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#1 |
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![]() ![]() If the creators of the next Pirates of the Caribbean game had shown me the game's ship combat, I might not have been looking at their game and thinking "Fable clone." Not that a Fable clone would be bad. In looks and in some manners of the land-based parts of its game design, Pirates of the Caribbean: Armada of the Damned resembles the esteemed action-adventure series on the Xbox 360. With ships, Pirates will surely be able to establish its own identity. But at E3 2010, I didn't get to see the game's customizable pirate ships and the ship-to-ship combat. I could only imagine such things: ![]() Instead, what Propaganda Games (Turok) and Disney were showing a E3 last week was the land portion of the game. ![]() I was shown some combat enacted by a developer-controller pirate on a volcanic island. We were on a quest, but I was in a rush, so I just watched a bit of battle against some enemies. When they were hit, enemies sweated hit points. When they were cursed — sort of a pirate form of magic, limited to a few spells at a time — the target enemy was debuffed, losing resistance to damage. If a player hits a finishing move on a cursed enemy, the curse spreads to adjacent enemies. I didn't get to look at Pirates of the Caribbean for very long, but what a saw was a surprisingly aggressive action game built in the fashion of the Fable series that I like very much. Marry that with pirate ship combat, and the results could be quite nice. Pirates of the Caribbean: Armada of the Damned ships in the fall for the PS3 and Xbox 360. |
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