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#1 |
Power Member
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Eurogamer put up a good read this morning that has some insight into PS4 development, the hurdles, the advantages, etc. Worth a read for people looking at the PS4. Going to be weird seeing PC as the lead platform now!
http://www.eurogamer.net/articles/di...-playstation-4 |
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#3 |
Blu-ray Prince
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Early days but very promising start. Seeing that they managed to essentially port over core data in 6 months with only 2-3 people working on it is shocking
![]() I mean, I never would've ever thought they could do that on a videogame in this day and age, but that's definitely giving weight to Mark Cerney's 1-2 month 'Time to Triangle' ambitions from the PS1 era if a full team was going at it. I think, ANY games however built from the ground up though on PS4 would probably hit the ground running a lot more than taking existing data from a PC environment, and then having to essentially play a 10k+ puzzle to find where everything fits and properly. |
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#4 |
Power Member
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Yeah, PS4 specific games will be an interesting metric for the system's performance. Still, it's pretty impressive that they're going to be able to handle multiplatform ports that easily, especially as they get used to everything involved in that and are able to do it more efficiently. I imagine these launch window games will still have to do some of the trickery they mentioned as far as AA goes until developers are more familiar with the system... but still, it doesn't seem like that will take them very long. Hopefully, that will help developers reduce production costs, and that's good for everyone.
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#6 | |
Power Member
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