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#20 |
Banned
Feb 2015
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New Colossus seems to have skipped the playtesting/difficulty-tuning part of development. The difficulty is really rough and usually way too difficult, especially given the level design. You have the fragility of a stealth game character, but the level design and enemy placement feels more akin to Doom. You don't have enough health to offset the amount of enemies you have to take down and the lack of cover available to you, leading to a lot of deaths. It's like they were planning on putting in a health-restoring mechanic a la Glory Kills, but just forgot to implement it. Hopefully, patches can fix some of the difficulty spikes, but this really should not have been a problem in the first place.
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