Business Summit, Steinberg explained how the ten-year plan for the company's flagship console had given the PS3 a strong foundation, and while it was the late arrival on the next-gen scene, developers were starting to see the potential.

"We see the development just now starting to get going," he said. "We're now in our third and fourth generations with first party, and that will start to create some distance with the competition - from our standpoint - but as the third parties begin to move their development to native PS3 and port down to other platforms, they'll start to see their games' fidelity getting better and better - and in fact I think even Xbox 360 games will start to look better as a result.

"There's a historical fact of having the [Xbox 360] dev kits first, so there's the thought of porting down to the late arrivals, but I think that Burnout [Paradise] is a great example of a game that shipped fairly recently that showed what you can do if you start originally on PS3, and we've seen and heard more of that from our third party publisher relations group.

"As they realise that if you start on the PS3 other platforms look better, it starts to become a no-brainer," he added.

He also stated his belief that retailers were happy with the PS3 because it opened up three revenue streams.

"I think that's the opportunity - pick the tech, and you get ten years as a result," he said. "And if you're looking for a Blu-ray player, there's really no better player out there than the PS3. Retail has accepted it because of the three revenue streams - games, movies and peripherals.

"If you cement the customer with a Best Buy or Wal-Mart or whoever, and you merchandise it right, you're going to get those customers coming back for games, you'll get them coming back for another controller, or cables, or the latest release of 300."
lets hope dev's start doing this for all mutliplatform games
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Old 07-30-2008, 05:15 PM   #2
Simplayer Simplayer is offline
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Why would making it on the PS3 as a lead platform result in a better game on the 360? Better coding practices are enforced on the PS3?
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Old 07-30-2008, 05:18 PM   #3
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Originally Posted by Simplayer View Post
Why would making it on the PS3 as a lead platform result in a better game on the 360? Better coding practices are enforced on the PS3?
better LOOKING game.
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Old 07-30-2008, 05:28 PM   #4
Simplayer Simplayer is offline
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Originally Posted by dpompeo View Post
better LOOKING game.
Yes, that was what I meant.

That doesn't answer the question though.
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Old 07-30-2008, 05:32 PM   #5
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Why would making it on the PS3 as a lead platform result in a better game on the 360? Better coding practices are enforced on the PS3?
The PS3 is more complicated and needs to be very precise, it isn't built for lazy development processes. The X360 accepts pretty much everything (part of the reason it is so easy to develop for), and it is also great with Windows based development as MS can port a game developed for Windows to the X360 in few weeks, whereas a game made for Windows takes much longer to port to the PS3.
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Old 07-30-2008, 05:41 PM   #6
Simplayer Simplayer is offline
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So better programming practices on the PS3 translate well to the 360?
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Old 07-30-2008, 05:43 PM   #7
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So better programming practices on the PS3 translate well to the 360?
i might be totally wrong on this, but from what i understand, the PS3 forces devs to be much more efficient with their coding.

this efficiency with the coding will allow them to get more juice out of the 360s hardware.

somebody correct me if im wrong.
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Old 07-30-2008, 05:44 PM   #8
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Originally Posted by stockstar1138 View Post
i might be totally wrong on this, but from what i understand, the PS3 forces devs to be much more efficient with their coding.

this efficiency with the coding will allow them to get more juice out of the 360s hardware.

somebody correct me if im wrong.
Pretty much, not as simple as that, but yeah.
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Old 07-30-2008, 05:50 PM   #9
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Ah okay.

Does Sony have their own software package for developers that optimizes code for the PS3? I remember hearing about that somewhere.
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Old 07-30-2008, 05:50 PM   #10
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Originally Posted by Simplayer View Post
Ah okay.

Does Sony have their own software package for developers that optimizes code for the PS3? I remember hearing about that somewhere.
yes, of course they do.
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Old 07-30-2008, 05:54 PM   #11
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Ah okay.

Does Sony have their own software package for developers that optimizes code for the PS3? I remember hearing about that somewhere.
PS Edge. It's for first and second party based devs, basically it takes the best assets from each studio and puts them into a common set that any first or second party dev can use or modify.

I'm not sure whether PS Edge is available for third parties.
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Old 07-30-2008, 05:58 PM   #12
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I'm not sure whether PS Edge is available for third parties.
Hopefully something's available to them.
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Old 07-30-2008, 08:26 PM   #13
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Originally Posted by Maxpower1987 View Post
PS Edge. It's for first and second party based devs, basically it takes the best assets from each studio and puts them into a common set that any first or second party dev can use or modify.

I'm not sure whether PS Edge is available for third parties.
Dumb question, but what is a "second party" based dev, I've never heard that term before.

It doesn't jump out at me either considering "1st party" means "me", second party means "you", and third party means "them". Who is a "you" developer?
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Old 07-30-2008, 08:27 PM   #14
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Dumb question, but what is a "second party" based dev, I've never heard that term before.

It doesn't jump out at me either considering "1st party" means "me", second party means "you", and third party means "them". Who is a "you" developer?
somebody like insomniac, who isn't owned by sony, but works exclusively on one platform.

valve is another example of a 2nd party dev.
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Old 07-30-2008, 08:29 PM   #15
jkwest jkwest is offline
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like something from the Ico team...they aren't directly tied into Sony, but, Sony funds their development....
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Old 07-30-2008, 08:33 PM   #16
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Originally Posted by jkwest View Post
like something from the Ico team...they aren't directly tied into Sony, but, Sony funds their development....
Team Ico is part of SCEJ, they are most definitely first party.

Insomniac and Sucker Punch can be considered second party.
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Old 07-30-2008, 08:41 PM   #17
Terjyn Terjyn is offline
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Hmm, interesting line to draw. Would Square-Enix have been considered both Second party and Third party then (since they made lots of DS games?).
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Old 07-30-2008, 09:18 PM   #18
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Hmm, interesting line to draw. Would Square-Enix have been considered both Second party and Third party then (since they made lots of DS games?).
No, S-E developed for Sony platforms, but they were not bankrolled by Sony.

Insomniac are pretty much fully funded by Sony. Level 5 can be considered semi second party, games they make for Sony are paid for by Sony and published by Sony, but Level 5 are a third party.
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Old 07-31-2008, 12:05 AM   #19
guidosarduche guidosarduche is offline
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Quote:
Originally Posted by Maxpower1987 View Post
PS Edge. It's for first and second party based devs, basically it takes the best assets from each studio and puts them into a common set that any first or second party dev can use or modify.

I'm not sure whether PS Edge is available for third parties.
Yes, Edge tools are available to anyone who develops for the PS3.
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Old 07-31-2008, 12:08 AM   #20
reiella reiella is offline
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Quote:
Originally Posted by Maxpower1987 View Post
PS Edge. It's for first and second party based devs, basically it takes the best assets from each studio and puts them into a common set that any first or second party dev can use or modify.

I'm not sure whether PS Edge is available for third parties.
I'm pretty sure it is, if you're willing to produce the license fee.

Only thing I could really find with what may be good info on Edge though is from http://www.watch.impress.co.jp/game/...0070316/pe.htm

And well. My desire to use babelfish left me .

[ edit / add ]
Check that, I was confused. Edge is free, it's the devkits that aren't .
http://www.gamespot.com/ps3/action/k...ml?sid=6166945

Something in english for teh win.
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