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Old 05-07-2010, 08:15 PM   #1
Toxa Toxa is offline
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Talking LittleBigPlanet 2 – 8 Million Levels!


Genre: Play, Create, Share Rating: ESRB Everyone, PEGI 7
Players: Single-Player, 2-4 Players Local and Online Multiplayer
Extras: Microphone Recordings, PlayStation Eye Photo-Stickers, LBP.me Website Level Browsing + Queueing, QR Codes, Custom Soundtrack
Sackboy's Prehistoric Moves (10 PlayStation Move local co-op levels) included FREE

Released on Blu-ray Disc: January 18-21 2011

Announcement Trailer | Adventure Trailer | Featurettes & More | PlayStation Move Pack: Features



LittleBigPlanet 2: Special Edition = LBP2 + Move + over $35 of bonus goodies

If you’re reading this, we know all/most of you already have LittleBigPlanet 2, but for those of you who don’t, or if you have friends who don’t, this is the perfect time to get your hands on the latest Sackboy adventure. Not just because it’s been one of the most popular games on PS3 in 2011, but because it includes tons and tons of bonus content, including:
  • PlayStation Move support: Now you can choose to play LittleBigPlanet 2 with all new Move controls and enjoy the over 6,000 Move games created by fans like you…FOR FREE! Endless Fun!
  • LittleBigPlanet 2 Move Pack: Rise of the Cakeling: A whole new adventure in which a rogue cake threatens doom and destruction, and you Sackfolk must once again attempt to restore peace to Craftworld, featuring 5 new levels + 7 mini-levels, and tons of goodies. Plus, all of the cool new Move tools to let you Create and Share your own “Move” games for the rest of the community to Play! This suite of new creative tools give you the power to create your own Move games, record fluid motions, and paint your own stickers, while using a boatload of new stickers, materials, decorations, costumes, music, sound and sequencer objects that will vastly broaden your creative palette, and make your Popit burst at the seams.
  • Disney/Pixar’s Toy Story Level Pack – five new levels + two mini-levels + one Alien costume and more goodies.
  • Disney/Pixar’s Toy Story Costume Pack – Buzz Lightyear, Slinky Dog, Hamm, and Rex costumes for Sackboy!
  • Pets Costumes — The full line of costumes (12) from the Cats Costume Pack, Dogs Costume Pack, and Even More Animals Costume Pack
The LittleBigPlanet 2: Special Edition will be available at select retailers on November 15th, just in time for the holidays. Tell your friends!


COLLECTORS EDITION

[Show spoiler]We're offering a Collectors Edition of LittleBigPlanet 2 in the US, bad news is it'll be a limited run, so you better pre-order soon to ensure you get one. The LittleBigPlanet 2 Collectors Edition, will also be available on November 16 at select retailers at $79.99, and in limited quantity. Here's what you can expect:
  • A copy of LittleBigPlanet 2 – duh.
  • Your own little “Sackboy” – 7” of plushie-goodness for you to accompany you on your journey thru LBP2.
  • Exclusive LBP2 “game ends” – keep your PS3 games in a tidy, organized and ‘Sack-ured” within these unique bookends
  • One stop shop for exclusive DLC + more – regarding in-game content, the LBP2 Collector's Edition comes packed with 11 different pre-order costumes, including:
    • Disney / Pixar's Toy Story 3's “Aliens” Sackboy Costume
    • Disney's TRON: Legacy “Clu” Sackboy Costume
    • The Muppets' “The Great Gonzo” Sackboy Costume
    • PlayStation's “Ratchet” Sackboy Costume
    • PlayStation's “Clank” Sackboy Costume
    • Even More Animals' “Crocodile” Sackboy Costume
    • Even More Animals' “Vulture” Sackboy Costume
    • Even More Animals' “Cobra” Sackboy Costume
    • Even More Animals' “Mandrill” Sackboy Costume
  • And exclusive to the LittleBigPlanet 2's Collectors Edition:
    • PlayStation's “Jak” Sackboy Costume
    • PlayStation's “Daxter” Sackboy Costume
    • 5 exclusive LBP2 PSN Avatars – Lastly, complete your PlayStation experience with a new identity on the PlayStation Network with these new avatars.


Last time, you took a disc of over 50 levels and did more than we could possibly imagine.
So we CAN'T WAIT to see what you do with THIS!


A PLATFORM GAME A PLATFORM FOR GAMES

A powerful new set of tools awaits you, tools that vastly widen the scope of possibility, and that hand you the power to create WHOLE GAMES.

Through a familiar but revamped Popit, you can bring your characters to life, compose your own music, direct cinematic masterpieces, wire controllers directly in to your contraptions, connect easy to use switches, microchips and circuit boards to build epic bosses, vehicles, machines, and puzzles.

Make your wildest dreams come true, yes, even that one.

OUR GRANDEST HANDMADE ADVENTURE

Bring your little Sackperson on a brand-spanking-new adventure, wrought with mild, and possibly even pant-wetting peril, and spanning an entire cosmos of tomfoolery...
Happy that no more demands are being made to him after his successful adventure to return sharing to LittleBigPlanet, it's all going swimmingly for Sackboy... That is, until a some kind of inter-dimensional, hyper-spatial, 1800 watt Vacuum Cleaner appears in the skies, causing quite the ruckus and sucking Sackboy up into its musty bowels. All jolly sinister and most inconvenient.

Happily, a jolly nice fellow named Larry Da Vinci intervenes and rescues him from what has come to be known as The Sucker. Da Vinci, it turns out, is in charge of “The Alliance”, a semi-secret, semi-organised group devoted to fighting The Sucker before it destroys the whole Cosmos.
You're about to get recruited, I'll bet my teeth! A grand adventure is afoot, with a butt-load of new themes, toys, enemies and all manner of shenanigans.

ONE BIG COMMUNITY

2 Million levels ready to play.

LittleBigPlanet is a manifested embodiment of your perfect dream world. It's all about your imagination, and your creativity and to date you've filled it with over 2 million levels.

LittleBigPlanet 2 is part of that very same dream world, it's all one big ever-expanding cheese-stuffed-crust community, which means each and every one of those two million creations will be yours to play, right out of the box, along with everything you've already collected or built in LittleBigPlanet.

PLAY, CREATE, SHARE AND DISCOVER

With two million creations out there, and millions more to come, it's important that you're able to find the experience you're looking for. We've expanded Share to enhance your ability to discover exactly what you want to find.

We've given the searching system a total overhaul, and we've added Activity Streams so you can follow your friends and hearted creators to see what they're getting up to, helping you unearth all the top notch playable nuggets that are popping into existence all around you.

A new web portal will give every single LBP creation its own home on the web, with a page for every creator and every level. Browse creations online to find fab levels, add them to your queue to play later on, check photos, comments, leader-boards, create and share playlists, and easily promote your levels and games wherever you might hang out online.

I smell a revolution.

EVERYTHING YOU NEED TO MAKE YOUR OWN GAME

With our new toolset in your little burlap hands, you'll have all the ingredients of a great game laid out before you, waiting for you to stew them up into something nutritious.

LOVEABLE CHARACTERS

Add life to your levels by dropping in a couple of Sackbots, then tweak ‘em to fit your purpose: style, shape, resize and dress them up nice, and then bring them to life with digital puppetry; either choosing their behaviour or recording your own. Sackbots can be friends or foes, robots or zombies... whatever you need them to be.

CINEMATIC MASTERPIECES

You no longer have to be an academy award winning film maker to build great game cinematics (although it will help it has to be said.) New cinematic tools make it pretty darn simple to wheel in a couple of cameras into your level, choose the angles, zoom in, make it pan, sweep, fade out, or other technically named camera moves, and then string them all together to tell a story... With these tools there's no need to stop at cut scenes either; combine the new cameras with Sackbots and you could create music videos, short films or even entire movies. You're going to be a box office smash.

YOUR OWN CONTROLS

Open up the guts of the Controller by placing a Direct Control Seat into the world, popping up its controller shaped circuit board, and wiring the buttons to whatever you like - switches, motors, sound objects... Your vehicles and creations can behave exactly the way you want them to, or you can just wire up all the controls to various burping noises to make a crude instrument. With Direct control you can take Sackboy out of the picture, and make a game that doesn't even remotely resemble ours. Your very own handmade arcade.


INTELLIGENT MACHINES, BOSSES, PUZZLES AND VEHICLES

LittleBigPlanet allowed you to string together vast piston-fuelled logic systems to control your bosses, vehicles, puzzles and machines. We've taken that system and simplified it to save on effort, space, thermometer load, and allow for far more advanced setups.

Circuit boards are your new friends, the very best friends you'll ever have. You can resize them, cover them in all manner of switches, wire it all up, and then shrink it down to a tiny, tiny microchip... stick that on your creation, and give it all the logic you've just defined.

Remember that insane calculator level, made up of hundreds of pistons? You can fit that entire thing into one microchip.

GRIN-INDUCING POWER-UPS

Since the dawn of game, power-ups, enhancements and special abilities have enabled video game characters to go that extra mile, faster, bigger, and better equipped than they'd otherwise be. So what great game would be complete without them?

We've crammed in a whole bunch of new things for Sackboy to play around with, including a swell Grappling Hook, and nifty Bounce-pads for springy-flippy action. We've also got a few surprises up our fashion-conscious sleeves, so watch out!












































Last edited by Shin-Ra; 10-25-2011 at 11:12 PM.
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Old 05-07-2010, 08:28 PM   #2
Rike255 Rike255 is offline
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Quote:
Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average

LittleBigPlanet 2 Information Starts Here:

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with

- There is an all-new level creator and it is not just a tool to create platform games.

- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

- A player can even customize a HUD. The example given is a health bar for a fighting game.

- A Media Molecule developer has created a fully-functioning Command & Conquer Clone

- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.

- There is a new super-important creator tool called "direct control seats"

- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.

- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.

- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.

- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.

- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)

- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.

- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.

- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.

- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.

- There are now movie editing options as well.

- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages

- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.

- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.

- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.

- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.

- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.

- Media Molecule says explicitly there are multiple more gadgets coming.

- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.

- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.

- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
(click on the link to see these, they are spoilers)

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface

- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
http://www.neogaf.com/forum/showthread.php?t=394825



Wow...just wow.

Last edited by Toxa; 05-10-2010 at 01:58 PM.
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Old 05-07-2010, 08:39 PM   #3
jstutman jstutman is offline
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I own LBP, I play it every so often. I know its got tons of added content but I just cant find myself playing very much. I know I want to love it, but I just never play it.

*Technically this can be said about tons of stuff.
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Old 05-07-2010, 09:02 PM   #4
AranhaHunter AranhaHunter is offline
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Sounds amazing actually, I don't think this will come out before 2011 though, 2010 will see LBP patched for Move and stuff, and then they'll come out with LBP2.
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Old 05-07-2010, 09:06 PM   #5
Foggy Foggy is offline
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Holy Crap, I WANT NOW!!!!!
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Old 05-07-2010, 09:24 PM   #6
aygie aygie is offline
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Please less floaty sackboy Please less floaty sackboy
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Old 05-07-2010, 09:38 PM   #7
owa owa is offline
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Sounds great.

Can't wait to check out some of the user created content. I'm continually amazed at what people come up with just with LBP and this seems like it's taking it to another level. Should be interesting.
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Old 05-07-2010, 10:01 PM   #8
Petra_Kalbrain Petra_Kalbrain is offline
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Wow... I thought that the concept of "user created content" took a huge leap forward with LBP. The details explained in the above article make that leap look like a infant's first step by comparison! This sounds like a world record setting Olympic long jump in, once again, redefining the concept of "user created content."

Me want. Me want bad.
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Old 05-07-2010, 10:46 PM   #9
THE_JUDGE THE_JUDGE is offline
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Not to piss on everyone's rainbow but I dont think I wanted a sequel to LBP. I love the first one even though it took too much out of me to try to come up with some level that was actually decent and interesting. I think that this one will just be too much again no matter how easy it is to make things. I am interested in the single player though, I loved that the most in the first one.
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Old 05-07-2010, 11:06 PM   #10
AranhaHunter AranhaHunter is offline
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Quote:
Originally Posted by THE_JUDGE View Post
Not to piss on everyone's rainbow but I dont think I wanted a sequel to LBP. I love the first one even though it took too much out of me to try to come up with some level that was actually decent and interesting. I think that this one will just be too much again no matter how easy it is to make things. I am interested in the single player though, I loved that the most in the first one.
Well if you don't have the creative juices to create compelling levels, you can always play the community levels, popped LBP back in a couple of weeks ago and some of the community levels out now are amazing. Incredible what some folks can build with those tools.
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Old 05-07-2010, 11:28 PM   #11
aphex aphex is offline
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Full functional command and conquer? Blows my mind
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Old 05-07-2010, 11:48 PM   #12
Richie-Kun Richie-Kun is offline
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Sounds good, can't wait for this one.
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Old 05-07-2010, 11:56 PM   #13
Shin-Ra Shin-Ra is offline
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This is it - this is finally it.

http://www.youtube.com/watch?v=bkZ87...fmt=22#t=7m50s
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Old 05-08-2010, 01:07 AM   #14
CYMBOL CYMBOL is offline
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Well, it looks like they have listened to what people were wanting.

I can only hope that LBP 2 doesn't come with the massive amounts of glitches LBP 1 came with (and still has).

I'm quite torn with LBP 1. The glitches in that game have cost me countless hours of my time.

But somehow, I keep getting drawn in to create more. (In fact, I seem to be the only person left on this forum that still creates. )

LBP 2 sounds quite amazing. Looking forward to hearing/seeing more.
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Old 05-08-2010, 02:05 AM   #15
JonD7 JonD7 is offline
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Awesome! I can't wait!
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Old 05-08-2010, 04:12 AM   #16
Blu-Curry Blu-Curry is offline
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Sounds like some nice new features, but this just pisses me off haha. I'll keep my loyalty to the very first game, thank you very much! Good ol' Sony, they just had to follow up with a sequel to this, didn't they? lol (This is my opinion, so i couldn't care less about any rebuttals)

Last edited by Blu-Curry; 05-09-2010 at 12:58 AM.
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Old 05-08-2010, 07:48 AM   #17
Chris60119 Chris60119 is offline
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Sounds pretty sweet! I like how everything transfers over from LBP1 to LBP2.
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Old 05-08-2010, 08:39 AM   #18
Toxa Toxa is offline
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Quote:
It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday
http://twitter.com/Media_Molecule/statuses/13597069280
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Old 05-08-2010, 10:37 AM   #19
Shin-Ra Shin-Ra is offline
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Hopefully they feed us poor beggars a screenshot or two.
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Old 05-08-2010, 10:37 AM   #20
Foggy Foggy is offline
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