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#62 |
Blu-ray Knight
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If you’re like me, the revelations of Rock Band 3 info that hit yesterday morning left you with just as many questions as answers. I was fortunate enough to get a chance to talk to Rock Band 3 project lead Daniel Sussman and publicist Stephanie Myers yesterday afternoon to ask some of the questions we all have — but I never expected some of the answers they were able to give.
Read on to learn new details about the functionality of the Rock Band 3 guitars, a new peripheral that should get serious drummers and keyboard players pretty excited, and the secret Rock Band 3 functionality that’s hiding on your hard drive right this very moment. Plus: the debut trailer! I wanted to start off talking about the keyboard. I saw that the keyboard has MIDI out; is that how it interfaces with the game? Daniel Sussman: No. The MIDI out is for whatever musical application you would like to use it for. [The keyboard is] a fully functional videogame controller on each platform. So, on the 360 it’s got the Ring of Light, all the buttons, and it connects wirelessly; on the PS3 and Wii it’s got the same dongle structure that we use on all of our peripherals. Wireless Keyboard Controller, $79.99; with game, $129.99 So MIDI is basically an added-value sort of thing? DS: Exactly. We realized pretty early on, as we were designing the keyboard, that it was going to be a pretty functional keyboard, so we wanted to sort of realize its potential. Given my past in the hardware-development scene, [we're all] very psyched to be making real instruments. So, would there be any way to use a full-sized MIDI keyboard with the game or anything like that? Or is it pretty much just the controller? DS: We are developing a MIDI box, a conversion box, that would be a controller in itself and allow the import of standard MIDI [keyboards] and drum kits into the game. MIDI PRO-Adapter, $39.99 Oh, that is awesome. Then, let me ask you about the guitar: Do the new guitars have MIDI out? DS: The new guitars both have MIDI out. SWEET. Pardon my geeking out, but I do some home recording and the idea of having a guitar with MIDI out is really exciting to me. DS: Well, to us too! Again, as with the keyboard, both flavors of the guitar are designed to be MIDI instruments at the very least, and the Fender Squier is — it’s a real guitar. So, how does the technology work with the Squier? Can you explain how it detects finger placement and so on? DS: Well, I don’t want to get into the super-detailed specifics, but we basically isolated this matrix of strings and frets so that we can tell what your left hand is doing before you strum. Stephanie Myers: We don’t want to go into too much detail about that, but it’s essentially fret-sensing technology for your fingers. And it shows up in real time on the screen, so you can look at the screen and see where your left-hand fingers are. Rock Band 3 Squier Stratocaster, Price TBA DS: I’ll tell you what, though, we’re going to have it all at E3, so my advice is to just check it out on the floor. It’s easier to see in person than to describe it. For Pro mode, for the guitar, are you basically learning the song? Like, if you got up to Expert in Pro mode, and you played the song, would you then just be able to go pick up any other regular guitar and play that song? DS: Effectively, yes. The underlying design of Rock Band Pro across all the instruments is that whatever you’re doing in the game translates to some form of genuine musical ability outside of the game. So on the keyboard, even if you’re playing on Easy or Medium, the notes that you’re playing, or the notes that the game is cueing you to play, are pitch-accurate. And in guitar, it’s the same way. We’ve designed an interface that covers everything from single notes and single-note runs, to power chords, to full barre chords and open chords. It gets pretty complex. L: Pro guitar run; R: Pro guitar chords We have arpeggio language — it does take you all the way through to Expert, which is note-for-note authoring…for ridiculous songs! Like, “Crazy Train,” or “Rainbow in the Dark,” or whatever — these songs that have blistering solos — in order to beat those songs in Pro mode on Expert, you will have to learn the song. That is insane. DS: Well, it’s been an adventure, to say the least, to develop this stuff. We’ve been blown away by the response that we’ve gotten through focus tests, and just sort of the natural development of it all as we actually put our game in front of people and watch them develop skills. But actually, it’s not such a stretch when you think about what we did with [the first] Rock Band and the drums. We could have made that a far more abstract simulation of drum gameplay, but we didn’t. We kept it as close to the real thing as we could, and by Expert, you’re basically playing drums. And so that was sort of an awakening moment for us, as we saw that in the field and saw how people responded to that, and how Expert Rock Band players could learn skills in the game, and then transpose those skills to real music. That was the glimmer of insight into Pro mode, where we realized we can totally do this. People get so good at guitar — Expert guitar, what people can do on that, is actually mind-blowing. The amount of time people spend, we’re super-respectful of that time investment. And with Rock Band Pro, we’re looking to do two things: One is to level the playing field, in a sense. This is new; if you’re really good at Rock Band or Guitar Hero or whatever, this is going to be new to you — it’s a new way of interacting with music. [The other is that] at the end of that difficulty ramp, if you actually put the time in, you’ll have something that is valuable outside of the game space. That’s the ambition of Rock Band Pro. Now, the smaller controller has strings for picking and buttons on the neck, is that right? DS: Yep, there’s a matrix of 17 frets, with six strings worth of buttons. So that’s a lot of buttons on the neck [102, to be exact. --Ed.], but it actually works exactly the same way that the actual Fender guitar does, where your left hand is pressing buttons and you activate them by strumming. It’s pretty close to the real thing; it’s a MIDI instrument but not an analog instrument, so because of the buttons you can’t bend strings and stuff like that. But it’s got a lot of upside that a real guitar doesn’t: You don’t have to worry about tuning or maintenance; it’s really just an out-of-the-box game controller that supports the Pro guitar stuff. Fender Mustang PRO-Guitar Controller, $149.99 Because of the smaller neck, will there be any difference in charting between the smaller controller and the full-size guitar? DS: The only difference is with respect to the top end of it; there are more frets on the Squier than on the Mustang. So there is a difference in the charts there, where we look at what guitar you have and then make sure that we transpose those higher parts down when you’re playing on the button guitar. So let’s talk about drums: Are you guys doing an entirely new kit? DS: No. Drum functionality is basically the same as it has been in Rock Band 2. We’re making some changes in the software: Obviously we’re supporting the cymbals in this robust way, through Rock Band Pro. There are some other things: We’ve looked at the way we detect rolls and some of the other, more complicated drum things you do in a game, and we’re trying to support that in the gameplay a little better than we have in the past. And on the drum kit, we’re actually opening up the mysterious second input jack. That will be by default a second kick pedal jack…or you can switch it to be a hi-hat, which functions in the free-play drum modes or the drum fills. That’s awesome. So, how are the cymbals being designated in the game? Are you adding colors? Or new shapes? How is that going to work? DS: We have new shapes. We share the same lane, so toms and cymbals coexist on a single lane, but they’re differentiated by shape. So the cymbals look like little cymbals, and the toms look like standard gems. Pro drums; note the new cymbal-shaped gems. SM: About the drums, this is actually something we want to make sure people realize: To play Rock Band 3, you don’t have to buy anything new. You can play this with your existing instruments, unless you want to do Pro guitar or keys — the Pro initiative in general — but all the rest completely works with existing hardware. DS: That’s true. The Rock Band 2 cymbals, all that stuff is super-functional right out of the gate. And I’ll add that almost our entire legacy catalog is already authored for cymbals. With keys and Pro guitar, the legacy stuff doesn’t support Rock Band Pro, but Rock Band Pro supports legacy songs for drums. OK, right. So, it supports three cymbals, right? DS: Correct. [Editor's note: Yes, I know I missed something. Wait for it.] Although it’s pretty modular. In Rock Band Pro, you can play if you only have one cymbal, but you’ll suffer on the leaderboards. The game behind Pro drums is that you get extra score for hitting the correct surface. And if you don’t, it makes it a little harder to survive through the end of the song. But that covers the one-, two-, or three-cymbal configurations. Depending on what you have, the game adapts to that. Let me back up for a second. You said that the legacy content already supports cymbals. Did you mean that you’ll see the cymbal icons when playing older DLC in Rock Band 3?! DS: [clearly amused] Yeah, that’s what I’m talking about. Wha — How did that happen? Have you guys basically been planning to do this all along? DS: Well, yeah. Most of the content — some of the early Rock Band stuff doesn’t have it, but by and large, the vast majority of the entire Rock Band catalog supports cymbals in gameplay. Wow. I, uh…wow. I don’t have a cymbal kit for my Rock Band 2 set — have I been missing something? Has this always been the case? DS: No. Without devolving into too deep of a technical discussion, our authoring guys have basically been putting in information that has gone unrealized up until Rock Band 3. So there are a lot of cues and “hooks” in our authoring flow that have always been there; we just haven’t had the software cycles to take advantage of them. Cymbals are an example of that. [Our authors have been] authoring the distinction between a tom hit and a cymbal hit, but the software has never taken advantage of that distinction until Rock Band 3. That is huge. DS: Now, I want to stress that that’s only the case for drums. Everything that we’ve done with keys and guitar is a brand-new form of track and gameplay. That’s all restricted to RB3-specific content and forthcoming DLC. Well, since we’re talking about DLC, do you know at this point if DLC from Rock Band 3 going forward will scale down to be compatible with Rock Band 2? DS: We’re still trying to figure out how the landscape lies for DLC in Rock Band 3. We are committed to continue to build the catalog, but we’re not really prepared to talk about the specifics of our DLC strategy. You mentioned the second pedal and said that that would work in freestyle and fills. Are you basically saying that songs are not going to be charted to use double bass and hi-hat at all? DS: Right. We chart our songs to be as accurate as they [can be]. When you’re playing songs that have double-kick, we put as many of those in as our system can afford. But there will never be a case where you need to have the double-kick. You may have an advantage… Since you’re now officially acknowledging additional cymbals, will RB3 support the Guitar Hero kits with the two cymbals? DS: We do support the Guitar Hero kits, but not in Rock Band Pro; there are too many fundamental differences in terms of their pad layout and cymbal layout for us to be able to map the Pro stuff onto their kit. But we have full support for their kit in standard gameplay. In the interview with USA Today, Sylvain [Dubrofsky, Senior Designer] mentioned new core gameplay features, mentioning trills on guitar and then following up with something about “scoring extra parts.” Can you explain that a bit? Sylvain Dubrofsky: [via e-mail] We have new gameplay that we use for trills, tremolo picking, and rolls. Essentially, if the part is really fast and loose our authors can mark it and a special graphic appears on the track. Players can then hit all the notes as long as they play fast enough rather than having to beat-match these really awkward parts. [As for scoring,] in previous band games when you played with more than one person — say drums and guitar — you would record a “band” score and that’s it. In RB3 we re-engineered the scoring so that in that situation you record a drum score and a guitar score as well! I wanted to ask a bit about World Tour mode: It sounds like essentially anything you do in the game now counts toward your tour status. So will there still be a definite goal that you’re aiming toward? Or is it just kind of ongoing advancement, open-ended sort of thing? DS: There’s a loose narrative structure around the entire game. There’s a specific narrative tour, and a more open-ended career that is achievements-driven. So, kind of both? DS: Yeah. OK, two more quick questions. There was a leak the other day indicating that the game is coming out on Halloween. Comment? DS: No comment. Then, the other question is, can you tell me any single song that hasn’t already been announced? DS: …No. Not even a hint? Little hint? SM: They’re all awesome! DS: What are you hoping for? Maybe I’ll confirm or deny. Oh, I should have prepared for that. Uh, how about “Pressure” by Billy Joel? DS: I can’t really talk about that. Wait, isn’t that already in our DLC library? SM: Not by Billy Joel. DS: Oh, Billy Joel?! Keys, guitar, it’d be a great song! DS: I’m going to have to come up with a good response for the Billy Joel questions. SM: Yeah, there’s going to be a lot of Billy Joel questions. But we’ll be rolling out more of the set list in the next few months. I think people are going to be very, very happy. |
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#65 |
Blu-ray Ninja
![]() Jul 2007
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There's a pic of a prototype MIDI box here too:
http://kotaku.com/5560679/rock-band-...tar-controller |
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#66 |
Blu-ray Knight
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he Music:
Rock Band 3 will have an incredible 83-song setlist, as well as support for the over 1,500 existing Rock Band tracks (Rock Band and Rock Band 2 discs, DLC, track packs, AC/DC Live: Rock Band Track Pack, LEGO Rock Band, and Green Day: Rock Band). The setlist contains songs from some of the best bands from around the world, including bands that have never appeared in a music game! Don't think it stops there - the regular weekly DLC releases will continue after Rock Band 3's release. Today we're announcing a handful of the 83 on-disc tracks for Rock Band 3, spanning five decades: 2000s: Metric - "Combat Baby" Rilo Kiley - "Portions for Foxes" Them Crooked Vultures - "Dead End Friends" The Vines - "Get Free" The White Stripes - "The Hardest Button to Button" Phoenix - "Lasso" Ida Maria - "Oh My God" Juanes - "Me Enamora" 1990s: Jane's Addiction - "Been Caught Stealing" Stone Temple Pilots - "Plush" Smash Mouth - "Walkin' on the Sun" Spacehog - "In the Meantime" 1980s: Dio - "Rainbow in the Dark" Huey Lewis and the News - "The Power of Love" Joan Jett - "I Love Rock and Roll" Night Ranger - "Sister Christian" Whitesnake - "Here I Go Again" The Cure - "Just Like Heaven" Ozzy Osbourne - "Crazy Train" 1970s: Queen - "Bohemian Rhapsody" 1960s: Jimi Hendrix - "Crosstown Traffic" The Doors - "Break On Through" Rock Band 3 also includes an improved Music Library, allowing players to create and save setlists, and share them with friends, both in-game and right here on RockBand.com. Song filtering will make it easier to find the tracks you want to play. You can also hide the songs you don't want to play, and seek out new songs using a built-in song recommendation system based on personal preferences. The Instruments: In addition to the plastic guitars, bass, drums, and vocals you're used to, now you can jam on a couple of new instruments. Play vocal harmonies with up to three players like you did in The Beatles: Rock Band. And for the first time ever you'll also be able to play using a keyboard peripheral! The band has gotten bigger - playing with all available instruments, you and six friends can all rock at the same time. Rock Band parties will never be the same. If you're ready to take the next step in music gaming, check out Rock Band 3's Pro Mode. Ever had someone ask you why you play plastic guitar instead of learning a real instrument? Now you can tell them you ARE learning a real instrument. Rock Band 3 empowers players to develop actual musical skills through the fun of Rock Band Pro gameplay. Start at Easy and work your way up through Expert on three different Pro Modes, just like you did with the plastic guitars and plastic drums. Pro Drums supports three expansion cymbals, with gameplay differentiation between toms and cymbals. Pro Keys features pitch-accurate keyboard performance across a two-octave range, displayed on an easy-to-read keyboard track. Pro Guitar features notated guitar and bass performances, available for play with either the new Fender Mustang PRO-Guitar simulated guitar controller from Mad Catz or the Rock Band 3 Squier by Fender Stratocaster Guitar real guitar/controller hybrid. The Rock Band 3 Squier Stratocaster is a fully functional, full-sized, six-string electric guitar that also functions as a game controller that Fender and Harmonix have teamed up to develop. All Pro Modes include tutorials and a difficulty progression from Easy through Expert, giving you the chance to learn at your own speed. And if you're not ready to take that leap - or you just don't want to buy another instrument peripheral - Rock Band 3 will be compatible with all Rock Band and The Beatles: Rock Band peripherals, as well as most third-party controllers. New Gameplay: Party Mode: Get the party started faster and keep it going all night! Party Shuffle lets you start the game immediately, while persistent drop-in/drop-out lets players take turns (or take a break!) without interrupting the flow of play. You'll also be able to choose (or change!) your difficulty on any gameplay screen - including mid-song. Career Mode: If a more long-term play is your style, get ready for over 700 goals and rewards, with seamless leaderboard integration, for a deep campaign experience. Social Networking: Rock Band 3 adds social networking tools so you can interact with friends and fellow Rock Band rockers using Facebook, Twitter, and more. If that's not enough Rock Band 3 info for you, check out the video below from USAToday.com and the accompanying article featuring quotes and information from Rock Band 3 team, including Lead Designer Dan Teasdale, Project Director Daniel Sussman, and Harmonix CEO and Co-Founder Alex Rigopulos. And that's not all! Stay tuned over the next few weeks and months to get all the details on Rock Band 3, including the rest of the 83-song setlist, more details about Career Mode's goals and rewards, and just how awesome Pro Mode really is. Plus more behind-the-scenes info from the Rock Band 3 design team! |
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#70 |
Blu-ray Count
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I'm guessing the guitar, bass, and drums in that screenshot are in pro mode. This is great news about pro mode; people can play a music/rhythm game while actually learning something. Talk about edutainment.
Now what about those other people who keep telling other kids to play a "real instrument"? ![]() |
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#72 |
Blu-ray Duke
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Maybe I missed it in the interview but, will all of the Rock Band 1 & 2 songs be "retro-fitted" to work with Rock Band Pro??
Also, what about multiple guitarists? Can you have more than one guitarist? Can you create your band to have as many players as you want? For example? What if you want your vocalist to play guitar AND sing? Can you create your band to reflect that? Last edited by Steelmaker; 06-11-2010 at 07:29 PM. |
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#74 |
Blu-ray Duke
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I want more customization in regards to the characters/bands I create!
For example, I would like to accurately create Iron Maiden. To be able to do that, I would have to create a 6 member band with 3 guitarists, a bass player, a drummer, and a vocalist. Would Rock Band 3 allow this? |
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#75 | |
Blu-ray Knight
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#77 | |
Blu-ray Ninja
![]() Jul 2007
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I'm psychic!
![]() Posted by me on May 26th: Quote:
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#78 |
Blu-ray Duke
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thread | Forum | Thread Starter | Replies | Last Post |
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