|
|
![]() |
||||||||||||||||||||
|
Best PS4 Game Deals
|
Best PS4 Game Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $19.99 12 hrs ago
| ![]() $20.00 | ![]() $110.51 | ![]() $24.00 | ![]() $9.99 | ![]() $69.00 1 day ago
| ![]() $12.99 16 hrs ago
| ![]() $25.59 22 hrs ago
| ![]() $21.15 | ![]() $49.99 | ![]() $9.99 | ![]() $49.99 |
![]() |
#1 | |
Gaming Moderator
|
![]()
Sony Seem to have done extremely well keeping costs down this gen, arguably the only reason they are taking a $60 hit is the "business decission" to go from 4gb RAM to 8gb GDDR5 RAM.
Regardless, that loss will be wiped out when you take in to account almost everyone that buys the console will buy at least one game and a lot of people will buy a PS+ sub, easily bringing home that $60 loss and maybe even pushing it into profit. It's hard to imagine that back in 2006 Sony was losing $241.35 on every $599 console sold and $306.85 on every $499 console sold. PS3 was costing Sony $840.35 to build in 2006, compared to the PS4 cost today at what I would assume is around $460. Quote:
Last edited by Mavrick; 09-20-2013 at 01:12 PM. |
|
![]() |
![]() |
#3 |
Gaming Moderator
|
![]()
MS are said to be breaking even with the XBone so $500 would be the build cost, I wonder how much they could have saved by not making kinect a requirement.
|
![]() |
![]() |
#4 |
Blu-ray Prince
|
![]()
Sony are probably making more of a break-even on the consoles in the EU territories imo. The prices usually yield a nice little profit for them here and then kind of subsidize the lower pricing that occurs in North America.
Still, very nice to see Sony are on top form again, and they are on the mark with content, pricing and hardware specification. They haven't taken a mis-step yet and I can only hope it continues for the entirety of the generation and into the next 8 lol. |
![]() |
![]() |
#5 |
Blu-ray Ninja
|
![]()
They did the smart and right thing from a business standpoint. But I can't help but be greedy and wish they would have been the Sony of old that would have pumped a lot more money and power into the hardware at the cost of taking a bigger loss on the system plus a higher initial cost to the consumer. Worked out fine for them in the end with the PS3. Both systems are pretty underwhelming specs wise TBH.
|
![]() |
![]() |
#6 | |
Blu-ray Knight
|
![]() Quote:
If they had gone with even more powerful tech the costs would have risen dramatically and they would have gotten diminishing returns on performance/graphics. What they put together easily gives the best bang for the buck. |
|
![]() |
![]() |
#7 | |
Blu-ray Ninja
![]() Jul 2007
|
![]() Quote:
Besides, this coming generation won't really be about computing power (not that any previous gen has been either, really). Online services, social sharing/exploration, extra input integration (Kinect, Move, Remote Play, Wii U tablet, Xbox Smartglass, Oculus Rift, mobile support apps, etc.) will probably be much bigger factors. Hardware power can help all of these, of course, but it's foolish to want more expensive cutting edge hardware than what we're already getting. The more expensive the hardware is, the slower it hits mass market, and the fewer games can be created in the ecosystem because of limited install bases. If you're really desperate for the Best of the Best, just buy a PC and be done with it. |
|
![]() |
![]() |
#8 | |
Blu-ray Champion
|
![]() Quote:
|
|
![]() |
![]() |
#9 | |
Blu-ray Prince
|
![]() Quote:
![]() |
|
![]() |
![]() |
#10 |
Blu-ray Knight
|
![]()
I am sure you would have. I also am almost positive that it would cost more (probably a lot more) than 100$ to put the necessary components in to the PS4 to make it happen.
No way is the PS4 going to software emulate the Cell. |
![]() |
![]() |
#11 |
Active Member
|
![]()
More powerful hardware would've meant more heating/cooling/noise issues among other things, I too think they have struck a good balance.
I really wish they could have slapped a SSD in there but I guess that'll have to wait till PS5 when cost and size is a more realistic ROI. |
![]() |
![]() |
#12 |
Blu-ray Ninja
|
![]()
All generation changes are about power. Otherwise there is no need for them. The only exception was the Wii which was a fad that sold to non-gamers. The Wii U was the reality check. More power would have meant more cost to Sony and Microsoft but again that didn't hurt Sony in the end last gen so no reason it would have hurt them this gen.
With a PC architecture more power would not have meant more cost to game development. More power doesn't have to mean another cell processor that is a nightmare to develop for. That is the kind of thing that added to PS3 development costs. And it would not have been hard to take advantage of the extra power when we already have multiple engines these underwhelming specs can't handle. Battlefield isn't even a demanding game and the reports are that the console versions are still medium at best on Xbone and PS4. That is pathetic. There is no excuse for these next gen systems to not be able to handle the equivalent of max settings on PC for games like Battlefield 4 which are not all that demanding. When aging PC's can max those out and new consoles can handle medium at best it is sad. And it wouldn't have even taken an expensive investment to at least get to that level at the minimum. It also isn't any surprise we have yet to see an Unreal Engine 4 game when Epic made it no secret they were not happy with the final specs and stated that only PC could handle UE4 as it was designed at that time. No doubt they are now having to redesign a lesser engine which actually means more cost for them. As for a higher cost yeah it would have made people less likely to buy a next gen system right away but reality is 95% of the gaming market is slow to transition anyway. So that changes nothing. And a minimal upgrade won't make people transition any faster than a higher cost since they won't see the point if they are not getting a substantial upgrade. Especially in the first year+ where most games will still be on the last gen systems. As for heating and noise that wouldn't have to be an issue. Poor ventilation has been the problem with consoles more than anything. Even then pretty much only with the 360. Optical drives more than anything have been a problem on consoles. Anyway, a Titan runs cooler than my weaker AMD GPU and makes less fan noise based on the stress test results. And these console GPU's have more in common with my AMD GPU than they do the Titan which destroys them. More power alone doesn't = more heat. Proper casing even on the PC will always play the biggest role in heating as long as you are not trying to overload a motherboard or something stupid. A fan is a fan. It is going to be the same regardless of power. As for going PC it doesn't solve anything. Most games on PC are lazy efforts that get held back by the consoles since the developers can't be bothered going beyond that. Hell there were games like Madden and NHL where they were so lazy the PC was still getting the old Xbox/PS2 gen engines. Even the resolution advantage has been erased lately with so many games running letterboxed at 1080p or even worse 720p. Sadly something else the consoles are also showing to be too weak to handle in the case of 1080p. Can't think of a gen where consoles have been this severely underpowered right from the start and not just over the course of the generation where PC's keep advancing. It is a depressing turn to the industry to me. I will get both consoles at launch because I don't want to miss out on the games but will always be disappointed this gen hasn't seen a large jump forward. I will always want the Tim Taylor approach to next gen systems ![]() ![]() The only good thing I can say about the underpowered systems is that they shouldn't have to downgrade them this time at least. Have never been able to love a PS3 as much as I did my launch system before it died. Slower, no backwards compatibility and I was even one of the few that used the media card reader. And you want to talk noise? The downgraded PS3 is louder than the launch PS3. Last edited by Hayabusa85; 09-23-2013 at 03:10 PM. |
![]() |
![]() |
#13 | |||||
Blu-ray Knight
|
![]() Quote:
Quote:
Quote:
a) the only games that would take advantage of the system fully would be first party software. Third party games would be developed with Xb1's limitations in mind. There are not near enough first party exclusives to justify the significant investment. b)Again, anything beyond the specs that we get is going to give you diminishing returns. Not worth it. Quote:
Quote:
|
|||||
![]() |
![]() |
#14 | |||||
Blu-ray Ninja
|
![]() Quote:
Quote:
The launch excuse with Battlefield doesn't work at all. PS4 in particular was designed to be similar to a PC so it is easy to develop for. This is no a case like the PS3 where developers can't figure out how the system works leading to a poor port. If the current consoles can't handle the equivalent of the max settings at 1080p/60fps with a game that isn't even considered a demanding game on PC then it is one thing and one thing only. They are too weak to handle anything more. Quote:
A) Both systems are pathetically underpowered so both should have been more powerful. Problem solved. But because of the PC architecture games are being developed on PC first and not the consoles this gen. So while they are having to be massively downgraded from PC the PS4 versions can take advantage of the extra power it has now. So if it had even more power and it was just Microsoft being useless then yes that advantage could have been taken advantage of even more. NFS, Battlefield 4 and Watch Dogs being some of the games confirmed to be better on PS4 with the extra power it does have already. But even then big downgrades from PC which is why we are seeing PC footage of all of those (Or next to nothing with NFS). Plus at the end of the day exclusives are what set you apart so even if only exclusives took advantage of power it isn't exactly a bad thing. B) The industry has been struggling the last few years with analysts, publishers and developers blaming it on this gen dragging on too long. Systems being so weak at launch doesn't help the long term prospects of this gen let alone the letdown at launch. And more and more people are starting to lean toward PC because this coming gen is such a letdown so doesn't seem like a great financial decision to me to drive people where you will make no money. Hell Sony would be smarter to drive people to the Xbone than the PC even. Valve are starting to get into the position that they will be the real winner of this gen. Quote:
Quote:
Shame you can't upgrade consoles and we will be stuck were severely under powered hardware for who knows how long. One can only hope the five year cycle returns. Also when it comes down to it one needs to look no further than the Wii U as a lesson on why weak financially smart hardware isn't good. You need to sell systems for something to be financially smart. None of these systems are going to do anything that makes them a fad with the non-gamers like the Wii. This gen very well could kill the gaming industry actually. Last edited by Hayabusa85; 09-29-2013 at 06:11 PM. |
|||||
![]() |
![]() |
#16 | |
Blu-ray Champion
|
![]() Quote:
Really you are looking at 2-3 years into the cycle before stuff starts getting really good |
|
![]() |
![]() |
#17 | |
Gaming Moderator
|
![]() Quote:
Lighting and textures were the stand out features, gameplay wise I couldn't see anything we don't already have. Although Forza did impress me with the AI cars making mistakes where as cars in gt etc always seem to follow a set path. |
|
![]() |
![]() |
#19 | |
Super Moderator
![]() Nov 2006
|
![]() Quote:
The PS4 is incredibly easy to develop for and small teams can take advantage of a fixed specification and millions of potential buyers and it will also support AAA development. The PS2 was very, very disappointing at launch though, I remember sitting there just playing the blue demo disc over and over. |
|
![]() |
|
|
![]() |
![]() |
|
|