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Old 08-21-2013, 02:48 PM   #1
saprano saprano is offline
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Default Turns Out PS4 Is Even MORE Powerful than Xbox One

Thanks to hUMA.

I'm lazy so i'll let neogaf do the work-

http://www.neogaf.com/forum/showthread.php?t=657221
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Old 08-21-2013, 02:49 PM   #2
jgoldwood jgoldwood is offline
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Sounds good... hoping to see some exclusive games that aren't dumbed down to show off the system's capabilities.

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Old 08-21-2013, 03:02 PM   #3
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What gaf says:

Quote:
Although both upcoming game consoles Xbox One and PlayStation 4 are based on AMD hardware, only PlayStation 4 incorporates hUMA [Heterogeneous Uniform Memory Access] for supporting a shared memory space. This was explained by AMD's Senior Product Marketing Manager Marc Diana to c't [big German IT magazine] at gamescom. This should put the 3D-performance of PlayStation 4 much farther ahead of Xbox One than many have expected so far. AMD sees hUMA as a key element for drastic performance improvements in combined processors. AMD's upcoming Kaveri desktop processors support hUMA as well.

Behind the scenes, c't could hear from developers that the 3D-performance of PlayStation 4 is very far ahead of Xbox One.

Back in April, AMD manager Phil Rogers explained to c't that hUMA improves 3D-performance in particular. "Game developers have been eager to use very large textures for years. Until now they had to resort to tricks in order to package parts of larger textures into smaller textures. That is because today a texture has to be located in a special place of physical memory before the GPU can process it. With hUMA, applications can work with textures much more efficiently". AMD will give more details on hUMA at its upcoming developer conference in November.
hUMA: Heterogeneous Uniform Memory Access

Quote:
Even with the integration of GPUs and CPUs into the same chip, GPGPU is quite awkward for software developers. The CPU and GPU have their own pools of memory. Physically, these might use the same chips on the motherboard (as most integrated GPUs carve off a portion of system memory for their own purposes). From a software perspective, however, these are completely separate.

This means that whenever a CPU program wants to do some computation on the GPU, it has to copy all the data from the CPU's memory into the GPU's memory. When the GPU computation is finished, all the data has to be copied back. This need to copy back and forth wastes time and makes it difficult to mix and match code that runs on the CPU and code that runs on the GPU.

The need to copy data also means that the GPU can't use the same data structures that the CPU is using. While the exact terminology varies from programming language to programming language, CPU data structures make extensive use of pointers: essentially, memory addresses that refer (or, indeed, point) to other pieces of data. These structures can't simply be copied into GPU memory, because CPU pointers refer to locations in CPU memory. Since GPU memory is separate, these locations would be all wrong when copied.

hUMA is the way AMD proposes to solve this problem. With hUMA, the CPU and GPU share a single memory space. The GPU can directly access CPU memory addresses, allowing it to both read and write data that the CPU is also reading and writing.

hUMA is a cache coherent system, meaning that the CPU and GPU will always see a consistent view of data in memory. If one processor makes a change then the other processor will see that changed data, even if the old value was being cached.
Quote:
As well as being useful for GPGPU programming, this may also find use in the GPU's traditional domain: graphics. Normally, 3D programs have to use lots of relatively small textures to apply textures to their 3D models. When the GPU has access to demand paging, it becomes practical to use single large textures—larger than will even fit into the GPU's memory—loading the portions of the texture on an as-needed basis. id Software devised a similar technique using existing hardware for Enemy Territory: Quake Wars and called it MegaTexture. With hUMA, developers will get MegaTexture-like functionality built-in.
Quote:

Originally Posted by zomgbbqftw

Our guy on the ground has heard this as well from multiplatform developers and publishers. Their PS4 game builds are significantly outperforming the Xbox One game builds.
Well explained:

Quote:

Originally Posted by W!CKED

On a classical system you have a RAM pool and a VRAM pool that are physically speperated. Copying data from one pool to the other creates latency. The GPU is very good ad hiding latency. What it needs most is high bandwidth. The CPU on the other hand is extremely sensitive to latency. The CPU needs extremely low latency to work efficiently. Copying data from the RAM (CPU) to the VRAM (GPU) creates latency, but that's okay for the GPU. Copying data from RAM (CPU) to VRAM (GPU) and back to the RAM (CPU) creates even more latency. It's too much for the CPU. The copying alone takes longer than the computation wich makes this roundtrip highly ineffective.

Xbox360 and older APUs have a unified RAM. This means that the RAM is no longer physically seperated, but even though it's the same RAM chips, the system still distincts between memory partition for the differenct processors. You still need to copy the data between CPU partition and GPU partition, but this will be much more efficient than copying it between physically seperated pools. But it's still too much latency for a CPU, GPU, CPU roundtrip.

PS4 will have hUMA wich means that you no longer need a distinction between CPU partition and GPU partition. Both processors can use the same pieces of data at the same time. You don't need to copy stuff and this allows for completely new algorithms that utilize CPU and GPU at the same time. This is interesting since a GPU is very strong, but extremely dumb. A CPU is extremely smart, but very weak. Since you can utilize both processors at the same time for a single task you have a system that is extremely smart and extremely strong at the same time.

It will allow for an extreme boost for many, many algorithms and parts of algorithms. On top of that it will allow for completely new classes of algorithms. This is a game changer.
Further evidence: Sony joined the HSA (Heterogeneous System Architecture) Foundation originally co-founded by AMD while Microsoft has not:
http://hsafoundation.com
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Old 08-21-2013, 03:10 PM   #4
Elandyll Elandyll is offline
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Given how much the (truly) unified Memory architecture helped the 360 this passt gen, I am actually very surprised they didn't go for it again this time around. Then again, it seems they pushed for DDR3 (68Gb/s) early (low bandwidth) and might have been caught by surprise when it was leaked that the PS4 was going to use GDDR5 (176 Gb/s).

Wonder if the 32 mb ESRAM cache (that probably negates hUMA) addition was a "bandaid", or part of the design all along?
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Old 08-21-2013, 04:02 PM   #5
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Quote:
Originally Posted by jgoldwood View Post
Sounds good... hoping to see some exclusive games that aren't dumbed down to show off the system's capabilities.

Sent from my SAMSUNG-SGH-I747 using Tapatalk 4
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Old 08-21-2013, 04:03 PM   #6
West E West E is offline
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if the devs for the Sony exclusives can really push the envelope we can see some amazing graphics. I hope in 3 years i'm begging for a Last of Us remake ala FF7. LOL
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Old 08-21-2013, 04:43 PM   #7
Matt S Matt S is offline
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I'd double dip on Last of Us, if it truly took full advantage of this - and they'd need to rewrite the Ai code
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Old 08-21-2013, 05:10 PM   #8
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Quote:
Originally Posted by saprano View Post
Thanks to hUMA.

I'm lazy so i'll let neogaf do the work-

http://www.neogaf.com/forum/showthread.php?t=657221
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Old 08-21-2013, 09:31 PM   #9
ReverendSlim ReverendSlim is offline
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It'll be interesting to see what real-world impact this actually has. Both systems have enough RAM for textures to load even the biggest PC game's maximum texture load, which actually would be less of an issue since the target render for both will be 1080p. I don't know that mega-texturing will become important outside of some open world games, considering how well they already implemented it on current-gen hardware with games like Rage (and DirectX 11.2 has megatexturing built in anyway, as does the latest OpenGL being used by PS4). It does clearly mean that parts of the optimization process will be easier to deal with on PS4 though. Whether that will ultimately create a notable gap between the two, I guess we'll see.
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Old 08-21-2013, 09:47 PM   #10
MerrickG MerrickG is offline
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Quote:
Originally Posted by ReverendSlim View Post
It'll be interesting to see what real-world impact this actually has. Both systems have enough RAM for textures to load even the biggest PC game's maximum texture load, which actually would be less of an issue since the target render for both will be 1080p. I don't know that mega-texturing will become important outside of some open world games, considering how well they already implemented it on current-gen hardware with games like Rage (and DirectX 11.2 has megatexturing built in anyway, as does the latest OpenGL being used by PS4). It does clearly mean that parts of the optimization process will be easier to deal with on PS4 though. Whether that will ultimately create a notable gap between the two, I guess we'll see.
Indeed. We will never know until we see games in which both games are designed to take advantage of each systems strengths.

I just hope the multiplat games dont have to sacrfice TOO MUCH to achieve parity between both systems.
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Old 08-21-2013, 09:49 PM   #11
MerrickG MerrickG is offline
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Quote:
Originally Posted by Elandyll View Post
Wonder if the 32 mb ESRAM cache (that probably negates hUMA) addition was a "bandaid", or part of the design all along?
I know the differences between DDR3 and GDDR5, but I have to wonder how much of a hassle it would have been to replace DDR3 with GDDR5.

I don't know if MS chose not to go that route because:

a) It would have made the console too expensive (likely the case)

b) Would have required too many changes to the design.
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Old 08-21-2013, 09:53 PM   #12
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AMD is saying now that this isn't true and that they never made any statement about this to that magazine. Interesting.

http://www.neogaf.com/forum/showpost...&postcount=639

Quote:
Response and Service Request History:

It's not as much that he was misquoted as much as he wasn't quoted at all. You can see the report at http://www.heise.de/newsticker/meldu...t-1939716.html , which everyone has been quoting, but there is no quote from Marc Diana here, it is either in need of confirmation (which is unlikely, since we cannot confirm hardware functionality for other companies), or is just a misinterpretation of the information given to the writer. If there was a quote there we could analyze it further, but they don't have any sort of exact quote, so I am pretty sure that they just tried to draw some conclusions (IE Kaveri supports hUMA, and Kaveri is coming out at the same time as the PS4, so PS4 supports hUMA, which is erroneous as any chip used by Playstation will be custom-made to their specs, and isn't a Kaveri chip).

In order to update this service request, please respond, leaving the service request reference intact.

Best regards,

AMD Global Customer Care
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Old 08-21-2013, 10:32 PM   #13
Elandyll Elandyll is offline
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Quote:
Originally Posted by Blu-Dragon View Post
AMD is saying now that this isn't true and that they never made any statement about this to that magazine. Interesting.

http://www.neogaf.com/forum/showpost...&postcount=639
No.

The AMD rep (which is merely customer support) says that unfortunately there is no direct quote from Marc Diana, so it's impossible to know what he actually said and wether there was a misquote (I'm sure the CS guy is rather shocked that someone from the company would belittle one of their major clients - MS).

On the other hand, the CS says -nothing- about wether the PS4 has hUMA or not. He merely states that this whole article could possibly be relying on the assumption: PS4 comes at the same time as Kaveri, therefore it has Kaveri, therefore it has hUMA, which is a false assumption because the PS4 does not have Kaveri but rather a custom made SOC with Sony "Secret Sauce".

On the other hand, the specs of the PS4 and Sony's involvement in the HSA (Heterogeneous System Architecture) could lead one to think that the PS4 indeed -has- hUMA.

In the end, it all comes down to: Do we think the journalist is lying when he says that Marc Diana told him at Gamescom that the PS4 would be significantly more powerful for 3D rendering than the XB1 over time thanks to a key aspect of a 2014 tech brought by AMD, specifically hUMA?
The other possibility would be a major misscomunication, Marc Diana having shifted to their new desktop graphic cards line (Kaveri) in the middle of a PS4 conversation and somehow at one point mentionning that the Xbox One would not have this (hUMA).

http://www.heise.de/newsticker/meldu...t-1939716.html

Last edited by Elandyll; 08-21-2013 at 10:37 PM.
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Old 08-21-2013, 10:54 PM   #14
Blu-Generation Blu-Generation is offline
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The only thing I got out of all this is that PS4 is a super-charged bad ass. With or without hUMA.

But this we know already.
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Old 08-22-2013, 01:15 AM   #15
jgoldwood jgoldwood is offline
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Quote:
Originally Posted by Blu-Generation View Post
The only thing I got out of all this is that PS4 is a super-charged bad ass. With or without hUMA.

But this we know already.
Exactly!... bring on the exclusives
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Old 08-22-2013, 01:21 AM   #16
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by Blu-Generation View Post
The only thing I got out of all this is that PS4 is a super-charged bad ass. With or without hUMA.

But this we know already.
No, it's a steely-eyed missile machine!!!
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Old 08-22-2013, 04:04 PM   #17
Terjyn Terjyn is offline
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Originally Posted by Steelmaker View Post
No, it's a steely-eyed missile machine!!!
It's still inferior to the PS9 though.
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Old 08-22-2013, 04:54 PM   #18
The Apocalypse The Apocalypse is offline
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Quote:
Originally Posted by Terjyn View Post
It's still inferior to the PS9 though.
Indeed, especially when you can hold the PS9 in the palm of your hands.

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Old 08-22-2013, 07:34 PM   #19
Elandyll Elandyll is offline
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Update:
It is revealed that Marc Diana -did- make those comments, but now AMD is backpedalling in a press release, saying:

Quote:
AMD-relesase: "During a recent gamescom 2013 interview, an AMD spokesperson made inaccurate statements regarding the details of our semi-custom APU architectures. AMD will not comment on the Microsoft Xbox One and Sony PS4 memory architectures and will not speak for Microsoft, Sony or other AMD customers."
Basically, all they mean to say is: "The PS4 and XB1's chips are not based on the Kaveri.
We do not (officially) know wether the custom chips the PS4 and XB1 have are indeed hUMA compliant or not.

And if we knew, we wouldn't tell you as per our policy to not piss off our clients. Our spokesperson mispoke in those terms."

In a more recent phone interview done by the same German magazine (that broke the story) to clarify things, AMD still left things unclear, unwilling to confirm or deny Marc Diana's comments, simply repeating that they do not comment on their customer's products.

http://www.heise.de/newsticker/meldu...t-1939716.html


P.S: Marc Diana is AMD's Senior Product Marketing Manager. Does he know what he is talking about for tech details? Dunno

Last edited by Elandyll; 08-22-2013 at 10:20 PM.
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Old 08-22-2013, 07:49 PM   #20
UNCMT9 UNCMT9 is offline
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Quote:
Originally Posted by Elandyll View Post
Update:
It is revealed that Marc Diana -did- make those comments, but now AMD is backpedalling in a press release, saying:



Basically, all they mean to say is: "The PS4 and XB1's chips are not based on the Kaveri.
We do not (officially) know wether the custom chips the PS4 and XB1 have indeed hUMA or not.

And if we knew, we wouldn't tell you as per our policy to not piss off our clients. Our spokesperson mispoke in those terms."

In a more recent phone interview done by the same German magazine (that broke the story) to clarify things, AMD still left things unclear, unwilling to confirm or deny Marc Diana's comments, simply repeating that they do not comment on their customer's products.

http://www.heise.de/newsticker/meldu...t-1939716.html


P.S: Marc Diana is AMD's Senior Product Marketing Manager. Does he know what he is talking about for tech details? Dunno
Excuse my lack of computer engineering/processing knowledge. To sum this up, is one able to notice a considerable difference in the power/capability of the two systems? In your opinion, has someone dropped the ball and stating an opinion?
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