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#1 |
Super Moderator
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![]() UNVEILING THE STORYLINE OF AMY – THE NEXT HORROR/ADVENTURE GAME FROM LEXIS NUMERIQUE Champs-sur-Marne, France – 7th April, 2011 – Lexis Numérique, one of the biggest independent game design studios in Europe, has today unveiled more details surrounding the storyline and gameplay balance of AMY. This unique survival game horror title, developed by a team headed by industry veteran Paul Cuisset, will be downloadable exclusively via PlayStation®Network in June. The game takes place in December 2034 when the gradual effects of global warming have spread diseases and natural disasters around the world. Amid this bleak scenario, the small town of Silver City in the USA’s Midwest suffers a near cataclysmic incident when it is stuck by an unidentified ‘comet’ from outer space. When lead character Lana regains consciousness, her world has descended into mayhem. Violent outbursts, fury, rage, wreckage and death; the world she knew seems to have become a living hell. As if struck by a mysterious virus, most of the people she once knew have now become part of a wild horde. Despite her wounds, Lana must run as far as possible to escape this nightmare. The viral process has also begun inside her but she refuses to become one of them. The presence of Amy, an enigmatic eight-year-old autistic girl with strange powers, who seems defenseless, will force her to make choices that will change both their lives. Both Lana and Amy will have to trust and help each other to escape various pursuers who take the form of infected humans, grisly creatures, military Special Forces and even other survivors. In AMY players will discover a unique and absorbing gameplay experience that features extensive cooperation with a supporting character. Taking the role of Lana, players will quickly learn that Amy is neither a specialised warrior nor a docile following character. Players will be able to use her small size and weight to reach inaccessible areas, ask her to do specific actions and utilise her mysterious ‘gifts’. But first and foremost, Amy’s trust will need to be won, perhaps even by putting Lana’s life on the line. ![]() ![]() This is a story-driven, survival horror game set in a close and tense atmosphere. AMY is based on a rich, addictive and twisted story-based scenario. Strong emphasis has been put in to the characters’ backgrounds and behavior but also on audio, sound design and a very unique use of camera settings to create emotion. AMY is one of the first games on PlayStation®Network to employ a level of detailed rendering, modeling and motion capture animation hitherto expected only from fully boxed product. The game offers an original stealth-action gameplay mix that does include fierce close combat, albeit sparingly. Lana and Amy are for the most part considerably weaker than their enemies, and tactical approaches to enemy encounters can often offer the most suitable solutions. As Lana has become infected by the virus, she too will mutate when exposed too long and will eventually die if not cured or protected by one of Amy’s special powers. But when displaying more viable infection, Lana can lure enemies and move amongst other infected without being attacked. AMY, is currently being developed at VectorCell studios, under the direction of Paul Cuisset, renowned French developer of classic games such as ‘Flashback’ or the ‘Moto Racer’ series. The game will be available exclusively for the PlayStation®Network in June 2011. To get all the news straight from the studio, please visit the official facebook page – http://www.facebook.com/AMY.thegame?v=wall&sk=wall ![]() ![]() |
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#4 |
Blu-ray Guru
May 2009
Chicago
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Now this looks pretty cool...True survival horror games are always welcome
![]() As a PSN download, does that pretty much mean it's a couple hours worth of content or can it be 10+ hours? I remember Siren had like 4 parts (never bought any of them), but wasn't sure if they were split due to size or not. |
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#5 | |
Blu-ray Knight
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#6 |
Blu-ray Champion
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#7 |
Blu-ray Guru
May 2009
Chicago
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Looks awesome.....Probably the best looking PSN game yet.
![]() Didn't know it was made by the guy who created the 90's game Flashback. That game was revolutionary. Can't wait |
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#8 | |
Blu-ray Guru
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#9 |
Blu-ray Knight
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Wow didn't realize that Paul Cuisset is involved.
He made one of my all time favorite video games "Les Voyageurs du Temps" aka Future Wars. Having replayed it recently, it's amazing how games used to be crazy hard for no good reason (hunting down pixels for items you would use only hours later, or arcade/ time limit games that would be punishingly tough and restarting from zero). ![]() |
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#10 |
Blu-ray Guru
May 2009
Chicago
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They've got a few awesome gameplay vids live on their FB page. Here's one about contamination. This is looking pretty badass IMO
http://video.ak.fbcdn.net/cfs-ak-ash...a6cc6383c05d78 Also, here's a cool interview with Paul C about a lot ofthe mechanics and such: http://i.joystiq.com/2011/09/30/inte...-paul-cuisset/ Last edited by Snake_XRS; 10-08-2011 at 06:04 PM. |
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#12 |
Blu-ray Guru
May 2009
Chicago
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#13 | ||
Blu-ray Knight
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Yeah .. it was confirmed in July via Facebook that Amy is being first developed for both XBLA and PSN, and a PC version will follow.
The good news is that -supposedly- each version is developed as their own specific build, instead of having a lead and then port it. So again in theory, the PSN version should not have to suffer from the limits imposed to the XBL games (including the 2Gb limit). http://www.facebook.com/AMY.thegame/...45375825479544 Quote:
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http://www.jeuxactu.com/amy-en-janvier-2012-78000.htm Now, it's announced in January 2012 for -both- PSN and XBLA. If MS was to swoop in and pay for the PSN version to be delayed by a month to a year (like they do so often for DLC or download only games), I would be -mightily- pissed off. |
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#17 |
Blu-ray Guru
May 2009
Chicago
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No kidding...After getting generally bad reviews from multiple sources, and the sudden "price drop" masked as a favor in return for the week delay, I figured it was a dud.
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#19 |
Blu-ray Samurai
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Its a shame because I really was looking for this one. I don't give critics much weight in my opinion on games, but this one got bashed on too much. I just notice also that those are the folks that did learning with the pooyoos!! Not the same kind of project!!
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#20 |
Blu-ray Guru
May 2009
Chicago
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I really wanted this game to be good, but it's getting torn apart on Metacritic. I can't figure out why they would release it if the controls and camera are as bad as they say.
![]() http://www.metacritic.com/game/playstation-3/amy |
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