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Assassin's Creed Shadows (PS5)
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Resident Evil 4 (PS5)
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Suikoden I & II HD Remaster (PS5)
$29.99
 
Madden NFL 26 (PS5)
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College Football 26 (PS5)
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Final Fantasy VII Rebirth (PS5)
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Final Fantasy VII Rebirth Collector's Edition (PS5)
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Final Fantasy VII Rebirth - Exclusive Amazon Edition (PS5)
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FANTASIAN Neo Dimension (PS5)
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Mafia: The Old Country (PS5)
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Old 07-24-2020, 10:26 PM   #1
Musashi Musashi is offline
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Default Scarlet Nexus - Bandai-Namco RPG


From members of the Tales team.
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Old 07-25-2020, 04:27 AM   #2
Talal86 Talal86 is online now
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hopefully this is a very early build, looks pretty choppy. count me interested, though

it's like Devil May Cry meets anime Souls-esque bosses (or Code Vein) with a hint of Gravity Rush art style
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Old 08-28-2020, 04:12 PM   #3
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more gameplay

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Old 08-28-2020, 05:33 PM   #4
Steelmaker Steelmaker is offline
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I'm getting Nier Automata vibes from this. Looks pretty good!
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Old 08-28-2020, 05:53 PM   #5
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Personally am not impressed by the graphics from a next gen standpoint and that's especially given how some Indy devs have pulled off better looking titles.

This is between PS3 & PS4 graphics in terms of what i've seen thus far and they would really need to bat it out the park with the story.
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Old 08-28-2020, 06:16 PM   #6
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This is developed for the ps4/X1, and they’re porting it for next gen
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Old 08-28-2020, 07:10 PM   #7
NARMAK NARMAK is offline
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Quote:
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This is developed for the ps4/X1, and they’re porting it for next gen
That may be true but you could say that for Black Ops Cold War and how good that looks on next gen despite having a current gen release due. So does Cyberpunk 2077.
The games that i felt were marginal upgrades have always predominantly seemed to be coming out of Japan.

The devs there seem to be a bit behind the graphical curve in many aspects.
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Old 11-17-2020, 10:30 AM   #8
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Old 05-29-2021, 03:18 PM   #9
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Just finished the demo and really enjoyed it, I’m very excited to play the full game in about a month. Love the visual style of this game.

One issue I did have is that that pop in is pretty bad in the big open areas which is very surprising to see on the PS5 version.
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Old 06-01-2021, 06:31 AM   #10
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I loved the demo too. It could be the surprise of the year.
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Old 06-01-2021, 10:16 AM   #11
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Have to double check the Price.

The PSN Store isn’t showing pre-orders. Must be a glitch in their system.

After searching for it, I see (Canadian) $80 for Standard & $106 for Deluxe. Mmmm.. Why they charge $6 more for the Deluxe vs. Ratchet makes no sense but neither does the Canadian dollar.
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Old 06-10-2021, 01:34 AM   #12
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Just over 15GB for the PS5 version; roughly 4GB smaller than the PS4 version.

https://mobile.twitter.com/Playstati...88615030255622
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Old 06-20-2021, 08:29 PM   #13
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The embago for for reviews ends in less than three days.
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Old 06-22-2021, 01:01 PM   #14
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Quote:
Originally Posted by NARMAK View Post
That may be true but you could say that for Black Ops Cold War and how good that looks on next gen despite having a current gen release due. So does Cyberpunk 2077.
The games that i felt were marginal upgrades have always predominantly seemed to be coming out of Japan.

The devs there seem to be a bit behind the graphical curve in many aspects.
Japan does not put a lot of focus on graphics. In fact I say 80% of the time they don’t even care about that which is why they make so many games for iOS and Android because they feel graphics don’t matter as much as the game itself so usually make Smartphone games where they don’t need to put a whole lot of effort into the graphics. Like if the graphics are good but the game sucks then all you are doing is polishing a turd by giving it top notch graphics. As long as the Animation of the game is stable without problems I don’t really care what the game’s graphics are like.

Another thing to consider is that games like Call Of Duty and Cyberpunk 2077 sell millions of copies. Japanese games usually do not for being niche. Many Japanese games even use 2D even on current systems in many scenes of the game or even have many scenes of the game where there is no Voiced dialogue just Text dialogue.

So for a Japanese game this is top notch. Not as good as more popular games but still pretty well done.
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Old 06-22-2021, 01:53 PM   #15
NARMAK NARMAK is offline
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Quote:
Originally Posted by MOONPHASE View Post
Japan does not put a lot of focus on graphics. In fact I say 80% of the time they don’t even care about that which is why they make so many games for iOS and Android because they feel graphics don’t matter as much as the game itself so usually make Smartphone games where they don’t need to put a whole lot of effort into the graphics. Like if the graphics are good but the game sucks then all you are doing is polishing a turd by giving it top notch graphics. As long as the Animation of the game is stable without problems I don’t really care what the game’s graphics are like.

Another thing to consider is that games like Call Of Duty and Cyberpunk 2077 sell millions of copies. Japanese games usually do not for being niche. Many Japanese games even use 2D even on current systems in many scenes of the game or even have many scenes of the game where there is no Voiced dialogue just Text dialogue.

So for a Japanese game this is top notch. Not as good as more popular games but still pretty well done.
Personally i feel that Japanese games have fallen behind the curve because they're not keeping up. If anything, it's gotten easier to make things look graphically better with the modern engines like Unreal 5 even and so on.

Focusing on animation and quality etc. is good and all, but the world's moving on for console gaming and by catering to iOS and Android mobile games, it's actually sending a message that Japanese gaming is more interested in MTX and staying locked in a yesteryear way of game development. That's just how i view it as let's be honest, the moment developers become locked to lower hardware specs and restrictions, they stagnate.
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Old 06-22-2021, 02:57 PM   #16
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Quote:
Originally Posted by NARMAK View Post
Personally i feel that Japanese games have fallen behind the curve because they're not keeping up. If anything, it's gotten easier to make things look graphically better with the modern engines like Unreal 5 even and so on.

Focusing on animation and quality etc. is good and all, but the world's moving on for console gaming and by catering to iOS and Android mobile games, it's actually sending a message that Japanese gaming is more interested in MTX and staying locked in a yesteryear way of game development. That's just how i view it as let's be honest, the moment developers become locked to lower hardware specs and restrictions, they stagnate.
I agree. I think that's a huge reason why I'm not into the Switch. There's way too many retro Japanime style games on that console. I liked it ok when I was younger during the 8, 16, and 32 bit era of gaming. You kind of HAD to like it because there was very little else. However with the rise of the western developers and more gritty, true-to-life looking graphics and characters, I have no desire to go back to the old style ever again. At least with games like Final Fantasy 7 Remake, they've updated the look of that game to at least somewhat bring it into the 21st century. In fact I think that is a great example of what Japanese studios should aspire to in order ot modernize their games a little.
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Old 06-22-2021, 04:01 PM   #17
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However with the rise of the western developers and more gritty, true-to-life looking graphics and characters, I have no desire to go back to the old style ever again. At least with games like Final Fantasy 7 Remake, they've updated the look of that game to at least somewhat bring it into the 21st century. In fact I think that is a great example of what Japanese studios should aspire to in order ot modernize their games a little.
Why should “true to life” graphics be the benchmark? The push towards hyper-realism is frankly just as boring as too many games using no personality, conventional manga art design. It’s not really a solution.

Either way, the problem is a lack of personality and real artistic sense.
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Old 06-22-2021, 04:19 PM   #18
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by Akibiyori View Post
Why should “true to life” graphics be the benchmark? The push towards hyper-realism is frankly just as boring as too many games using no personality, conventional manga art design. It’s not really a solution.

Either way, the problem is a lack of personality and real artistic sense.
I never said it should be the benchmark. I just said for ME, it's been hard to go back to those Japanime style games ever since the rise of western developers and more true to life games. I also said that I think FF7 Remake is a good example of a "happy medium" between the two styles.
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Old 06-22-2021, 04:32 PM   #19
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Its ok if you’re not as cultured as us Steel
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Old 06-22-2021, 07:45 PM   #20
NARMAK NARMAK is offline
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Quote:
Originally Posted by Akibiyori View Post
Why should “true to life” graphics be the benchmark? The push towards hyper-realism is frankly just as boring as too many games using no personality, conventional manga art design. It’s not really a solution.

Either way, the problem is a lack of personality and real artistic sense.
Whilst i agree "realistic" graphics aren't necessarily the benchmark. Jap developers aren't really keeping up with animation like Steelmaker gave FF7 Remake as a good example that takes the traditional graphics and updated them not to be 100% realistic but evolve the genre a bit.

I feel like locking in specs to iOS and Android is going backwards and stagnating game design for them and they will struggle to keep up even more and all they become is a niche. A shadow of the former self.
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