|
|
![]() |
||||||||||||||||||||
|
Best Xbox 360 Game Deals
|
Best Xbox 360 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $14.11 | ![]() $27.21 | ![]() $29.99 18 hrs ago
| ![]() $33.65 | ![]() $59.99 | ![]() $69.88 | ![]() $19.08 | ![]() $26.15 | ![]() $19.99 | ![]() $19.99 | ![]() $32.85 | ![]() $19.95 |
![]() |
#1 |
Active Member
|
![]()
I don't understand why xbox 360 is the superior gaming system..i waited so patiently for the ps3, and sure, the blu ray feature is great, but i bought the ps3 for a next gen gaming system...i have about 30 blu rays, and maybe 17 ps3 games...about 1/5th of the games are pretty good..but so far, what pisses me off is that rainbow six is inferior even though it took forever and it came out AFTER the 360 version, and now madden 08 scores a 7.7 on ign while 360 scores a 8.7...WTF IS THIS?!!!!!!
|
![]() |
![]() |
#2 |
Blu-ray Ninja
|
![]()
Simple.. the 360 has had almost a year longer to get gams developed for it.
Wait a little and you will see great games coming out to the PS3. With the larger discs, you should expect games with more content, more textures, even extras or videos. Just don't know why they aren't there yet.. i guess they need more time to develop it... I don't know about Rainbow 6, hear a lot praise it and a lot condemn it... but Ninja Gaiden looks great. And the trailer to FFXIII looks amazing! |
![]() |
![]() |
#3 |
Blu-ray Samurai
|
![]()
they are both completely different systems. each has their ups and downs. it all depends on which ups and which downs cater to you personally.
for me, personally, my 360 doesnt go on nearly as much as my PS3 does anymore. in the area of games, a lot of them are being built specifically for the 360, and then PORTED over to the PS3, thus loosing some quality. pay attention to first party and PS3 specific games, and you'll see a different beast compared to what EA decides to shove down our throats that was only ported after being specifically built for another system first. |
![]() |
![]() |
#4 |
Blu-ray Guru
May 2006
|
![]()
while the companies figure out how to really develop for the ps3, they have just been porting games over from the xcrap. it sucks. you would think developers and programmers would have more pride in their work, but this is what happens when companies become run like a marketing company rather than a game house.
|
![]() |
![]() |
#5 |
Senior Member
|
![]()
It generally takes 1-2 years for developers to START to understand how to get the most out of a new system. Some would say that the Cell chip is the most complicated gaming chip ever developed and so there is going to be a learning curve.
I am not a PS3 apologist. I am pissed that the games are not living up to what I want them to be. BUT, I firmly believe that the PS3 has the architecture and technology to blow the competition away for the next 8-10 years once they really get behind the development. Look at Motorstorm as an example of what can be done properly now. Now imagine that game 5 years from now. I counsel patience. ![]() |
![]() |
![]() |
#6 |
Blu-ray Samurai
|
![]()
Just wait, PS3 will be well worth it (FF 13) Madden 08 is actually pretty good for me. I have been playing it for a couple of hours now and I like it. Ratings really don't mean shiznit to me, so I really do not pay attention to them. I have a 360 but i am on my third one, where as my PS3 (i still have my original) So overall the 360 is not a superior system, it just has better games out right now. Plus remember they have been out a year longer and it took until the 3rd madden to get to 60fps, PS3 will be fine. Give it time.
Last edited by jtconnolly; 08-14-2007 at 08:10 PM. |
![]() |
![]() |
#7 |
Blu-ray Guru
|
![]()
I wouldn't sweat it... there's gonna be great games on either/or system. Games that are duplicated on both systems will always be compared to each other and thos eslight variances in gameplay, whatever they might be, will always be pretty subjective.
The 360 has some killer games but it also has some pretty lame ones too, just like every system. It's apples to oranges and if some reviewer gives a dual-system game a higher score to the one, it's no big deal. I liked Rainbow. Yeah, not being able to save whenever I wanted bugged me and the haze took some getting used to but I liked it a lot better than FEAR. I'd go back and play Rainbow anytime but FEAR?... nah. All in all, just have fun with the system and don't worry about what other people say or write. There's always going to be plusses and minuses no matter who you talk to. Life's too short, just enjoy! |
![]() |
![]() |
#8 | |
Blu-ray Samurai
|
![]() Quote:
|
|
![]() |
![]() |
#9 | |
Blu-ray Ninja
|
![]() Quote:
|
|
![]() |
![]() |
#10 |
Active Member
|
![]()
well..from the games that come out for both systems, when u compare them, it's easy to see...plus, i feel like i just wasted 65 dollars on madden 08, its just like 07 for ps3 which was garbage..i was hoping for better results..and trust me, i want to love the ps3, i don't own a 360 but all my friends do and i've seen the difference
|
![]() |
![]() |
#12 |
Blu-ray Ninja
Oct 2005
England
|
![]()
The signs are there already;
PGR4 (a first party game) is limited by the DVD storage; the developers have been quite open about that, they can't do what they wanted to because of space restrictions. Some developers are now making the PS3 their lead system. Why? Because they want their game to be the very best it can be, if the 360 was the better console they would stick with that. How many versions of the 360 are there now? Four. Some with a hard drive, some without, some with HDMI, some without. The developers have little choice but to develop for basic Core console so they don't miss out on potential sales. And this is happening less that a year after the PS3 launch. In another years time I honestly believe the PS3 will have overtaken the sales lead that the 360 has, that blu-ray will be the accepted next gen DVD standard and that 3rd party games will continue to move to being developed on PS3 and ported to the 360 (probably with content reduced due to the 360's use of DVD) I'll be sure to pop back next August and see!! |
![]() |
![]() |
#13 |
Power Member
Mar 2007
|
![]()
Who really cares which is truly superior, If the superior game systems has no games you want to play is it truly superior?
Just buy the video games you want and enjoy them, end the end that's all that really matters and that's what makes a game system truly superior. Last edited by MasterXeus; 08-14-2007 at 08:29 PM. |
![]() |
![]() |
#14 |
Blu-ray Ninja
|
![]()
1. I went with a co-worker today to pick up madden and he purchased the PS2 version because he only has a PS2...
when he asked about a PS3 system and if they had it...the guy said "yeah, but why would you want one?...I own a 360 and it's way better"... I damn near laughed and said the PS3 is a great gaming system...I even told him about someone I know who got 3 360's that had the rings of death... I've heard alot about this sort of thing...but I've never seen it....and it's quite hilarious... Last edited by The Don; 08-14-2007 at 08:46 PM. |
![]() |
![]() |
#15 |
Active Member
Oct 2006
|
![]()
Micro$oft pays big money for exclusives and for 3rd parties to invest on the 360 platform first, making ported games on the PS3 to be half-assesd. Why would a game developer spend extra $$$$ to start from scratch and develop for the PS3? Sony doesn't pay big money for game exclusives from 3rd party companies and that is the differences between them. Developers are so freakin stingy and money hungry that they would rather develop for the 360, which its easier since its been out lomger and then port to the PS3.
|
![]() |
![]() |
#17 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
|
![]() Quote:
or they are not good for games because they don't do branch prediction...i have heard that all before and people who say that needs to learn more about the system design before for they talk about something they "THINK" they know something about on how it works.. example: The Cell project at IBM Research The Cell Synergistic Processor Unit (SPU) The SPU architecture was built with the goals to * provide a large register file, simplify code generation, * reduce the size and power consumption by unifying resources, and * simplify decode and dispatch. These goals were achieved by architecting a novel SIMD-based architecture with 32 bit wide instructions encoding a 3-operand instruction format. Designing a new instruction set architecture (ISA) allowed us to streamline the instruction side, and provide 7-bit register operand specifiers to directly address 128 registers from all instructions using a single pervasive SIMD computation approach for both scalar and vector data. In this approach, a unified 128 entry 128bit SIMD register file provides scalar, condition and address operands, such as for conditional operations, branches, and memory accesses. ![]() Cell SPU Block Diagram While the SPU ISA is a novel architecture, the operations selected for the SPU are closely aligned with the functionality of the Power VMX unit. This facilitates and simplifies code portability between the Power main processor and the SPU SIMD-based co-processors. However, the range of data types supported in the SPU has been reduced for most computation formats. While VMX supports a number of densely packed saturating integer data types, these data types lead to a loss of dynamic range which typically degrades computation results. The preferred computation approach is to widen integer data types for intermediate operations and perform them without saturation. Unpack and saturating pack operations allow memory bandwidth and memory footprint to be reduced while maintaining high data integrity. Floating point data types automatically support a wide dynamic data range and saturation, so no additional data conditioning is required. To reduce area and power requirements, floating point arithmetic is restricted to the most common and useful modes. As a result, denormalized numbers are automatically flushed to 0 when presented as input, and when a denormalized result is generated. Also, a single rounding mode is supported. Single precision floating point computation is geared for throughput of media and 3D graphics objects. In this vein, the decision to support only a subset of IEEE floating point arithmetic and sacrifice full IEEE compliance was driven by the target applications. Thus, multiple rounding modes and IEEE-compliant exceptions are typically unimportant for these workloads, and are not supported. This design decision is based the real time nature of game workloads and other media applications: most often, saturation is mathematically the right solution. Also, occasional small display glitches caused by saturation in a display frame is tolerable. On the other hand, incomplete rendering of a display frame, missing objects or tearing video due to long exception handling is objectionable. Memory access is performed via a DMA-based interface using copy-in/copy-out semantics, and data transfers can be initiated by either the Power processor or an SPU. The DMA-based interface uses the Power page protection model, giving a consistent interface to the system storage map for all processor structures despite its heterogeneous instruction set architecture structure. A high-performance on-chip bus connects the SPU and Power computing elements. The SPU is an in-order dual-issue statically scheduled architecture. Two SIMD instructions can be issued per cycle: one compute instruction and one memory operation. The SPU branch architecture does not include dynamic branch prediction, but instead relies on compiler-generated branch prediction using "prepare-to-branch" instructions to redirect instruction prefetch to branch targets. so before you say that the playstation 3 is less of a machine than the xbox360 you may want to learn more about it before claiming that and spreading around FUD.. ![]() |
|
![]() |
![]() |
#19 |
Blu-ray Archduke
|
![]()
yeah its just to start problems ... but the good thing as of now about 360 is they get demos out b4 games come out bioshock demo is amazing... hopefully ps3 will follow... I love m both but I will say after just having 3 people on my friends list have there systems go up they really should give everyone a brand new system ... ONLY fault I can find with the 360 .... Both systems have there highs and lows and if you can get both I would
![]() |
![]() |
![]() |
#20 |
Blu-ray Guru
|
![]()
First, go online to the PS Store with your PS3. Download the LARGE game footage of Metal Gear Solid 4. Tell me you didnt pee a little? The Xbox in no way could EVER run a game like that. Both due to size and graphics. These superior graphic games are just now starting to come out. Heavenly Sword next month will be the first main game that is not possible on the Xbox 360.
Now a little more info from my research. Feel free to correct me with any mistakes.. The 360 has a bit better graphics card than the PS3. Particularly in AA (anti aliasing). However, the multi-core PS3 processor is better at AA than the graphics card of the 360. Also, considering PS3 games mostly will be made in 1920x1080 AA is less of an issue to begin with due to a higher/sharper resolution. Xbox games I dont think can do 1080p and if so probably will not be made due to disc size. Now most games designed cross platform will look the same on each system and the 360 may even look a tad better. Why? Because games written for cross platform will most likely not take advantage of the superior PS3 processor leaving more work on the graphics card. If the game is not designed and coded specifically to take advantage of the PS3 processor it will not look very much better if at all on the PS3. This is why Sony specific titles will be looking so much better than the 360. Also, games designed for 360 are limited to 7-8gb of size due to the disc the 360 uses (dual layer DVD). The PS3 can hold up to 50gb discs on blu-ray. A lot of cross platform games will be written around 8gb of content because of the 360. Some games are scaled down on the 360 (night time removed from a racing game) because of size issues and are superior on the PS3. Grand Theft Auto 4 is having issues fitting the game into a 8gb disc for example. This problem is going to get worse as developers want to make larger games.. more PS3 exclusives will probably happen. Metal Gear Solid 4 is going to use almost all of the 50gb disc it will ship on. I think Heavenly Sword uses around 18gb if I remember correctly. PS3 is only going to see progression with time as the 360 seems to have reached its potential unless they make a revision that uses HD-DVD discs for more space. In the long run the only thing the 360 will have over PS3 is Microsoft titles and sharing multiplayer with PC/XP games. You can't bash the 360 though.. it came out before the PS3 and offered amazing graphics over the PS2 and Xbox before Sony did. Last edited by statikcat; 08-14-2007 at 09:29 PM. |
![]() |
|
|
![]() |
![]() |
![]() |
||||
thread | Forum | Thread Starter | Replies | Last Post |
360 elite vs prem 360 xbox (hands-on) | Blu-ray Technology and Future Technology | IBLEEDBLU | 48 | 05-02-2007 08:50 PM |
Xbox 360 | Xbox 360 | NThomas76207 | 13 | 10-21-2005 04:31 PM |
|
|