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#1 | |||
Super Moderator
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'dat grass.
Tim Moss is Director of Technology at Santa Monica Studio. Quote:
Quote:
For a little backstory, here's some of the tech specs for the PS3 version of Flower. http://thatgamecompany.com/forum/vie...c58aa75f#p3560 Quote:
![]() http://farm6.staticflickr.com/5503/1...00999b96_o.png http://farm8.staticflickr.com/7355/1...7e814c9f_o.png http://farm8.staticflickr.com/7378/1...0dbab03b_o.png http://farm4.staticflickr.com/3801/1...b28dbe15_o.png http://farm6.staticflickr.com/5538/1...c600fc2c_o.png http://farm3.staticflickr.com/2838/1...b43fab52_o.png http://farm6.staticflickr.com/5518/1...74e9935e_o.png http://farm6.staticflickr.com/5518/1...74e9935e_o.png |
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#4 |
Blu-ray Ninja
![]() Jul 2007
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Actually, the elephant in the room isn't Flower. It's Journey.
If Sony Santa Monica can get Flower running at 1920x1080p/60fps, I think chances are very good that we see an upgrade of Journey at 1080p/60 at some point. That's something I think most of us can get behind. ![]() |
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#8 | |
Blu-ray Knight
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Wouldn't surprise me if the PS4 port was not done by TGC at all but by a (very) small team over at Santa Monica, and that TGC had nothing to do with it. |
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