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#1 | |
Blu-ray Samurai
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http://kotaku.com/358331/lair-score-wins-ifmca-award
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#4 |
Active Member
Feb 2008
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i enjoyed Lair, the only thing that tired me out was in the later levels you landed on a pillar or something, and had to shake the six-axis alot to destroy the pillar, that tired me out, I loved the motion sensor in the game, I had no problems flying the dragon.
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#8 |
Active Member
Jul 2007
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Well, at least the game accomplished something.
Anyone that thinks this game was worth buying is kidding themselves. I'm not even sure it's worth 39.99. It's definitely not worth 59.99. |
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#10 | |
Blu-ray Samurai
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#11 |
Blu-ray Samurai
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I'm certainly not kidding myself, because I actually OWN and PLAYED it. Do you OWN it?
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#12 |
Blu-ray Ninja
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#13 |
Blu-ray Ninja
![]() Jul 2007
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Lair is pretty flawed (I own it). The controls aren't the main problem; the lock-on (or lack thereof) is. It's a nightmare to try and pick out the target you want, and even when you DO get the one you want to lock on, the mechanism often fails, leaving you spinning endlessly around a target but unable to attack it.
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#14 | ||
Blu-ray Samurai
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Lair being a perfect game wasn't the discussion, but Lair being worth $60 is. I guess that's why we each have our own opinions, right? ![]() To some, the PS3 isn't worth $300. To me, it's worth much more. See what I mean? |
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#16 | ||
Blu-ray Ninja
![]() Jul 2007
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And the endless-spinning lockon happens WAAAAY too often, even with static targets like those blasted chains in the stealth mission. Quote:
The production values were good, but not out of this world. The music was good, but totally overshadowed by an art style that was way too dark, and a user interface that fought you more than it ever needed to. |
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