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#2 |
Active Member
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You know, I've always thought that the NFL rights should be split up for competition...of course, what do I know?
EA's Madden (to me) has sucked for years, and the ONLY reason why I'll buy this years copy is because Troy is on the cover. NCAA has always been a better game to me. This Backbreaker looks interesting, even though it's not NFL logo, players, etc. It looks fluid, but for $60.00 I just don't see myself picking it up. Maybe after it's released, I'll pick up a used copy for cheap. |
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#3 | |
Blu-ray Samurai
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I have no idea what this game is about but judging from the name it sounds like another version of Blitz. |
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#5 |
Blu-ray Knight
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the game is a SIM football game (something ea doesnt make)
i miss the 2k series. 2k5 was on the verge of taking over madden for 2k6, then madden did the snake move. you gotta click the link in the OP and see the video in action |
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#6 |
Active Member
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NFL 2k was at the top of the game. Reason why EA bought the rights. NFL gameday had no chance. Microsoft's own NFL game with the cover of Peyton could have had a shot. Always loved the 2k series. Hated madden for awhile because they ran 2k out. But since there's no other NFL games, instead of hatin' just join. I think overall, madden has changed. I think it will get better eventually. But there's really not much you can do that they havent done in the game. They wanted to base each year on one thing, for example 2004, was the QB, 2005 was the defense, 2006 was precision catching..etc..Honestly I think they should just make one main madden, just like call it Madden NFL. So every year you can just download rosters, updates,etc.. instead of having to spend 60 bucks every year for a newer roster. Because like i said, there's not much you can do on a sports game these days.
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#8 |
Blu-ray Prince
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this is the biggest problem with spectator sport games. companies like EA know the main draw is the name, logo's etc so will pay off to get exclusive rights yet make a shoddy name & people still buy over the 'generic' due to commentary referring to real sports people
if this had access to the IP of NFL it would probably trounce the 'official' games we have now if it turned out as good as most hope it looks |
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#11 | |
Blu-ray Knight
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this game looks fantastic!!! i love the fact that the animations arent canned below is a link for some new movies/dev blogs that are out http://www.gamespot.com/search.html?...k=search#movie |
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#12 |
Blu-ray Knight
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http://ps3.ign.com/articles/107/1073667p1.html
March 2, 2010 - We've been hearing about Natural Motion's Backbreaker since way back in 2007. It began without a publisher and rumbled around the gaming industry for some time, popping up at trade shows like E3 for demos with little else to satiate the inquiring mind. "What's taking the game so long?" I've read on some forums. "Why haven't we seen anything from Backbreaker lately?" I've heard from other gamers. Well, finally and at long last, Backbreaker has emerged under the 505 Games label and is set to hit retailers on May 18 for PlayStation 3 and Xbox 360. I recently had the chance to get my hands on an updated build which was my first time playing the game since back in June of last year. For those worried about Backbreaker losing its indie nature when making the switch to a formal publishing partner, don't worry, this game is about as far from EA Sports' Madden franchise as you can get. It should be of no surprise by this point that Backbreaker does not have the NFL license. Instead players will be able to create their own squads with Natural Motion's extensive creation tool. Essentially you can combine a massive library of shapes and images into several hundred layers (500 layers for uniforms and about 1,000 for endzone designs, to be exact) to form a final logo of some sort. It's not all that dissimilar from what we've seen from the Forza Motorsport series. Click to watch some brand new direct-feed gameplay. Well, I was once told this creation mechanic would allow players to trade created teams back and forth over Xbox Live and PlayStation Network. Sadly, that isn't the case. Due to some sort of contractual issues, Natural Motion is being forced to only allow players to create teams on their own machine. That way we don't have people making a 49ers logo and sending it all over the world for all to use. Such is life with exclusivity contracts in sports gaming, I suppose. I, for one, am not much of a creator, so it was a big letdown to know that I won't be able to simply download a bunch of cool uniforms and use them on the fly. Instead I'll likely use one of the more than 60 teams that ship with the game. Just about every major NFL city is represented, minus the recognizable team names, logos and players. There are 16 stadiums in all, three of which are locked at first. They're designed with a flair towards the unrealistic with the Golden Gate Bridge shooting out of the stadium in San Francisco. The actual football itself hadn't changed all that much in the last year, which is surprising given the amount of time Backbreaker has been in hiding. The visuals have taken a more arcade-like approach with colors that really seem to pop off the screen and a bloom effect that has been ratcheted up a few levels. There are also now two modes for standard gameplay: Arcade and Pro. Arcade mode highlights certain players (like the one you're controlling, passing to, or the person you're supposed to be covering) and Pro mode is just you on the field with the camera following you as you switch players and change possession. I'd recommend most players start on the Arcade mode to get a feel for the altered camera angle, especially if you're used to the more pulled-back perspective that Madden presents. Backbreaker is all about putting you down on the field so the camera rests nearly right behind your player. I'm told that they've actually pulled it back a bit since my play session. When I called a running play, the camera dropped so low that it was nearly impossible to see would-be tacklers coming off of the edge of the offensive line. I've been told that they've since fixed this problem, but I won't really know until I play it for myself when the game is released. Watch this clip for some defensive highlights. Passing seemed to work a little better in the frantic football world that Backbreaker presents. The approach is certainly different than any I've seen for hurling the pigskin. Actually passing the ball is done entirely by the right stick, while targeting a player is done by holding the left trigger and moving between receivers with the left analog. The AI is largely in charge of the strength of the pass you're throwing (something that I'm worried about) unless it's a bomb pass, in which case you can move the analog down and then up to emulate a throwing motion of sorts. Every other pass is done with a simple flick upwards. Passing didn't feel all that great when I played with rigid camera movements that strain to follow the ball down the field and some wonky physics when the ball hit either the ground or a player's hands. Aside from standard quick play games, there's also an 8, 16, and 32 team season option and something called Road to Backbreaker which I'm guessing is designed to deliver some sort of loose tournament structure in the same vein as Mortal Kombat (escalating difficulty with meaner and meaner opponents). There's certainly still a lot that's up in the air when it comes to Backbreaker. I'm not entirely sold on the game given my recent play time and the fact that it has been in hiding for so long right up until it's scheduled to hit store shelves is never a good sign. Rest assured, we'll have more Backbreaker coverage in the coming weeks leading up to its May 18 launch on PlayStation 3 and Xbox 360. CLICK for a page of all the backbreaker videos Last edited by DonRSD; 03-03-2010 at 03:51 PM. |
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#13 |
Blu-ray Ninja
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This game looks like so much fun. The realism to tackling and whatnot is something I've been wishing the Madden series had for quite some time. I have a feeling if this does well, EA might make a move to subsume the company and integrate the good stuff in a new Madden title somewhere down the road.
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#14 | |
Blu-ray Knight
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![]() madden offers nothing in terms of realism besides real teams/names anyhow.....may = release the more videos i can find i will post......maybe we can get a league going |
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#18 | |
Blu-ray Champion
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IGN REVIEW: 5.0
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This game is literally the worst football game I've ever played. The controls are all bizarre, the camera angles are completely messed up (when you snap the ball, the camera swings around to your side, giving you a diagonal view so you have to switch the camera around -- with the left stick). The handling when rushing/running are out of wack and it's extremely easy to go off sides, or when running, ending up turning completely around and going the opposite way. Seriously...if anyone is considering buying this game I would advocate not to. I got it via Gamefly and ran through the training camp and then did one exhibition game, and put it back in the envelope and it's going back tomorrow. Horrible horrible game. This was supposed to be the "Madden Killer"? I don't like Madden either, but this is terrible. I much prefer the NCAA series. Last edited by Groo The Perverted; 03-17-2011 at 04:56 AM. |
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#19 | |
Blu-ray Knight
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also the game felt sluggish and not responsive when i pushed a button on the controller. the tackling animations were fantastic though i still prefer apf 2k8 & nfl 2k5 to any football game |
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thread | Forum | Thread Starter | Replies | Last Post |
Backbreaker, The Madden Killer | PS3 | Damiesmallz | 4 | 10-31-2007 02:15 PM |
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