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Old 10-20-2006, 01:13 PM   #1
Ascended_Saiyan Ascended_Saiyan is offline
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Default Phil Harrison Unveils Fatal Xbox 360's Flaw

Phil Harrison interview with GamePro.

Phil states that the Xbox 360 can not do 1080p games. Their design will not allow it! That is huge!
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Old 10-20-2006, 01:19 PM   #2
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can you post story here?..

thanks
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Old 10-20-2006, 01:53 PM   #3
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You know I think 720p is about as good as you need for games unless you're playing on a 10ft screen.

When I'm playing Halo I'm not looking at how beautiful the texture and background is I'm trying to prevent myself from becoming fodder.

I've seen too much reliance on specs where they don't matter. 1080p is for viewing material that demands a critical eye. Lossless audio is for material that demands a critical ear.

In a perfect world it'd be great to have 1080p games with lossless audio but truth be told I'd be happy with 720p, great Dolby Digital+ tracks and knockout gameplay.

Both the Xbox360 and the PS3 will thrive based on how immersive and well crafted their games are. The specs mean very little once you're in the game and the ensuing cacaphony.
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Old 10-20-2006, 01:58 PM   #4
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Quote:
Originally Posted by hmurchison View Post
You know I think 720p is about as good as you need for games unless you're playing on a 10ft screen.

When I'm playing Halo I'm not looking at how beautiful the texture and background is I'm trying to prevent myself from becoming fodder.

I've seen too much reliance on specs where they don't matter. 1080p is for viewing material that demands a critical eye. Lossless audio is for material that demands a critical ear.

In a perfect world it'd be great to have 1080p games with lossless audio but truth be told I'd be happy with 720p, great Dolby Digital+ tracks and knockout gameplay.

Both the Xbox360 and the PS3 will thrive based on how immersive and well crafted their games are. The specs mean very little once you're in the game and the ensuing cacaphony.
Then, why isn't 480p good enough. People always say "it's good enough" from one level down. Why not just see it at work at Best Buy? The demo should be up at Best Buy today.

I guess it will be a perfect world when the PS3 hits the streets, aye.
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Old 10-20-2006, 02:02 PM   #5
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HERE IS THE INTERVIEW.

Quote:
At Sony's Gamer's Day event today, GamePro editor Vicious Sid had the chance to grab a few minutes with Sony's PS3 frontman, Phil Harrison. We touched on several topics: Blu-ray disc speeds, internal power supplies, and that nagging question -- is the PS3 graphically inferior to the Xbox 360?
Harrison at the Tokyo Game Show

Harrison at the Tokyo Game Show

Phil Harrison: What surprised you? What was the thing that you weren't expecting to see?

Vicious Sid: I think...to see so many games in 1080p, looking as good as they did. I think there's this assumption that in some way the Xbox 360 has more graphical power. It's got 512 MB of dedicated video RAM...and that somehow the PlayStation 3 is a notch below that.

Harrison: That's not true, by the way.

Sid: I'm not sure how that works. I guess it's 256 video RAM, 256 system RAM [on the PS3]?

Harrison: No, the way that Xbox 360 works is that they have 512 MB of memory, same as PlayStation 3. But they have general purpose memory, rather than system-specified memory. But they only have a 10 MB internal frame buffer...

There's no disadvantage [to Blu-ray], there's only advantages in terms of bandwidth, content, and detail."

--Sony corporate executive Phil Harrison

Sid: Yes, that's true...

Harrison: ....and so that's why they can't do 1080p full frame. Because the image has to be in the frame buffer and a full 1080p image is 8 megabytes, so you can't double buffer.

Sid: What do you think Microsoft's biggest vulnerability is right now?

Harrison: I'd rather talk about the strengths of PlayStation 3. I think that what we showed today maybe completes the puzzle that we didn't do a good enough job of completing at E3. Partly because the technology wasn't ready in all areas, but partly because we focused on the games...I think people were expecting to see more of the multimedia functionality explained. But that's then, and this is now. The integrated nature of the system is now obvious.

The fact that you've got cross media bar icons, ways of getting content into the system -- physically -- and digitally....

Sid: It comes full circle, with the PSP...

Harrison: Exactly! Did you get a chance to see the PSP [at the demo presentation]? It uses the full cross media bar [from the PS3]!

Sid: Obviously supply is going to be an issue for you guys through the end of the year. Is Sony still holding firm to launch shipment projections and through the end of March 2007.

Harrison: Yeah. I think that every successful game system has had some challenges in matching demand with supply day one. Sadly, we're going to be no different.

But, this seems a very difficult situation now, but in five years we'll be looking back and this will be a tiny little blip on the sales. While it's disappointing for users -- certainly disappointing for users in Europe, where we had to delay the launch -- but we'll catch up. We'll get supply going, we'll get the product out there, and we'll satisfy everybody.

Sid: One thing I find fascinating about the PS3 is that so much is integrated into one package; it's a very "neat" system, with integrated Blu-ray and especially the integrated power supply. Why is that important?

Harrison: Blu-ray functionality is something you get essentially for free. We need it for a game system, we need it as a game developer, and the fact that the disk is the same kind of format that gives us the movie cupcake as well -- that's great. And that was a strategic choice, as well as a tactical, practical, commercial choice.

[an IGN video crew has been rather visibly waiting for Harrison to finish up with me. Harrison turns to an approach crew member and says "I'll be with you in one second." He's clearly engaged when speaking about the PS3's hardware and wants to finish his thought.]

Harrison: Integrating the power supply is not for competitive reasons -- it's because we can....

Sid: [laughs]

Harrison:... It's because we have great hardware designers who can handle the functionality. In fact, because of the CPU power and performance of PlayStation 3, we need to have to have the power supply as close to the chipset as it possibly can be. And so that is the right technical approach. It's exactly what we did with PlayStation 1 and PlayStation 2, and then you saw later in the platform's life cycle, when the different silicon process are used, you can go to a small external power supply, which allows you to change the form factor...

Sid: Do you think that's in the cards for PS3? A slim-line PS3?

Harrison: [completely deadpan] I wouldn't even speculate on that.

Sid: There's been some talk about DVD-9 [dual-layer DVD, as in the Wii and Xbox 360], and whether it's actually faster in transfer speeds than Blu-ray. Is Blu-ray faster or slower than DVD-9, practically speaking?

Harrison: There is no practical game design difference between Blu-ray [and DVD-9] in terms of speed. You get the benefits of storage -- more files on the disk, more data on the disk. So once developers are up to speed on the logical geography of the [Blu-ray] disc, loading times will be sorted out.

There's no disadvantage [to Blu-ray], there's only advantages in terms of bandwidth, content, detail, et cetra.

Sid: Looks like you're out of time. Thanks again!
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Old 10-20-2006, 02:58 PM   #6
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I wonder if they will ever be able to make a slim version of the PS3. It is packed with too much goodness!
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Old 10-20-2006, 05:59 PM   #7
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the slim line ps3 witll be the same size as the original ps2.lol
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Old 10-20-2006, 07:06 PM   #8
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Quote:
Originally Posted by hmurchison View Post
Both the Xbox360 and the PS3 will thrive based on how immersive and well crafted their games are. The specs mean very little once you're in the game and the ensuing cacaphony.
I agree that content is the most important (and this is true on the movie side too).

However, especially with computer rendered stuff, the extra resolution is really visible. It doesn't take much effort to see it.
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Old 10-21-2006, 01:13 AM   #9
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Has anyone looked at the Xbox 360 schematics to see if the Xbox 360's limit is true for yourselves?
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Old 10-21-2006, 01:27 AM   #10
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You mean you don't believe the Sony exec's take on the XBox? Heheh...

It would be interesting to have this independently confirmed...
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Old 10-21-2006, 01:37 AM   #11
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Quote:
Originally Posted by phloyd View Post
You mean you don't believe the Sony exec's take on the XBox? Heheh...

It would be interesting to have this independently confirmed...
I have partially verified the 10MB EDRAM buffer. It's most likely true!
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Old 10-21-2006, 03:41 PM   #12
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Quote:
Originally Posted by Ascended_Saiyan View Post
I have partially verified the 10MB EDRAM buffer. It's most likely true!
Is this a good thing or a bad thing?
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Old 10-23-2006, 12:20 AM   #13
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A good thing for the PS3. A very very bad thing for the Xbox 360.
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Old 10-23-2006, 01:13 PM   #14
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Sony needs to keep their mouth shut on this issue or they'll end up with egg on their face like some MS employee did when he said 1080p games weren't possible on PS3.

Forget the competition and focus on your own strenghts. 1080p without HDMI or even DVI isn't really that compelling.
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Old 10-23-2006, 04:01 PM   #15
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Quote:
Originally Posted by hmurchison View Post
You know I think 720p is about as good as you need for games unless you're playing on a 10ft screen.

When I'm playing Halo I'm not looking at how beautiful the texture and background is I'm trying to prevent myself from becoming fodder.

I've seen too much reliance on specs where they don't matter. 1080p is for viewing material that demands a critical eye. Lossless audio is for material that demands a critical ear.

In a perfect world it'd be great to have 1080p games with lossless audio but truth be told I'd be happy with 720p, great Dolby Digital+ tracks and knockout game play.

Both the Xbox360 and the PS3 will thrive based on how immersive and well crafted their games are. The specs mean very little once you're in the game and the ensuing cacaphony.
While I agree with you that 720p and DD is good for games, WHY LIMIT IT TO JUST THAT?????

you know lately almost all of your posts seem to aim at the heart of anything "Sony" or "Blu Ray" related. If you came with some factual backing to prove your point, say hypothetically an article on the human eye/ear and how much it can see/hear etc. Then I could see your point.

But this is like the 5th post in a row (it seems) from you that is just argument for the sake of argument. I'm really starting to think you just don't like anything associated with "Blu" and if thats the case, fine...but lose the phony sig line and start posting something worthwhile...that or keep the HDDVD "hype" over on avsforums/hd-dvd.com.

Your preaching this stuff to people with a completely different point of view than you have here, and it's doing nothing but annoy most of us, as we are tired of misinformation, fud, fanboyism and general "BD-Hate"

If you do have something credible and worthwhile please do post,(you used to I don't know what happened) But this post seems just aimed at nothing but increasing your post count, and potentially decreasing your credibility. To say "who needs 1080p & 7.1 lossless in games" is absolutely ridiculous and goes against everything electronics enthusiasts stand for...which is advancement in technologies/entertainment.
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Old 10-23-2006, 06:02 PM   #16
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while i don't feel as strongly as brian, i don't understand your stance.

you constantly say give me more for the price. when a studio (whether game or movie) does, you say it isn't necessary and don't see why not do it in some lesser extent (in this case 720p instead of 1080i/p). it's the double talk i don't understand.
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Old 10-23-2006, 06:44 PM   #17
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Quote:
Originally Posted by hmurchison View Post
You know I think 720p is about as good as you need for games unless you're playing on a 10ft screen.
Or any TV that supports 1080p!

Why go half way - your post doesn't make much sense.
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Old 10-24-2006, 08:51 PM   #18
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It can already do 1080i. The 360 will be able to do 1080p over component once the update is released. Most games now won't even work in 1080p but there will be quite a few future titles that will be playable in 1080p.

This is all according to Microsoft.
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Old 10-25-2006, 06:38 AM   #19
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can someone post a link to a tv that supports 1080p over component. Much to do is made over this, but i've never seen a set that can do 1080p over components. Is this gonna be the new standard for y-pb-pr?
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Old 10-25-2006, 10:25 AM   #20
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It's just MS spin, "anything Sony can do, we can do" - but only if you have a very specific HDtv that supports our 1080p analogue solution...

It's just hot air from MS, and given how difficult it will be for most X360 owners to make use of the 1080p option, I can't see many developers wasting time making their games support it.

If MS can pull an HDMI adaptor out of the hat, then things will even up, but until then it's nothing but hollow chest beating from the MS crew.

It makes me smile to see MS playing catch up with a console that isn't even available to buy yet! patches, add-ons, blah blah blah!
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