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Old 09-01-2011, 01:22 PM   #1
Prox Prox is offline
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Question Deus Ex: Human Revolution Controls

I'm thinking about picking up Deus Ex: Human Revolution for the 360, but I have to play first person games with a "southpaw" or "lefty" stick control scheme. Can anyone help me out by providing info on whether or not the game allows for this sort of setup?

For further clarification, I'm talking about a option to basically switch the commands handled by the joysticks. That is, the left stick looks up/down and left/right while the right stick moves forward/back and strafes left/right.

Any help would be VERY much appreciated!
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Old 09-01-2011, 03:45 PM   #2
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Quote:
Originally Posted by Prox View Post
I'm thinking about picking up Deus Ex: Human Revolution for the 360, but I have to play first person games with a "southpaw" or "lefty" stick control scheme. Can anyone help me out by providing info on whether or not the game allows for this sort of setup?

For further clarification, I'm talking about a option to basically switch the commands handled by the joysticks. That is, the left stick looks up/down and left/right while the right stick moves forward/back and strafes left/right.

Any help would be VERY much appreciated!
I haven't played with this game, but don't just about all modern FPS games offer the configuration you're talking about? I would be very surprised if this one doesn't.
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Old 09-01-2011, 04:20 PM   #3
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Originally Posted by Steve View Post
I haven't played with this game, but don't just about all modern FPS games offer the configuration you're talking about? I would be very surprised if this one doesn't.
You're right; just about all modern games have this setup. I'm just trying to be sure as I'd hate to drop $60 on one of the few that doesn't.

EDIT: It looks like this game actually does not have other control options:
http://eidosmontreal.tumblr.com/post...-will-there-be

This info is from Eidos, but it's approximately two months old. Thus, I can't confirm what was actually on the game that shipped. I won't hold my breath, though.

Last edited by Prox; 09-01-2011 at 06:43 PM. Reason: Added likely answer to original question.
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Old 12-29-2011, 08:16 PM   #4
FendersRule FendersRule is offline
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As a huge fan of the original Deus Ex (I claim it to be one of the best PC games ever made), and even a huge fan of the second Deus Ex, I'm a bit let down by Human Revolution.

The stealth, along with the gameplay, is extremely systematic and tedious. There's a cover system to incorporate, so it's not really a "simple" stealth game like the originals. The great thing about the original games, is that you just play them, and you didn't seem to get "punished" as much through gameplay when you did something wrong. You press the duck button to get behind something, and move whenever you want. You can choose to play stealth when you want or need. There's just way more involved in Human Revolution being that you have to "get into cover" in order to see what's around you. Even then, I've been spotted while in this mode a few times, which is absolutely annoying.

This game almost forces you to play stealth (especially on the medium and hard difficulties). I have no problem playing stealth as that's how I chose to play the original Dues Ex games. However, the stealth gameplay is just different here. Additionally, it seems rather linear for being a free-choice system game. I've only played the first stage (after the prelude), and there's really only one obvious path to take unless you want to be shot up.

My gameplay (2 hours) basically went like this:

Walked around a corner and got seen. Crap, alarm set, everyone's is out to kill me now. Reloaded. By the way, once you've set off an alarm, it appears that the hostiles stay in alarm state indefinitely in the area...there's no "resetting" like there was for MGS, which is a superior stealth game. So basically, if you set off an alarm, it's best to reload your save point...sadly.

Walked around corner and this time, I was better prepared and performed a stealth kill by using the cover system. Drug the body into the room off to the side. Walked into a room and went through a hidden duct system. Got seen somehow while I was in the duct. Got shot up, reload.

Took down guy around the corner again, drug the body back to the room, and went into the hidden tunnel. When I was attempting to aim out with my tranqualizer rifle through the opening, I got seen and got shot up. Reloaded.

Took down guy around the corner again, drug the body back to the room. This time, I walked around corner and shot the guy on the stairs. Then went to the hidden duct. Took out everyone successfully (even though I raised an alarm doing so) and entered via the roof.

Once I got in the facility, it was much like what you've read above. Lots of dying and reloading in order to perfect things for the same reasons as above, or for various other reasons such as running out of energy. What may seem like "many choices and many paths" is really just "All but one path will get you destroyed." There's really only one "obvious" choice, seems like. Many areas have....FIVE friggen people in one area. The first dues ex never filled the area up with that many people, and still allowed you to progress, giving you more takedown options. It makes trying to pick them off one by one almost impossible. You either mow them all down, or you try to move past them. Trying to move past them, which is something you will HAVE to do MANY TIMES in this game, is the tedious part. You'll be spending most of your time staring at the map waiting and not the actual screen..much too often. Yes, the original games had this element, but this is just...too tedious. The original games didn't have to be so complex complex in gameplay, and they were absolutely brilliant.

To make matters worse, you need "energy" in order to perform stealth melee kills. I've died twice so far by not having enough energy while progressing through the lab level. Lesson learned...open up the inventory and eat an energy bar when the "energy" bar depletes. Ok. Why do you need energy to perform a takedown? This is more micromanaging than needed.

Using your weapons is a bit tedious and more complex than needed. The original game is a great example of how quickly it is to use and switch your weapons.

To help sum it up, if you were seen in the original Dues Ex....then it wasn't over. You could easily work your way out of it, and take care of things in your immediate area. If you were seen in Human Revolution, you've just alerted absolutely everyone in the entire area and you will be destroyed in seconds.

I just found this game to be rather too systematic, tedious, and annoying. Aside from the not-so-good gameplay, I think everything else seems top notch.

Taking this game back today. Sorry, just had to vent.

Last edited by FendersRule; 12-29-2011 at 08:30 PM.
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Old 12-30-2011, 09:59 PM   #5
aramis109 aramis109 is offline
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Quote:
Originally Posted by FendersRule View Post
As a huge fan of the original Deus Ex (I claim it to be one of the best PC games ever made), and even a huge fan of the second Deus Ex, I'm a bit let down by Human Revolution.

The stealth, along with the gameplay, is extremely systematic and tedious. There's a cover system to incorporate, so it's not really a "simple" stealth game like the originals. The great thing about the original games, is that you just play them, and you didn't seem to get "punished" as much through gameplay when you did something wrong. You press the duck button to get behind something, and move whenever you want. You can choose to play stealth when you want or need. There's just way more involved in Human Revolution being that you have to "get into cover" in order to see what's around you. Even then, I've been spotted while in this mode a few times, which is absolutely annoying.

This game almost forces you to play stealth (especially on the medium and hard difficulties). I have no problem playing stealth as that's how I chose to play the original Dues Ex games. However, the stealth gameplay is just different here. Additionally, it seems rather linear for being a free-choice system game. I've only played the first stage (after the prelude), and there's really only one obvious path to take unless you want to be shot up.

My gameplay (2 hours) basically went like this:

Walked around a corner and got seen. Crap, alarm set, everyone's is out to kill me now. Reloaded. By the way, once you've set off an alarm, it appears that the hostiles stay in alarm state indefinitely in the area...there's no "resetting" like there was for MGS, which is a superior stealth game. So basically, if you set off an alarm, it's best to reload your save point...sadly.

Walked around corner and this time, I was better prepared and performed a stealth kill by using the cover system. Drug the body into the room off to the side. Walked into a room and went through a hidden duct system. Got seen somehow while I was in the duct. Got shot up, reload.

Took down guy around the corner again, drug the body back to the room, and went into the hidden tunnel. When I was attempting to aim out with my tranqualizer rifle through the opening, I got seen and got shot up. Reloaded.

Took down guy around the corner again, drug the body back to the room. This time, I walked around corner and shot the guy on the stairs. Then went to the hidden duct. Took out everyone successfully (even though I raised an alarm doing so) and entered via the roof.

Once I got in the facility, it was much like what you've read above. Lots of dying and reloading in order to perfect things for the same reasons as above, or for various other reasons such as running out of energy. What may seem like "many choices and many paths" is really just "All but one path will get you destroyed." There's really only one "obvious" choice, seems like. Many areas have....FIVE friggen people in one area. The first dues ex never filled the area up with that many people, and still allowed you to progress, giving you more takedown options. It makes trying to pick them off one by one almost impossible. You either mow them all down, or you try to move past them. Trying to move past them, which is something you will HAVE to do MANY TIMES in this game, is the tedious part. You'll be spending most of your time staring at the map waiting and not the actual screen..much too often. Yes, the original games had this element, but this is just...too tedious. The original games didn't have to be so complex complex in gameplay, and they were absolutely brilliant.

To make matters worse, you need "energy" in order to perform stealth melee kills. I've died twice so far by not having enough energy while progressing through the lab level. Lesson learned...open up the inventory and eat an energy bar when the "energy" bar depletes. Ok. Why do you need energy to perform a takedown? This is more micromanaging than needed.

Using your weapons is a bit tedious and more complex than needed. The original game is a great example of how quickly it is to use and switch your weapons.

To help sum it up, if you were seen in the original Dues Ex....then it wasn't over. You could easily work your way out of it, and take care of things in your immediate area. If you were seen in Human Revolution, you've just alerted absolutely everyone in the entire area and you will be destroyed in seconds.

I just found this game to be rather too systematic, tedious, and annoying. Aside from the not-so-good gameplay, I think everything else seems top notch.

Taking this game back today. Sorry, just had to vent.
You're kind of in the minority on this opinion. I loved the original Deus Ex, and love this one too. A LOT of reviews have been extremely popular. Switching weapons is easy and even pauses the game if you prefer. Keeping your energy managed is not difficult, and you recharge the last bar easily. I would prefer that they all recharged, but ce la vie. As far as the choices... sorry, but you're doing it wrong. I would sometimes clear an area and then go back and do it differently because I found a cooler, more fun way to do it later on. I never felt like something was impossible. If anything, the game was a bit too easy at times.

Sorry you're not enjoying what some consider GOTY-worthy gameplay.
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Old 12-31-2011, 12:08 AM   #6
FendersRule FendersRule is offline
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Best reply ever. It basically says:

* "Your playing it wrong"
* "Your opinion is in the minority, so it doesn't count

You've kinda proved my point. You can't "play" the first games wrong. With Human Revolution, you can.

Never claimed keeping the energy managed was difficult. I'm claiming is pointless and retarded.

Anyhow, to each his own. I'm only recommending that you try before you buy, regardless if you're a fan of the first two games. This game isn't the same thing.

Last edited by FendersRule; 12-31-2011 at 12:15 AM.
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