As an Amazon associate we earn from qualifying purchases. Thanks for your support!                               
×

Best PS3 Game Deals


Best PS3 Game Deals, See All the Deals »
Top deals | New deals  
 All countries United States United Kingdom Canada Germany France Spain Italy Australia Netherlands Japan Mexico
Syndicate (PS3)
$15.05
 
Grease Dance (PS3)
$14.99
 
Greg Hastings Paintball 2 (PS3)
$39.96
 
Transformers Devastation (PS3)
$28.46
 
Destiny (PS3)
$26.80
 
Cabela's Adventure Camp (PS3)
$19.50
 
Atelier Rorona: The Alchemist Of Arland (PS3)
$26.69
 
Metal Gear Rising: Revengeance (PS3)
$16.88
 
Batman: Arkham City (PS3)
$29.02
1 day ago
Bulletstorm (PS3)
$59.95
 
Rock of the Dead (PS3)
$39.99
 
Hasbro Family Game Night 3 (PS3)
$39.95
 
What's your next favorite movie?
Join our movie community to find out


Image from: Life of Pi (2012)

Go Back   Blu-ray Forum > Gaming > PlayStation > PS3
Register FAQ Community Calendar Today's Posts Search


Reply
 
Thread Tools Display Modes
Old 09-21-2009, 04:15 PM   #41
1blufan 1blufan is offline
Blu-ray Ninja
 
1blufan's Avatar
 
Mar 2009
The Road to Nowhere.
305
3
200
Default

Quote:
Originally Posted by Dave_6 View Post
^I've seen quite a few people already in the 40s, and I had a guy on my team last night that is already a 50! I've been playing it quite a bit since Tues night and I'm only closing in on 32
Some people have no life, and this is the only way they can feel good about themself.

As for the original poster, at first when you start it is frustrating, as much as some people say it's easy to jump right into, it's not. There's a learning curve. Give it a few hours and you'll notice things become easier and more fluid. The other thing about matchmaking is some times you get a group of players who buddied up. I can't begin to tell you the number of games I've gone into with guys/gals in their 30's-40's when my team was only in their teens.

Also this isn't so much a run and gun game, you have to watch out running behind someone becuse if you don't get the fisticuff then it becomes who can hit who twice and get the kill. Also stay away from the AK-47, it takes a full clip to kill someone.
If you play sniper rifle and pistole, especially in Ice Cave you'll find the players just run around with the pistole and barely ever use the sniper. The first time I played that one I was getting angry because they just ran around one shot killing everyone, so you adapt and do the same thing.

There's only a few complaints I have with the multiplayer deathmatch. The respawning of opposing team players behind you. Example is Ice Cave, I was at the south end(the side with the two walls that people climb up to snipe) I was just up at the cover spot just before the entry way to the lower level, a player came down the center area and I killed him/her. 10-15 seconds later he shoots me from behind. Not only was it him it was two other players as well. So that's a bad place to be for more than a few seconds unless you keep running to the back area to make sure they're not respawning on you.
Same thing in Temple, game started it was a mad dash for the Hammer and I killed two guys/gals going for it. Still in cover the both of them respawned behind me, where our team first spawned at.
Also I'm not a jerk, on several occassions people respawn right in front of me or they run out of a respawn room and I'm right behind them, I don't kill them. I know maybe I'm a nice guy but it's kind of crappy to kill someone right as they respawn. But I will add there's alot of a-holes who will, one match I had a guy with the Hammer sitting there blowing up everyone just as they respawned. The jack-ass was a level 30 something. Once again ego thing.
I was playing one match and a guy spawned right in front of me, we sat for two seconds looking at each other but when he saw me turn away we ran off together spliting up into different directions. At the end of the game the guy had a mic and said thanks for not killing him and we had a good laugh about how we can all be friends.
One last complaint, and this isn't about the game but the players. I'm finding that I'm enjoying playing with people across the pond more than people in the states. The guys here in the states for the most part are alright but I get more of them that are just a-holes. Trash talking and having no fun it seems, almost like leveling up is their job. I was playing one game and this group of idiots(all buddied up and levels 30 and above) played against myself(lvl 13 at the time) and a group of 3-9 lvl's. During the game they're saying go back to Call of Duty you pus**es, and then they began to call me a N****r, yes the N-word. First off I'm not black, the guys saying this and my teammates weren't either. I have never played with a over seas player who's called someone a N****r. Is this just our American ignorance or what.

But I will say I'm enjoying this game alot, I've had the great opportunity to play in several matches with Naughty Dog, and they've all been fun.
I will say there are some Naughty Dog's that aren't that good, might be the janitor at the office sneaking on or something.
  Reply With Quote
Old 09-21-2009, 04:22 PM   #42
garlad garlad is offline
AVFC
 
garlad's Avatar
 
Dec 2007
Ireland
226
1
3
Default

Quote:
Originally Posted by 1blufan View Post
I was playing one match and a guy spawned right in front of me, we sat for two seconds looking at each other but when he saw me turn away we ran off together spliting up into different directions. At the end of the game the guy had a mic and said thanks for not killing him and we had a good laugh about how we can all be friends.
That's great man really good to hear something like that happen!

I agree, you should play with more people over here Although, if you ever play with Toxa (even though he has a mic) he wont talk! Maybe a sigh is as much as you will hear from him!
  Reply With Quote
Old 09-21-2009, 04:24 PM   #43
Theoriez Theoriez is offline
Active Member
 
Theoriez's Avatar
 
Mar 2008
Default

just reading this thread...makes me wish there was no multiplayer demo for uncharted 2....I mean yea it is probably fun...but will these stats count for you once you play the multiplayer when the game is released?

I'm only buying uncharted 2 for the story...i could careless if it had multiplayer..i like the first one and didnt feel it needed multiplayer...I will be glad if all the trophies are in game only. Not saying multiplayer is bad...its just something extra...(for people to complain about)
  Reply With Quote
Old 09-21-2009, 04:25 PM   #44
Shin-Ra Shin-Ra is offline
Super Moderator
 
Shin-Ra's Avatar
 
Feb 2007
5
1
Default

In this new demo/beta I've only seen somebody spawn in my field of view once in the village. Apart from that I think it does a great job of spawning you in a safe spot and you always need to be prepared for people to be coming from any direction in a respawn match. It's far better than any permanent team-side spawn location system and there's no way of continuously spawn-camping.

Players respawn together which promotes more teamplay.

Quote:
Originally Posted by Theoriez View Post
just reading this thread...makes me wish there was no multiplayer demo for uncharted 2....I mean yea it is probably fun...but will these stats count for you once you play the multiplayer when the game is released?

I'm only buying uncharted 2 for the story...i could careless if it had multiplayer..i like the first one and didnt feel it needed multiplayer...I will be glad if all the trophies are in game only. Not saying multiplayer is bad...its just something extra...(for people to complain about)
Stats don't carry over.

Gamers know MP mechanics better than Naughty Dog and Uncharted 2 should be Call of Duty. Just like Killzone 2.

Last edited by Shin-Ra; 09-21-2009 at 04:30 PM.
  Reply With Quote
Old 09-21-2009, 04:29 PM   #45
Sponge-worthy Sponge-worthy is offline
Blu-ray Guru
 
Sponge-worthy's Avatar
 
Apr 2009
Southwest, USA PSN: Sponge-worthy
43
Default

Quote:
Originally Posted by Shin-Ra View Post
One melee hit to the front wouldn't be fun to anyone because you'd get double knock-out's even more often and people would rely on it too much, it's overpowered. It's one hit stealth kill on the back because to get behind someone clean enough to activate the animation usually takes some skill or their lack of awareness so they deserve to die.

So what happens when you counter? The person countering gets the hit just from hitting the button at the right time or both players are no better off than before and still standing right next to each other?
I would be partial to getting rid of the double KO's entirely--or make them much more of a novel occurence...they're way too numerous as it is--which gives them a slapstick/stooges vibe.

One option would be to make a head on melee attack a two-hit kill. But rather than having the receiving player stumble way back after the first hit, forcing the attacking player to re-engage for the second hit; the attacker would be set-up for a quicker, 2-hit combo after landing the first hit--completion of which would get the kill. However, the receiving player could execute a well-timed counter during the attacker's 2-hit combo--which could result in say, a big counter uppercut, overhand right, or even a grappling, neck-breaking type animation which would award the receiving player the kill. So, you design the game so that an attacker can reasonably land a fairly quick, 2-hit combo to get a kill, but you also give the receiver a reasonable chance to get a kill by countering. Of course, the mechanics and timing would all have to be tweaked to make the odds for either player around 50-50...with the countering possibly being slightly more difficult to pull off. Of course, if the receiving player is nearly dead already, he'd be an easier melee target @ 1 hit.
  Reply With Quote
Old 09-21-2009, 04:29 PM   #46
HomeTheaterVirgin HomeTheaterVirgin is offline
Banned
 
Jun 2009
7
Default

Quote:
Originally Posted by Shin-Ra View Post
In this new demo/beta I've only seen somebody spawn in my field of view once in the village. Apart from that I think it does a great job of spawning you in a safe spot and you always need to be prepared for people to be coming from any direction in a respawn match. It's far better than any permanent team-side spawn location system and there's no way of continuously spawn-camping.

Players respawn together which promotes more teamplay.

If I can agree with anything shin-Ra says is this I think the spawning is great you spawn with team mates,From what I noticed it spawns you on the opposite sides of the other team.I could see how there may be a issue with the ice caves seeing is how its not that big of a map.
  Reply With Quote
Old 09-21-2009, 04:34 PM   #47
1blufan 1blufan is offline
Blu-ray Ninja
 
1blufan's Avatar
 
Mar 2009
The Road to Nowhere.
305
3
200
Default

Quote:
Originally Posted by Shin-Ra View Post
In this new demo/beta I've only seen somebody spawn in my field of view once in the village. Apart from that I think it does a great job of spawning you in a safe spot and you always need to be prepared for people to be coming from any direction in a respawn match. It's far better than any permanent team-side spawn location system and there's no way of continuously spawn-camping.

Players respawn together which promotes more teamplay.
Respawn together if they die close in time. It's happening alot, I agree it keeps you on your toes and you have to be aware of your surroundings.
I've even respawned behind the player who's killed me.
Is this frustrating enough to not play anymore? Hell No
  Reply With Quote
Old 09-21-2009, 04:34 PM   #48
Sponge-worthy Sponge-worthy is offline
Blu-ray Guru
 
Sponge-worthy's Avatar
 
Apr 2009
Southwest, USA PSN: Sponge-worthy
43
Default

Quote:
Originally Posted by HomeTheaterVirgin View Post
If I can agree with anything shin-Ra says is this I think the spawning is great you spawn with team mates,From what I noticed it spawns you on the opposite sides of the other team.I could see how there may be a issue with the ice caves seeing is how its not that big of a map.
+1

I think the game handles this very well.
  Reply With Quote
Old 09-21-2009, 04:35 PM   #49
1blufan 1blufan is offline
Blu-ray Ninja
 
1blufan's Avatar
 
Mar 2009
The Road to Nowhere.
305
3
200
Default

Quote:
Originally Posted by HomeTheaterVirgin View Post
If I can agree with anything shin-Ra says is this I think the spawning is great you spawn with team mates,From what I noticed it spawns you on the opposite sides of the other team.I could see how there may be a issue with the ice caves seeing is how its not that big of a map.
Only in Ice Caves and Temple do I really notice it.
  Reply With Quote
Old 09-21-2009, 04:37 PM   #50
Shin-Ra Shin-Ra is offline
Super Moderator
 
Shin-Ra's Avatar
 
Feb 2007
5
1
Default

Quote:
Originally Posted by ryan69969 View Post
I would be partial to getting rid of the double KO's entirely--or make them much more of a novel occurence...they're way too numerous as it is--which gives them a slapstick/stooges vibe.

One option would be to make a head on melee attack a two-hit kill. But rather than having the receiving player stumble way back after the first hit, forcing the attacking player to re-engage for the second hit; the attacker would be set-up for a quicker, 2-hit combo after landing the first hit--completion of which would get the kill. However, the receiving player could execute a well-timed counter during the attacker's 2-hit combo--which could result in say, a big counter uppercut, overhand right, or even a grappling, neck-breaking type animation which would award the receiving player the kill. So, you design the game so that an attacker can reasonably land a fairly quick, 2-hit combo to get a kill, but you also give the receiver a reasonable chance to get a kill by countering. Of course, the mechanics and timing would all have to be tweaked to make the odds for either player around 50-50...with the countering possibly being slightly more difficult to pull off. Of course, if the receiving player is nearly dead already, he'd be an easier melee target @ 1 hit.
The double KO's are numerous because people are unwilling to make a different, more interesting move so they get what they deserve. I've done, you've done it. We both know we could have pulled off a better result if we didn't rely on the hope we'd started punching earlier enough to avoid the other players swing.

This counter system sounds complicated, unintuitive and even more of a nightmare for the netcode to handle.
  Reply With Quote
Old 09-21-2009, 04:42 PM   #51
1blufan 1blufan is offline
Blu-ray Ninja
 
1blufan's Avatar
 
Mar 2009
The Road to Nowhere.
305
3
200
Default

Quote:
Originally Posted by Shin-Ra View Post
The double KO's are numerous because people are unwilling to make a different, more interesting move so they get what they deserve. I've done, you've done it. We both know we could have pulled off a better result if we didn't rely on the hope we'd started punching earlier enough to avoid the other players swing.

This counter system sounds complicated, unintuitive and even more of a nightmare for the netcode to handle.
I agree, If I can't get the fisticuff or if I can't creep up on someone I won't play punching robots because you'll both die. I agree with Shin-Ra shoot and and punch or punch and roll away then shoot.
I get players who come running up to me trying to melee me so I just shoot them insted.
  Reply With Quote
Old 09-21-2009, 04:44 PM   #52
HomeTheaterVirgin HomeTheaterVirgin is offline
Banned
 
Jun 2009
7
Default

Quote:
Originally Posted by Shin-Ra View Post
The double KO's are numerous because people are unwilling to make a different, more interesting move so they get what they deserve. I've done, you've done it. We both know we could have pulled off a better result if we didn't rely on the hope we'd started punching earlier enough to avoid the other players swing.

This counter system sounds complicated, unintuitive and even more of a nightmare for the netcode to handle.
No not true when a guy runs right into you can smack him and roll away and got shot down or have a smacking contest see whos going to win it.Odley though you both lose.It reminds me a little bit of gears
  Reply With Quote
Old 09-21-2009, 04:44 PM   #53
Bageara Bageara is offline
Blu-ray Ninja
 
Bageara's Avatar
 
Apr 2008
Newcastle UK PSN:Bageara
162
4
Default

I was playing the village yesterday and respawned right infront of the tank needless to say i was squashed instantly other than that ive no complaints about the game its perfect in every way
  Reply With Quote
Old 09-21-2009, 04:47 PM   #54
Sponge-worthy Sponge-worthy is offline
Blu-ray Guru
 
Sponge-worthy's Avatar
 
Apr 2009
Southwest, USA PSN: Sponge-worthy
43
Default

Quote:
Originally Posted by Shin-Ra View Post
The double KO's are numerous because people are unwilling to make a different, more interesting move so they get what they deserve. I've done, you've done it. We both know we could have pulled off a better result if we didn't rely on the hope we'd started punching earlier enough to avoid the other players swing.

This counter system sounds complicated, unintuitive and even more of a nightmare for the netcode to handle.
To me, it's far more intuitive that if someone strikes me, I immediately strike back--not roll around on the ground or something. Anyhow, I just think the melee combat in multiplayer is one area where this game could use improvement. Sure, any game mechanic can be learned, perfected, and used to the advantage of skilled players, but that doesn't necessarily mean the mechanic can't be improved, refined, and generally be made to make more sense. Just thinking outside the box here--the integrity of the netcode notwithstanding
  Reply With Quote
Old 09-21-2009, 04:47 PM   #55
Shin-Ra Shin-Ra is offline
Super Moderator
 
Shin-Ra's Avatar
 
Feb 2007
5
1
Default

Quote:
Originally Posted by HomeTheaterVirgin View Post
No not true when a guy runs right into you can smack him and roll away and got shot down or have a smacking contest see whos going to win it.Odley though you both lose.It reminds me a little bit of gears
If you roll in the direction they're already aiming.

And there's often the option of throwing a grenade at the other person's feet and rolling out. There's enough danger for the smarter player to keep moving and not rely on smacking the other player twice.
  Reply With Quote
Old 09-21-2009, 04:54 PM   #56
HomeTheaterVirgin HomeTheaterVirgin is offline
Banned
 
Jun 2009
7
Default

Quote:
Originally Posted by ryan69969 View Post
To me, it's far more intuitive that if someone strikes me, I immediately strike back--not roll around on the ground or something. Anyhow, I just think the melee combat in multiplayer is one area where this game could use improvement. Sure, any game mechanic can be learned, perfected, and used to the advantage of skilled players, but that doesn't necessarily mean the mechanic can't be improved, refined, and generally be made to make more sense. Just thinking outside the box here--the integrity of the netcode notwithstanding
I agree everything else is great the rpg ,I love the deagle and how you can jump onto literaly everything to get up higher or away something I would love to see more of on muliplayer games.
  Reply With Quote
Old 09-21-2009, 04:56 PM   #57
alanlad alanlad is offline
Junior Member
 
alanlad's Avatar
 
Aug 2009
Default

Hi guys, OP here.

thanks for all the feedback, but noone has said anything that has changed my mind,
even the subjective "op is whining" comment didnt work!. ;-)

The fact remains that the logic of boosters and rewarding more experienced players with them is a load of crap. If you applied that logic to sport, lets say that because Tiger woods is the number one Golfer, he should be rewarded with the abilty to move his ball 50 yards closer to the green, while a rank amatuer plays as normal.

Also, some people here dont seem to have grasped the concept of "learning". You dont teach somebody to play Basketball by making them play one on one versus Kobe Bryant! You dont teacha student piano by giving them Beethoven from lesson one and expoecting them to "learn" from consistently failing!!

A properly desiigned game would allow you to have some sucess, but also continue to provide a lasting challenge. E.G. Fifia 09, which lets you enter a lobby with players of your own skill rating. Anyone can be an "expert" at any game if you spend 6 hours a day on it, but for the average person, it's simply no fun to keep logging in and geting owned.

Mental.
  Reply With Quote
Old 09-21-2009, 04:57 PM   #58
Sponge-worthy Sponge-worthy is offline
Blu-ray Guru
 
Sponge-worthy's Avatar
 
Apr 2009
Southwest, USA PSN: Sponge-worthy
43
Default

Quote:
Originally Posted by HomeTheaterVirgin View Post
I agree everything else is great the rpg ,I love the deagle and how you can jump onto literaly everything to get up higher or away something I would love to see more of on muliplayer games.
Hopefully in the final version there will be some even more vertical maps to monkey around on.
  Reply With Quote
Old 09-21-2009, 05:00 PM   #59
1blufan 1blufan is offline
Blu-ray Ninja
 
1blufan's Avatar
 
Mar 2009
The Road to Nowhere.
305
3
200
Default

Quote:
Originally Posted by jinzo1975 View Post
I was playing the village yesterday and respawned right infront of the tank needless to say i was squashed instantly other than that ive no complaints about the game its perfect in every way
Same things has happened to me. Did you notice the name that comes up of the person who killed you, it's yourself.
  Reply With Quote
Old 09-21-2009, 05:02 PM   #60
Bageara Bageara is offline
Blu-ray Ninja
 
Bageara's Avatar
 
Apr 2008
Newcastle UK PSN:Bageara
162
4
Default

Quote:
Originally Posted by alanlad View Post
Hi guys, OP here.

thanks for all the feedback, but noone has said anything that has changed my mind,
even the subjective "op is whining" comment didnt work!. ;-)

The fact remains that the logic of boosters and rewarding more experienced players with them is a load of crap. If you applied that logic to sport, lets say that because Tiger woods is the number one Golfer, he should be rewarded with the abilty to move his ball 50 yards closer to the green, while a rank amatuer plays as normal.

Also, some people here dont seem to have grasped the concept of "learning". You dont teach somebody to play Basketball by making them play one on one versus Kobe Bryant! You dont teacha student piano by giving them Beethoven from lesson one and expoecting them to "learn" from consistently failing!!

A properly desiigned game would allow you to have some sucess, but also continue to provide a lasting challenge. E.G. Fifia 09, which lets you enter a lobby with players of your own skill rating. Anyone can be an "expert" at any game if you spend 6 hours a day on it, but for the average person, it's simply no fun to keep logging in and geting owned.

Mental.
But everyone starts off at the bottom youve got to rank up and earn the booster.... thats why its called a reward
  Reply With Quote
Reply
Go Back   Blu-ray Forum > Gaming > PlayStation > PS3

Similar Threads
thread Forum Thread Starter Replies Last Post
Uncharted 2 MULTIPLAYER Thread PS3 BlackMamba 324 11-15-2009 01:51 PM
Uncharted 2 Beta Keys! PS3 Blu-Generation 460 09-24-2009 08:39 AM
Uncharted 2 - The Multiplayer Demo and Blu-ray.com Users! PS3 DarkDune 27 09-18-2009 02:17 PM
Uncharted beta (How to Use)??? PS3 zanderol24 12 06-11-2009 01:27 PM
inFAMOUS Demo/Uncharted 2 Multiplayer Beta Announcement Monday April 27th! PS3 Shin-Ra 66 04-27-2009 07:10 PM



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:30 PM.