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Old 03-26-2009, 03:35 PM   #21
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by Shin-Ra View Post
Why is some cell shaded, some not? And Space????
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Old 03-27-2009, 04:44 PM   #22
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In addition, the visual design has changed. Or, rather, it can be changed. You can now choose your own visual style, selecting from a variety of styles like "comic touch," "new touch," and "wood touch." The game's rendering engine changes accordingly. Those who like the original style can play the old fashioned way too.
Famitsu direct-feed screenshots!

[removed, better screenshots released]

Last edited by Shin-Ra; 04-11-2009 at 04:28 AM.
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Old 03-27-2009, 04:46 PM   #23
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Good, I was getting annoyed trying to play Katamari on my 360 with uneven analog sticks.

This should be good.
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Old 04-11-2009, 04:38 AM   #24
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Tired of Katamari Damacy’s blocky look? Katamari Damacy Tribute lets players alter the presentation with visual filters. You can collect Earth’s junk with cel-shaded, colored pencil or wood grain graphics. The PS3 game also supports full 1080p so you can clearly see the faces of all the cows before you roll them into a star.

Namco Bandai will release Katamari Damacy Tribute in Japan sometime this year. An international release has not been announced at this time.

Last edited by Shin-Ra; 04-30-2009 at 03:13 AM.
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Old 04-11-2009, 04:45 AM   #25
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i loved Katamari Damacy, hopefully theres a new one coming out on ps3!!!
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Old 04-11-2009, 04:46 AM   #26
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i loved Katamari Damacy, hopefully theres a new one coming out on ps3!!!
One isn't enough?
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Old 04-11-2009, 04:52 AM   #27
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Quote:
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One isn't enough?
nope, need some new screwy places



...there is already a another one that came out a year or 2 ago called We Love Katamari
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Old 04-11-2009, 05:18 AM   #28
Azyiu Azyiu is offline
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Great news! I've always wanted to give the two PS2 games a try. I think now I can simply wait for this PS3 title to come out instead!
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Old 04-11-2009, 06:42 AM   #29
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Loving the different art styles (which I think are just options you can pick right?)

I'll be buying this for sure. Can't wait.
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Old 04-13-2009, 03:43 AM   #30
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Official Website | Direct link to debut trailer



The recent artwork, without dithering.

Last edited by Shin-Ra; 04-13-2009 at 03:15 PM.
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Old 04-13-2009, 01:01 PM   #31
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fantastic game .. cant wait for it
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Old 04-24-2009, 05:24 AM   #32
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Missed this one.

http://www.1up.com/do/newsStory?cId=3173445
Quote:
UPDATE: According to the May issue of PlayStation: The Official Magazine, the game is headed to the U.S. in "late 2009" under the title "Katamari Forever," and it will introduce a jump move that players activate by shaking the controller, as well as special art styles for certain levels.
And rumoured Japanese release details:

Katamari Tribute (NBGi, PS3, Jul 23, ¥7140)
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Old 04-29-2009, 12:38 AM   #33
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North American Exclusive Debut Trailer HD
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Old 04-29-2009, 12:58 AM   #34
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Good news, can't wait, and it is a must buy for me!
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Old 04-30-2009, 03:12 AM   #35
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Joystiq impressions: Katamari Forever

Remember when there were never going to be any more Katamari Damacy games? It must have just been a bad, bad dream, because Katamari (is) Forever. The new game, announced for US release yesterday, was previously announced in Japan as Katamari Damacy Tribute. It's rolling Stateside later this year exclusively for PS3 -- in full 1080p -- and we've seen it in action. Is it more than just crisp graphics and fancy new visual filters? You betcha. Join us after the break for more.

The version of Katamari Forever we were shown at Namco Bandai's San Francisco preview event was obviously Katamari Damacy Forever -- not a bit of it had been localized, but we can't imagine that taking an especially long time, really.

From the moment we saw the pop-up book style menus, we were smitten by that indescribable Katamari magic all over again. While we waited to see some action, we noticed a jazzy remix of one of the original game's tracks playing in the background; it sounded great.

When we finally got rolling (sorry) it was in a level where the King of All Cosmos had lost ... well, he basically had amnesia. In the world of all things surreal, this meant the level was completely devoid of color. However, when our demoer rolled up items, all instances of the same item in the world regained their color. The goal, as you can probably guess, was to restore color to the entire level. A meter filled as the Prince rolled up more and more objects; when it was at its max, a shockwave triggered that drew in all objects within a large radius of the Katamari.

The second of the two levels we saw wasn't about rolling things up -- the challenge here was to restore all the flora in the stage. The Prince was able to do this by rolling the Katamari into water, which it then soaked up like a sponge. The usual diameter display now showed how much of the wet stuff he was rolling around. As the Katamari passed over the parched desert, flowers and other greenery sprouted in its wake. Again, this was a "change everything" objective level. It was rendered using the colored pencil filter, which looked, well, amazing.

While Katamari Forever probably would have made an ideal PSN title, Namco has decided to release it on Blu-ray Disc. Although some of us would easily pay full price for the game, we have to think it won't retail for $59.99. Hopefully we'll hear more on the price and final release date soon. For now, all we have is "fall 2009."



































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Old 04-30-2009, 12:32 PM   #36
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PAL release this autumn too.
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Old 04-30-2009, 12:50 PM   #37
Goodintentions Goodintentions is offline
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sounds awesome man .. gonna be a busy winter me thinks ..
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Old 05-08-2009, 04:05 AM   #38
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New Japanese trailer and confirmation of the 7.23.09 release date.
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Old 05-11-2009, 04:55 AM   #39
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Few more pics from Famitsu.



















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Old 05-11-2009, 05:08 AM   #40
Azyiu Azyiu is offline
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Quote:
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[/CENTER]
Hmm... how come those snowmen and the watermelon still look so blocky? Is that intentional?
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