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View Poll Results: WHO's YOUR MADDEN 10 COVER GUY?
BEN ROTHLISBERGER, STEELERS 17 11.49%
JAMES HARRISON, STEELERS 1 0.68%
KURT WARNER, CARDINALS 14 9.46%
LARRY FITZGERALD, CARDINALS 45 30.41%
CLINTON PORTIS, REDSKINS 4 2.70%
ADRIAN PETERSON, VIKINGS 12 8.11%
ALBERT HAYNESWORTH, TITANS 3 2.03%
JUSTIN TUCK, GIANTS 2 1.35%
BRIAN WESTBROOK, EAGLES 5 3.38%
TONY ROMO, COWBOYS 9 6.08%
MATT RYAN, FALCONS 5 3.38%
ELI MANNING, GIANTS 3 2.03%
BRANDON JACOBS, GIANTS 2 1.35%
ED REED, RAVENS 9 6.08%
TROY POLAMALU, STEELERS 11 7.43%
SHAWN MERRIMAN, CHARGERS 1 0.68%
STEVE SMITH, PANTHERS 1 0.68%
PEYTON MANNING, COLTS 9 6.08%
DREW BREES, SAINTS 9 6.08%
OTHER 17 11.49%
Multiple Choice Poll. Voters: 148. You may not vote on this poll

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Old 02-02-2009, 03:32 AM   #1
caliblue15 caliblue15 is offline
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Default Madden NFL 2010 Megathread

Madden 2010

Coming August 14th, 2009



Screenshots -


Last edited by caliblue15; 04-01-2009 at 02:10 PM.
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Old 02-02-2009, 03:38 AM   #2
j_rocca42 j_rocca42 is offline
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we need to set up a league that actually gets played this time! isn't there a bidding war for the cover of the new madden?
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Old 02-02-2009, 03:45 AM   #3
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by j_rocca42 View Post
we need to set up a league that actually gets played this time! isn't there a bidding war for the cover of the new madden?
Maybe if they did the league's like NCAA people would play.
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Old 02-02-2009, 04:19 AM   #4
j_rocca42 j_rocca42 is offline
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Quote:
Originally Posted by caliblue15 View Post
Maybe if they did the league's like NCAA people would play.
haven't played NCAA in a while. how are their league systems different from eachother?
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Old 02-02-2009, 04:23 AM   #5
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by j_rocca42 View Post
haven't played NCAA in a while. how are their league systems different from eachother?
In NCAA you play your schedule, just like in real life, and if its a non-controlled team, then you play the CPU.

Madden just has everyone play human teams. Doesn't matter if you are in NFC,AFC, division or anything, 6 players, means only 6 teams in the league, etc.
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Old 02-02-2009, 04:27 AM   #6
j_rocca42 j_rocca42 is offline
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oh i see. I like that better...maybe they'll change it up a bit...
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Old 02-02-2009, 04:40 AM   #7
caliblue15 caliblue15 is offline
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Originally Posted by j_rocca42 View Post
oh i see. I like that better...maybe they'll change it up a bit...
NCAA also limits its to 12 people, which is nice because then you aren't playing humans all the time. On madden I would do 16, so there are 2 people in every division. That way you have to play a human at least twice a year.. would make the playoffs much more fun..
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Old 02-02-2009, 12:27 PM   #8
ADRiiAN` ADRiiAN` is offline
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This reminds me of the event that Sony had when EA sports were showing what the PS3 can do vs. the PS2.

The animation head was moving around like that in the PS3, while in the PS2, he was so limited to moving around, i'll try to find the video.

Edit - Here it is, it IS procedural movement, i'm suprised EA is only now using this.

http://ca.youtube.com/watch?v=KXKnhAFnwXw

Last edited by ADRiiAN`; 02-02-2009 at 12:29 PM.
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Old 02-02-2009, 01:03 PM   #9
DonRSD DonRSD is offline
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check out what i wrote Ian in the os forums

i posted this back on page 14 and would like an answer from the ea guys.




Quote:
Originally Posted by Ian_Cummings_EA View Post
WOW! What a way to end a half!!!!



Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!



We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!



So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.



Enough talk – on to the new stuff!



Let me tell you a story of playing Madden NFL.

It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their "greatest show on turf" make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!!



Ever happened to you? Did your controller survive to tell the tale?



It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called "Procedural Awareness". What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:





This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:





There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:





Alright, so what’s Procedural Awareness in a nutshell?

“The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.



So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.



A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. So I'm passing it off to you guys:



- Where else would you like to see PA active?

- Are there any new attitudes would you like to see?

- Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?



We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!



Enjoy the rest of the Super Bowl!



- Ian Cummings

Lead Designer, Madden NFL 10


all of this sounds good, but here is the thing



say a db is AI contrrolled.....he cant see the ball

so when i "click in" and control the db...can i still swat/int the ball even though my db's head is NOT facing the ball?



example....a fly route to plax.......i have a step or 2 on the db...eli throws the rock and i "click in" to the db(asante samuel)....can i swat the ball/put my hand up even though i never turned around as im just running to catch up to the wr?





















when Ian & the rest of the madden team respond ill post back here
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Old 02-18-2009, 06:06 PM   #10
RIPSeanTaylor21 RIPSeanTaylor21 is offline
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Hello to all of my brothers in blu. How's it going. Some of you are Madden Junkies and Some are not. But something that interests me is the Madden Curse? What about you? As most of you have heard, EA Sports has delayed the announcement for the Next Madden 10 Cover Guy. Who do you think it's going to be? Who's worthy? and Who Isn't?? Cast YOUR VOTE AND ALSO write a reason why or support it. Have Fun Brothers.



IF YOU VOTE OTHER, PLEASE STATE WHO~!

Last edited by RIPSeanTaylor21; 02-18-2009 at 06:22 PM.
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Old 02-18-2009, 06:10 PM   #11
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I think Big Ben. I'm not a Steelers slappy (Lions Fan)but after the performance in the Superbowl with cracked ribs... well, That's my take. Interested to hear what/who else you all have to say!!
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Old 02-18-2009, 06:12 PM   #12
RIPSeanTaylor21 RIPSeanTaylor21 is offline
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Since, I started this, I would like to cast my Vote, Larry Fitzgerald, #11 WR ARIZONA CARDINALS
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Old 02-18-2009, 06:16 PM   #13
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Quote:
Originally Posted by The Gnome View Post
I think Big Ben. I'm not a Steelers slappy (Lions Fan)but after the performance in the Superbowl with cracked ribs... well, That's my take. Interested to hear what/who else you all have to say!!
i agree, im a huge steelers fan but after that super bowl he deserves it. hes young and hes got a lot of potential, hes already great.
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Old 02-18-2009, 06:17 PM   #14
Rike255 Rike255 is offline
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...I have never heard of any of those people before in my life.
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Old 02-18-2009, 06:19 PM   #15
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Quote:
Originally Posted by RIPSeanTaylor21 View Post
Since, I started this, I would like to cast my Vote, Larry Fitzgerald, #11 WR ARIZONA CARDINALS
I agree
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Old 02-18-2009, 06:19 PM   #16
RIPSeanTaylor21 RIPSeanTaylor21 is offline
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Quote:
Originally Posted by Rike255 View Post
...I have never heard of any of those people before in my life.
rike, tell me ur joking
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Old 02-18-2009, 06:20 PM   #17
Marine Mike Marine Mike is offline
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I think that the ones I voted for would do well as cover.
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Old 02-18-2009, 06:20 PM   #18
RIPSeanTaylor21 RIPSeanTaylor21 is offline
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Quote:
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I think that the ones I voted for would do well as cover.
??
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Old 02-18-2009, 06:20 PM   #19
Rike255 Rike255 is offline
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Haha, nope. I actually don't think I could name any NFL players. I know there is (or was) a team in Philadelphia, but I can't even name that...

Edit: WAIT, I know there's a team called the New York Giants, and the Pittsburgh Steelers! Woohoo!

Last edited by Rike255; 02-18-2009 at 06:22 PM.
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Old 02-18-2009, 06:22 PM   #20
Marine Mike Marine Mike is offline
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Quote:
Originally Posted by RIPSeanTaylor21 View Post
??
You asked who I thought would be good on the cover and I selected the ones that I thought did the best out of the lot.

Though to add to it, its weird that you allowed multiple choice. If I were to do it, it would allow only 1 vote for more exact results, but to each their own.
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