|
|
![]() |
||||||||||||||||||||
|
Best PS4 Game Deals
|
Best PS4 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $19.93 | ![]() $37.55 | ![]() $20.00 1 day ago
| ![]() $110.51 | ![]() $33.00 | ![]() $10.00 | ![]() $9.99 | ![]() $24.00 | ![]() $49.99 | ![]() $69.00 | ![]() $21.31 1 day ago
| ![]() $9.99 |
![]() |
#1 |
Blu-ray Champion
|
![]()
Thanks to hUMA.
![]() I'm lazy so i'll let neogaf do the work- http://www.neogaf.com/forum/showthread.php?t=657221 |
![]() |
![]() |
#3 | |||||
Gaming Moderator
|
![]()
What gaf says:
Quote:
Quote:
Quote:
Quote:
Quote:
http://hsafoundation.com |
|||||
![]() |
![]() |
#4 |
Blu-ray Knight
|
![]()
Given how much the (truly) unified Memory architecture helped the 360 this passt gen, I am actually very surprised they didn't go for it again this time around. Then again, it seems they pushed for DDR3 (68Gb/s) early (low bandwidth) and might have been caught by surprise when it was leaked that the PS4 was going to use GDDR5 (176 Gb/s).
Wonder if the 32 mb ESRAM cache (that probably negates hUMA) addition was a "bandaid", or part of the design all along? |
![]() |
![]() |
#6 |
Blu-ray Knight
Jul 2011
|
![]()
if the devs for the Sony exclusives can really push the envelope we can see some amazing graphics. I hope in 3 years i'm begging for a Last of Us remake ala FF7. LOL
|
![]() |
![]() |
#7 |
Blu-ray Guru
Apr 2008
Texas. Muggy & Hot 24/7/365
|
![]()
I'd double dip on Last of Us, if it truly took full advantage of this - and they'd need to rewrite the Ai code
|
![]() |
![]() |
#8 | |
Banned
|
![]() Quote:
![]() |
|
![]() |
![]() |
#9 |
Power Member
|
![]()
It'll be interesting to see what real-world impact this actually has. Both systems have enough RAM for textures to load even the biggest PC game's maximum texture load, which actually would be less of an issue since the target render for both will be 1080p. I don't know that mega-texturing will become important outside of some open world games, considering how well they already implemented it on current-gen hardware with games like Rage (and DirectX 11.2 has megatexturing built in anyway, as does the latest OpenGL being used by PS4). It does clearly mean that parts of the optimization process will be easier to deal with on PS4 though. Whether that will ultimately create a notable gap between the two, I guess we'll see.
|
![]() |
![]() |
#10 | |
Blu-ray Knight
|
![]() Quote:
I just hope the multiplat games dont have to sacrfice TOO MUCH to achieve parity between both systems. |
|
![]() |
![]() |
#11 | |
Blu-ray Knight
|
![]() Quote:
I don't know if MS chose not to go that route because: a) It would have made the console too expensive (likely the case) b) Would have required too many changes to the design. |
|
![]() |
![]() |
#12 | |
Active Member
|
![]()
AMD is saying now that this isn't true and that they never made any statement about this to that magazine. Interesting.
http://www.neogaf.com/forum/showpost...&postcount=639 Quote:
|
|
![]() |
![]() |
#13 | |
Blu-ray Knight
|
![]() Quote:
The AMD rep (which is merely customer support) says that unfortunately there is no direct quote from Marc Diana, so it's impossible to know what he actually said and wether there was a misquote (I'm sure the CS guy is rather shocked that someone from the company would belittle one of their major clients - MS). On the other hand, the CS says -nothing- about wether the PS4 has hUMA or not. He merely states that this whole article could possibly be relying on the assumption: PS4 comes at the same time as Kaveri, therefore it has Kaveri, therefore it has hUMA, which is a false assumption because the PS4 does not have Kaveri but rather a custom made SOC with Sony "Secret Sauce". On the other hand, the specs of the PS4 and Sony's involvement in the HSA (Heterogeneous System Architecture) could lead one to think that the PS4 indeed -has- hUMA. In the end, it all comes down to: Do we think the journalist is lying when he says that Marc Diana told him at Gamescom that the PS4 would be significantly more powerful for 3D rendering than the XB1 over time thanks to a key aspect of a 2014 tech brought by AMD, specifically hUMA? The other possibility would be a major misscomunication, Marc Diana having shifted to their new desktop graphic cards line (Kaveri) in the middle of a PS4 conversation and somehow at one point mentionning that the Xbox One would not have this (hUMA). http://www.heise.de/newsticker/meldu...t-1939716.html Last edited by Elandyll; 08-21-2013 at 10:37 PM. |
|
![]() |
![]() |
#19 | |
Blu-ray Knight
|
![]()
Update:
It is revealed that Marc Diana -did- make those comments, but now AMD is backpedalling in a press release, saying: Quote:
We do not (officially) know wether the custom chips the PS4 and XB1 have are indeed hUMA compliant or not. And if we knew, we wouldn't tell you as per our policy to not piss off our clients. Our spokesperson mispoke in those terms." In a more recent phone interview done by the same German magazine (that broke the story) to clarify things, AMD still left things unclear, unwilling to confirm or deny Marc Diana's comments, simply repeating that they do not comment on their customer's products. http://www.heise.de/newsticker/meldu...t-1939716.html P.S: Marc Diana is AMD's Senior Product Marketing Manager. Does he know what he is talking about for tech details? Dunno ![]() Last edited by Elandyll; 08-22-2013 at 10:20 PM. |
|
![]() |
![]() |
#20 | |
Blu-ray Guru
|
![]() Quote:
|
|
![]() |
|
|
![]() |
![]() |
|
|