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#21 | |
Blu-ray Prince
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*of course referring to US members. I’m aware the price hike is significantly more expensive in places like canada and the UK, where it’s far more inexcusable. |
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#22 |
Blu-ray Grand Duke
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In the end, if most people had a choice, they'd want to pay less than more.
Unless saving money was never a concern. But yeah, for those who have jobs (or self-employment) that haven't raised their paychecks with the rising costs of living, that's not fun and I can understand the frustration there. It's a little like going to see a new movie, and the theater said, "Hey, do you mind if we charge you an extra $10 fee for this ticket? It's just that our costs have risen and it'll help us continue to make a profit." "Yeah, that's not great, but okay. I'll just have to see fewer movies here, that's all." Or like the rising cost when fueling up at the gas station. I'm currently paying the cost of a new PS4 game with tax included to fill a vehicle up from near empty. It's almost as expensive as it was at its peak cost years ago for fuel. So it's nice when prices are lower, even though I can afford it. But all of the new PS4/PS5 games I could've bought with that fuel! ![]() There will be a few rare PS5 games I'll pay $70 for, but most at this point I think I can wait for. The sales have been great to my surprise and there are plenty of games to keep me busy while waiting for a sale price. |
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Thanks given by: | NARMAK (12-12-2021) |
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#23 |
Banned
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I've seen a trent with some devs these days. They'll release a game for say... $20, but continuously update the game with free content. Then when they release a bunch of new content for free and after a period of time, they raise the price say... to $30. For those that have yet to buy it earlier, when there was less content. Just curious what all of your thoughts are on that. I thought about doing that with things I dev. Kind of like a believe in me discount in the beginning. Then reward those early buyers with free content, while those that wait pay more later when there's a lot more content added.
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#24 | |
Blu-ray Duke
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#25 | |
Blu-ray Grand Duke
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You develop games? That's cool. I'd be interested to hear what game you might release on PC, Steam or consoles. |
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#26 | |
Banned
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Thanks given by: | Zivouhr (12-13-2021) |
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Blu-ray Grand Duke
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Thanks given by: | CrowKiller (12-13-2021) |
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#32 |
Banned
![]() Apr 2011
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What a few or some (?) do is make multiple PSN accounts from countries such as India, Brazil, Turkey, Indonesia, and U.S. (if they're abroad) to get games cheaper. Damn, that's five accounts and it'd require five email addresses.
In my opinion, that's excessive and something someone can easily lose access of if they're not careful (not to mention they use fraudulent info to make that many PSN accounts). But I digress. Personally, I just wait for games to get cheaper regardless how long it takes as I've got plenty to go thru. |
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#33 | |||
Blu-ray Prince
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Let's use GTA V and GTA Online as an example. The games never really gotten more expensive except on re-release to a newer platform and GTA Online has always been free updates since then but they balanced this with the MTX of shark cards and pricing being a bit of a grind to encourage people to buy cosmetics. However, GTA V always needed to be purchased so they'd be making money from that. The "correct" way imo is how say CDPR did it with The Witcher 3 which is to release some minor cosmetics etc. for free and then expansion DLC that's paid for. Standalone, expansion pack or Game of the Year re-release. That way you can justify increasing the prices imo if the base game didn't get the content. The other way doesn't really work. It seems like it just does for things like food, gas etc. Quote:
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The Borderlands 3 situation and what happened to them financially imo sums up this damn game industry. They're the organs in this meat grinder and they're not the primary beneficiary of price rises. In fact, the cost of development has actually imo eased. Why? We now have digital distribution so all physical costs of printing, shipping etc. are eliminated yet we barely get the same level of price drops. That's another way for them to increase their profit margins. Then to also top it off, game engines like Unreal Engine 4/5 show how a single person team can make Bright Memory Infinite or a small teams making Black Myth: Legend of Wukong. The state of AAA development is a sorry tale of mismanagement and waste leading to high costs. I've been around businesses long enough to know its the same old shoddy behaviours of execs and incompetent management that's guised under "rising development costs" to BS people. I'm gonna probably say that this is one line in the sand i'd happily sit behind for a long time. |
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#35 |
Banned
![]() Apr 2011
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#36 |
Banned
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I don't think it's so much jacking up the price as is raising the price to justify the content. Basically rewarding early adopters and those that believed in you and your game. Those games that do that still have sales which lower the price back down a bit on occasion. It's also a way to get your game out there quicker. It wouldn't be dlc per say, just regular updates doing fixes and adding more content. Like more characters for a fighting game. The "free" content is really ment for those early adopters, but those that wait much longer have to pay for that free content in the form of a small price hike, assuming there's enough extra content released to justify the higher price.
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#37 | |||
Blu-ray Champion
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Last edited by Havok83; 12-13-2021 at 03:02 PM. |
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Thanks given by: | gundamcero (12-13-2021) |
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#38 | |
Blu-ray Prince
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I personally don't agree with the new pricing methods because unlike the PS3 era, there's been a mass migration in games towards MTX to nickel and dime gamers to offsetany perceived need for price rises. If it was so necessary for prices to be higher, why is it over time they always lower down? |
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#39 | |
Blu-ray Champion
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BTW, what is MTX? Games decrease in price over time bc of depreciation. That happens with most products. The vast bulk of profits are going to be made upfront and after some point, profits are negligible. People want to be the new hot thing and after a certain point, they simply stop selling, hence why prices go down to incentivize that or move inventory to make way for newer products |
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#40 | |
Blu-ray Prince
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As for depreciation over time, due to the increased price, there's definitely not been as much of a reduction in prices 6 months post launch or even 12 months as it used to be and i know because i keep a regular eye out for such things. Spiderman only recently had a reduction by quite a decent margin near 12 months later and even then, its not under £30 really which a LOT of games did get to within 12 months easily brand new in that time frame during the PS4 gen regularly. Maybe like you say, this arguments also rooted in where we live. I'm in the UK and i honestly can say gaming is the very last thing most like myself should be considering to spend up front on with rising living costs and the debacle of all the high profile scuffed releases. |
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