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#1 |
Senior Member
Jan 2006
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How big are X-box 360 games? I mean how big are the iso files of 360 games?
According to this article they are 3 to 5Gb's. http://www.gamesfirst.com/?id=1132 Condemned: 3.9 GB Madden 06 NFL: 3.3 GB Dead or Alive 4: 5 GB NBA 06: 4.5 GB How can this be? I mean, these games are HD right? HD movies are about 20Gb (the last Samurai is 28Gb), how can the difference be so huge? Games for the PS2 and X-box were about 3 to 4 Gb, compareble with the average DVD movies. How can this be different in the HD era? Last edited by mainman; 07-19-2006 at 10:58 PM. |
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#3 | |
Senior Member
Jan 2006
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But would there be a HUGE difference in size if 1080p were inabled? |
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#4 | |
Blu-ray Guru
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#5 |
Junior Member
May 2006
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On pc games, you will find that a 4 gig game can generally be played at different resolutions.
You don't generally find different editions of pc games, one for HD, one for low res. With the exception of Peter Jackson's HD PC Game, King Kong http://www.direct2drive.com/321/product/Buy-Peter-Jackson's:-King-Kong-(High-Res-Edition)-Download I'll show you the difference between the Standard and the HD version. Requirements: (Not recommended... just the bare minimum) Standard HD CPU: 1.0 GHz 3.0 GHz RAM: 256 MB 2 GB GPU: 64 MB 256 MB (with Pixel shader 3.0 & Vertex shader 3.0) Sound Card: DirectX 8.1 DirectX® 9.0C compatible, EAX 3.0 Hard Disk: 1.5 GB 5.4 GB But often they just use the same textures and often the same graphically rendering techniques for low res. and high res. I've seen video footage of real in game graphics from both the Xbox 360 and the PS3, and I can honestly say, with some games, the PS3 blows the Xbox 360 out of the water. Sometimes (but not always, because not all game developers know what they're doing with the PS3) the PS3 games look like Pixar, while some Xbox 360 games look like crap in Comparison. That's why they use the same amount of disk space. |
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#6 | |
Active Member
Jun 2006
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Will the PS3 be able to effectively use the additional space of Blu-ray to make a huge difference with the X360? Probably not at first. Over time however the small size of the 360's DVD will start to be more of a limitation. Last edited by Jazar; 07-20-2006 at 06:55 PM. |
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#7 |
Senior Member
Jan 2005
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If you tell a 3d graphics engine to render a sphere, on a sparkling sky, at 1080p resolution it is relatively easy to do and takes almost no space. It isn't like a video game is made up of compressed video - the way a movie on a disc is. The video game uses a math formula to tell the graphics engine where to draw the sphere, what color it should be, how much shading it should have, etc. Shadow details, etc. are put not directly onto the game, but are added into the graphic capabilities of the system. The sun is here, the sphere is here, so the shadow will fall there. And it happens pretty much automatically.
As the sphere moves around, the shadow changes position. As the sun moves across the 'sky' the light hitting the sphere shifts, the shadow moves... But, the math used to tell the system to draw the sphere and the shadow basically stays the same. At what resolution? It really doesn't matter! The hardware that creates the video matters a LOT, but the actual resolution of the game rendering each frame could be 720x480 or 1920x1080 and as long as the hardware can render those frames, then the math for creating them stays the same. |
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thread | Forum | Thread Starter | Replies | Last Post |
What size USB flash drive for the Sony 360? | Blu-ray Players and Recorders | Batman1980 | 11 | 01-07-2010 04:19 PM |
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