As an Amazon associate we earn from qualifying purchases. Thanks for your support!                               
×

Best PS3 Game Deals


Best PS3 Game Deals, See All the Deals »
Top deals | New deals  
 All countries United States United Kingdom Canada Germany France Spain Italy Australia Netherlands Japan Mexico
Syndicate (PS3)
$15.05
 
BlazBlue: Calamity Trigger (PS3)
$21.09
1 day ago
Grease Dance (PS3)
$14.99
 
Greg Hastings Paintball 2 (PS3)
$39.96
 
Transformers Devastation (PS3)
$25.68
 
Destiny (PS3)
$26.80
1 day ago
Cabela's Adventure Camp (PS3)
$18.43
 
Atelier Rorona: The Alchemist Of Arland (PS3)
$29.99
 
Metal Gear Rising: Revengeance (PS3)
$16.88
 
Batman: Arkham City (PS3)
$29.77
 
Bulletstorm (PS3)
$59.95
 
Rock of the Dead (PS3)
$39.99
 
What's your next favorite movie?
Join our movie community to find out


Image from: Life of Pi (2012)

Go Back   Blu-ray Forum > Gaming > PlayStation > PS3
Register FAQ Community Calendar Today's Posts Search


Reply
 
Thread Tools Display Modes
Old 03-07-2012, 07:12 PM   #1
Toxa Toxa is offline
Moderator
 
Toxa's Avatar
 
Nov 2007
Opera Garnier
110
311
1
Send a message via MSN to Toxa
Default Introducing Datura For PlayStation Move


Quote:
Hi everyone! I’m Michal Staniszewski from Plastic Studios – yep, the same creators of ‘Linger in Shadows.’ Two years ago we were asked to closely investigate possibilities of the Playstation Move, which was still in the prototype phase then. Today we are proud to present you ‘Datura,’ which uses the controller in a quite innovative way.
Finding yourself in a mysterious forest, players will navigate their way through the game by controlling their character’s hand using Playstation Move technology. From here you are immersed into the game’s unique experimental narrative and original way of interaction, which allows the player to experience the world not only visually but also empirically: an illusion that you really touch trees, faces and other objects.
While taking inspiration from film-like narratives, Datura is a story you get a chance to participate in. As the player travels through the game, they encounter choices and face their consequences. However through these puzzles it is the element of anxiety that Datura explores: was it a right or a wrong choice?
Datura will be featured at GDC this month so make sure you keep a look out for upcoming news and first looks of the game.
Datura will be available exclusively on the PlayStation Network later this year. Please continue to check back on the PlayStation blog for more details

Last edited by Toxa; 03-07-2012 at 07:15 PM.
  Reply With Quote
Old 03-15-2012, 06:50 PM   #2
Toxa Toxa is offline
Moderator
 
Toxa's Avatar
 
Nov 2007
Opera Garnier
110
311
1
Send a message via MSN to Toxa
Default

Quote:
I’ve never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game’s intricate use of the PlayStation Move motion controller. In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection. In the video below, Producer Matt Morton gives a full tour of Datura’s interface and universe — it’s absolutely worth watching.


Intrigued by the game’s cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations. If Datura intrigues you, be sure to tune into this Thursday’s PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.


Quote:
Sid Shuman, PlayStation.Blog: First off, what’s the significance of the name “Datura”?

Michal Staniszewski, director, Datura: It’s named after the flower, the ambivalence of the flower. Because it’s very pretty from one side and poisonous from another. People have these daturas on their balconies and gardens, because they love the way they look, but they need to be very cautious not to touch them.

PSB: So how does that ambivalence roll into the choices you make in the game?

MS: The choices are not straightforward: It’s not good vs evil, but more like complete opposites. The decisions are generally not right in your face; you may not even notice that you made a decision.

PSB: What element did you settle on first? Move? The choices? The concept of being in a forest?

MS: The first thing was the hand. When I was first examining the PS Move motion controller, and I thought it would be cool to make a virtual reality-type game you could play at home. Then I started thinking about choices, something nonlinear. And the forest came from a quotation from Dante (“I found myself within a forest dark, for the straightfoward pathway had been lost…”), which ruminates on what happens when you die.

PSB: The scene in the ambulance at the beginning of the game — was I dying?

MS: Well, that depends on your interpretation. Some people think they’re dying or dreaming. We wanted to pose a question to the player — what happens when you die? There are a lot of people on this planet and they have completely different beliefs about that. What we would like to propose with Datura is something completely different, so it’s more for you to interpret. It’s more personal.

What we would like to achieve with Datura is to create discussion. During our internal playtests, after finishing the game, people were talking with each other about it — about their experiences and how they differed. We discovered that each playtester had a different experience with it, which was very interesting. We heard a lot of people saying, “that completely changes my point of view on the game!” It’s very ripe for interpretation.

PSB: Were there any films or TV shows that influenced Datura? I detect a Twin Peaks influence…

MS: Oh, tons [laughs]. I’ve watched almost everything from David Lynch from the very beginning. But there have been a ton of sources of inspiration. I like to influence my brain from a lot of different sources.
There are two main schools of artistic expression. An artist might not influenced by anything; if he has a pure mind, he can discover new paths that other people didn’t see. But there’s another path, where you absorb a lot of different things and try to mix up something new. I don’t know where I fall, exactly. But yes, David Lynch was definitely an influence.

PSB: I would be tempted to describe Datura as a mystery game. Is that accurate?

MS: It might be, it’s part of the interpretation. Some people are describing it as an old-school adventure game and others are describing it as an experience. They turned it on, experienced it, turned it off and then talked about it and shared their thoughts. It’s like going to a good movie, one that touches you, and you talk about it on the way out. “What did you think about this part?”

PSB: Some are comparing the game to Myst. Was Myst an influence?

MS: [laughs] Actually, to be honest, I haven’t played Myst. I had an Amiga for a long, long time and they never released Myst for it. I know what Myst is, I’ve read the reviews and watched videos. For Datura, we originally started with the idea of static, pre-rendered environments with paths you chose. But that was very limited. Myst was a milestone for games, but we shouldn’t try to go back. Free movement is much more immersive.

PSB: I noticed butterflies and insects flying around in the environments. What’s their significance?

MS: Another symbol of the game’s ambivalence, the opposites — the butterflies being bright, the bugs being dark. The choices you make influence the environment. We didn’t want to make it too straightforward; when you go deeply into the game, if you make darker decisions, the forest will collapse and change into a dark woods. If you make other decisions, the forest will become brighter.

Gameplay :
http://blog.us.playstation.com/2012/...s-to-move-you/
  Reply With Quote
Old 03-15-2012, 07:04 PM   #3
Monkey Monkey is offline
Blu-ray Knight
 
Monkey's Avatar
 
Sep 2006
31
Default

The latency is very obvious right away.. Is there no way around that in these move games? I'd rather just play with a controller without the huge latency issue. The environment looks cool, reminds me of Resident Evil 4 in the beginning.
  Reply With Quote
Old 03-15-2012, 07:44 PM   #4
bobbydrugar bobbydrugar is offline
Special Member
 
bobbydrugar's Avatar
 
Jul 2010
San Francisco CA
48
1049
427
Default

well first I have to call into question the sincerity of the PSB employee indicating that they had never seen a game like this before. It looks like Myst/Kings Quest/ insert any first and second Gen look what we can do with a mouse game from siera games back in the day. Those games were great fun but this does not look even remotely unique. You could even go so far as to say this is an FPS without a gun (Same view same concept to interact with your world just no shooting) I think it could be fun. I may have to dust off the 11th hour after seeing this demo

T
  Reply With Quote
Old 03-22-2012, 11:58 AM   #5
Ascended_Saiyan Ascended_Saiyan is offline
Blu-ray Samurai
 
Ascended_Saiyan's Avatar
 
Sep 2006
Atlanta, Georgia
608
1
Default

Quote:
Originally Posted by bobbydrugar View Post
well first I have to call into question the sincerity of the PSB employee indicating that they had never seen a game like this before. It looks like Myst/Kings Quest/ insert any first and second Gen look what we can do with a mouse game from siera games back in the day. Those games were great fun but this does not look even remotely unique. You could even go so far as to say this is an FPS without a gun (Same view same concept to interact with your world just no shooting) I think it could be fun. I may have to dust off the 11th hour after seeing this demo

T
Are you saying you could feel the details of every many structures with a fully articulating hand with feedback...last gen or earlier? Plus, your decisions effect the game world. You've seen this all in one game before? I haven't. I've played 11th hour on PC before, too.
  Reply With Quote
Reply
Go Back   Blu-ray Forum > Gaming > PlayStation > PS3



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:17 AM.