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Old 03-31-2011, 08:40 PM   #3941
Bageara Bageara is offline
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Quote:
Originally Posted by QuasidodoJr View Post
A lot of the skills don't seem to be very well thought out, in my opinion.

The Infiltrator class can be rendered useless if the other team is full of players that just pop a round or two of fire into anyone walking near or towards them. The only way the disguise skill could really be useful is in a match with friendly fire turned on. Then other players wouldn't be so ready to shoot or melee anyone near them.

As someone else mentioned, the revive and self-revive can be pretty useless. The fact that you get back up looking the opposite direction leads more often to another death. And it really sucks that every time you go down it counts as an extra death. I had one match where I started off 9-2, and two different medics kept reviving me inside of a crossfire before I could hit X to respawn and dropped me to 9 - 11 before they stopped. The worst part about the situation is that they were just spamming revives on me for points, knowing full well that I would keep getting up and dying.

The Tactician is too easily destroyed by a team playing 90% Marksman (which happens far too often.) If they have a few upgrades, they won't show up on my radar, and my skill becomes nearly worthless.

Then there are the game's other crap issues. Bad lag, which leads to double-kills, late kills, "bullet curving" and the occasional near-retarded laggy melee battle. Horrid collision detection on certain parts of the environment. When I'm sniping and another sniper lines up in a position where they can shoot at me, but my bullets can't penetrate the "invisible barrier" they're standing behind, I usually just leave the match. Awful random match starting spawns. And terrible spawns once the match is underway. I'll admit, even I have abused the way the game will make multiple players keep re-spawning in and around the same location to either rack up multi-kill grenade frags, or put together a killstreak with the sniper rifle.

This game has a lot of potential, but I find myself far too frustrated and distracted by all of the above mentioned issues to continually enjoy my playing time. Needs more class and weapon-balancing, and better lag control.
How is the Infiltrator class useless? it still has a gun doesnt it? you cant expect to activate the disguise and run around killing everyone unchallenged. Its designed really to steal you that fraction of a second to kill the enemy before he kills you, which it does well

If you play Warzone Tacticians will wipe the floor agaised a team made up of 90% Marksman. when im troubled by a camping marksman i switch classes and out snipe him

The game is far from perfect but i dont have a problem with the weapon or class balancing

The game had lag after update 1.06 but its since been fixed and thankfully i have little to no lag now

I have experienced a few "invisible walls"

Yes Medics reviving you in crossfire is very annoying but dont self revive if you think there is chance somebody is waiting to kill you again

and what is "bullet curving" and how do i learn to do it? lol
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Old 03-31-2011, 08:47 PM   #3942
Ascended_Saiyan Ascended_Saiyan is offline
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Quote:
Originally Posted by Bageara View Post
How is the Infiltrator class useless? it still has a gun doesnt it? you cant expect to activate the disguise and run around killing everyone unchallenged. Its designed really to steal you that fraction of a second to kill the enemy before he kills you, which it does well

If you play Warzone Tacticians will wipe the floor agaised a team made up of 90% Marksman. when im troubled by a camping marksman i switch classes and out snipe him

The game is far from perfect but i dont have a problem with the weapon or class balancing

The game had lag after update 1.06 but its since been fixed and thankfully i have little to no lag now

I have experienced a few "invisible walls"

Yes Medics reviving you in crossfire is very annoying but dont self revive if you think there is chance somebody is waiting to kill you again
I hear ya! Some people just can't figure out how well some things have been thought out and tested.

Quote:
and what is "bullet curving" and how do i learn to do it? lol
I think someone was watching a little too much Wanted.
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Old 03-31-2011, 09:18 PM   #3943
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Haven't played this game in a few weeks. Is there any news on more operations maps coming soon? It's the only game type I enjoy and the 3 maps just isn't enough.
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Old 04-01-2011, 06:44 AM   #3944
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No more Operations maps, GG confirmed that a while back. I get the feeling it was a try out for KZ3 but something they might feature more of in a future game.
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Old 04-01-2011, 09:29 AM   #3945
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Originally Posted by partridge View Post
No more Operations maps, GG confirmed that a while back. I get the feeling it was a try out for KZ3 but something they might feature more of in a future game.
Awwww damn. I guess I'll trade it in while I can get the most money.
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Old 04-01-2011, 01:33 PM   #3946
QuasidodoJr QuasidodoJr is offline
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Quote:
Originally Posted by Bageara View Post
How is the Infiltrator class useless? it still has a gun doesnt it? you cant expect to activate the disguise and run around killing everyone unchallenged. Its designed really to steal you that fraction of a second to kill the enemy before he kills you, which it does well

If you play Warzone Tacticians will wipe the floor agaised a team made up of 90% Marksman. when im troubled by a camping marksman i switch classes and out snipe him

The game is far from perfect but i dont have a problem with the weapon or class balancing

The game had lag after update 1.06 but its since been fixed and thankfully i have little to no lag now

I have experienced a few "invisible walls"

Yes Medics reviving you in crossfire is very annoying but dont self revive if you think there is chance somebody is waiting to kill you again

and what is "bullet curving" and how do i learn to do it? lol
A lot of times, it's not a matter of a fraction of a second though. I'm fired at as quickly as any other class using any other skill. When there's no consequence for shooting at someone that looks like a teammate, people get in the habit of popping off a round or two at everyone. Disguise blown. Same difference if I open fire, myself. Disguise blown. Half the time, I activate the skill and play like I would any other cookie-cutter FPS on the market.

Which goes towards my next point - every class has a gun. It's obvious that the point of having different classes with different abilities is supposed to evolve the playstyle. Not revert it back to shooting at everyone you see. Call of Duty already has that covered.

Maybe if you're playing in Warzone and ALL of the people playing as Marksman have the VC-32 and don't have a machine pistol, the Tacticians would win. If the Marksmen are all using the Sta-52, they'll probably win. They surely would in a Guerrilla Warfare match.

As far as out-sniping them, not everyone can do that. Most of the time, you probably even can't, but I'm sure you'll continually argue that you could. Either way, personal skill is not a valid argument when it comes to balance.

Even then, maybe that works on Bilgarsk Boulevard if the sniper's repeatedly standing in the same spot and you catch him at an angle. Otherwise, he'll more than likely already be re-cloaked and waiting for you to move into a firing position. You're vulnerable. He's not. Blam! You're dead. A lot of times, flanking is the only option, but even that won't always work, because even on Bilgarsk Boulevard, there's no way to flank without moving through a dangerous chokepoint that's surely to be already camped by someone on the opposing team. The situation gets even worse if one of them finds one of those invisible barriers to manipulate.

As for lag, I still suffer from it a lot. To the point where I will shoot and kill someone but the game won't register my shots right away. And within those few seconds, the other player will shoot me or kill me with a melee and then die from the shots I fired a second or two after they've finished me off. This is still happening.

"Bullet-curving" isn't actually curving bullets, in online play. It's a term that players have come up with for online shooters. Essentially, it's when you're being shot at by another player, you duck behind cover, but because of latency issues, you still die. The game thinks of you as still standing out in the open, so the other player still registers hit markers, and you die. Almost as if the bullet "curved" around a corner or over your cover and tagged you, anyway. It's been happening to me frequently in this game. Not as bad as in some other games I've played, but still readily noticeable and certainly irritating.

If you want other reasons why I think the weapon balancing is suspect - take the shotgun for instance. The whole purpose of a shotgun is its great functionality as a close-quarters weapon. A shotgun's usefulness is ground into the dirt when the assault rifles and the LMGs are just as deadly, (in most cases, even more so), at point blank range. Any good player will realize the shotgun is far too limited, in comparison, and stick to the assault rifles and LMGs.

Sorry for the long rant. I play a lot of online shooters, and was hoping Killzone 3 would break them out of the Call of Duty-cycle they've been stuck in for so long, but it seems to be just another pretender with pretty graphics and gimmicky melee kills.
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Old 04-01-2011, 01:56 PM   #3947
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Custom games will help with some of the issues listed above (you can turn off certain weapons, etc), but another solution is to allow every class access to all weapons; so long as you've already unlocked it in the specific class.

So I could use the Engineer with the Sta-52 but only if I've unlocked the Sta-52 in Marksman. That sounds good to me because I like the Engineers abilities but not his weapons.

So far GG have been very responsive to user feedback, so I will put this suggestion onto their official forum (I doubt I'm the only one to think of it)

Personally I'm not aware of lag affecting the game, sometimes I see someone skipping about, but rarely and I don't think lag has affected my combat, I now realise that most of the time I die and my opponent doesn't, is because they are using the all powerful Sta-52!

I'm hoping to be online tonight.

By the way, anyone seen the new Cloaked Edition of Killzone 3 with a fully cloaked marksman figure? It's on their website, launched today apparently...
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Old 04-01-2011, 02:10 PM   #3948
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so wait, Patch 1.06 is out? Does this fix the lag and the lack of map rotation? I mean, don't get me wrong, I like Blood Gracht, but 25 times in a row is a bit much.

Also, what the hell happened to Steel Rain?
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Old 04-01-2011, 02:10 PM   #3949
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Quote:
Originally Posted by partridge View Post
Custom games will help with some of the issues listed above (you can turn off certain weapons, etc), but another solution is to allow every class access to all weapons; so long as you've already unlocked it in the specific class.

So I could use the Engineer with the Sta-52 but only if I've unlocked the Sta-52 in Marksman. That sounds good to me because I like the Engineers abilities but not his weapons.

So far GG have been very responsive to user feedback, so I will put this suggestion onto their official forum (I doubt I'm the only one to think of it)

Personally I'm not aware of lag affecting the game, sometimes I see someone skipping about, but rarely and I don't think lag has affected my combat, I now realise that most of the time I die and my opponent doesn't, is because they are using the all powerful Sta-52!

I'm hoping to be online tonight.

By the way, anyone seen the new Cloaked Edition of Killzone 3 with a fully cloaked marksman figure? It's on their website, launched today apparently...
That would be awesome to have a whole mess of Marksmen spawning with silenced SMG's (first tier weapon for another class).







Anyway, I was just looking around before I go trade it in today...lol

This is one of the worst AAA wannabe games I have had the displeasure of playing. Though, not as bad as Haze (that game proved fanboys will blindly defend ANYTHING and this game reinforces that).
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Old 04-01-2011, 02:20 PM   #3950
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Quote:
Originally Posted by Bageara View Post
How is the Infiltrator class useless? it still has a gun doesnt it? you cant expect to activate the disguise and run around killing everyone unchallenged. Its designed really to steal you that fraction of a second to kill the enemy before he kills you, which it does well

If you play Warzone Tacticians will wipe the floor agaised a team made up of 90% Marksman. when im troubled by a camping marksman i switch classes and out snipe him

The game is far from perfect but i dont have a problem with the weapon or class balancing

The game had lag after update 1.06 but its since been fixed and thankfully i have little to no lag now

I have experienced a few "invisible walls"

Yes Medics reviving you in crossfire is very annoying but dont self revive if you think there is chance somebody is waiting to kill you again

and what is "bullet curving" and how do i learn to do it? lol
Infiltrators ability to arm/defuse/etc quickly is sooo useful. I never play as infiltrator but when I see the indicator start blinking red I run straight to the objective, if it's any class other than infiltrator I'll slit his throat! infiltrators have already placed the charge and moved away waiting for me to run up and go
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Old 04-01-2011, 07:40 PM   #3951
Bageara Bageara is offline
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Quote:
Originally Posted by QuasidodoJr View Post
A lot of times, it's not a matter of a fraction of a second though. I'm fired at as quickly as any other class using any other skill. When there's no consequence for shooting at someone that looks like a teammate, people get in the habit of popping off a round or two at everyone. Disguise blown. Same difference if I open fire, myself. Disguise blown. Half the time, I activate the skill and play like I would any other cookie-cutter FPS on the market.

Which goes towards my next point - every class has a gun. It's obvious that the point of having different classes with different abilities is supposed to evolve the playstyle. Not revert it back to shooting at everyone you see. Call of Duty already has that covered.

Maybe if you're playing in Warzone and ALL of the people playing as Marksman have the VC-32 and don't have a machine pistol, the Tacticians would win. If the Marksmen are all using the Sta-52, they'll probably win. They surely would in a Guerrilla Warfare match.

As far as out-sniping them, not everyone can do that. Most of the time, you probably even can't, but I'm sure you'll continually argue that you could. Either way, personal skill is not a valid argument when it comes to balance.

Even then, maybe that works on Bilgarsk Boulevard if the sniper's repeatedly standing in the same spot and you catch him at an angle. Otherwise, he'll more than likely already be re-cloaked and waiting for you to move into a firing position. You're vulnerable. He's not. Blam! You're dead. A lot of times, flanking is the only option, but even that won't always work, because even on Bilgarsk Boulevard, there's no way to flank without moving through a dangerous chokepoint that's surely to be already camped by someone on the opposing team. The situation gets even worse if one of them finds one of those invisible barriers to manipulate.

As for lag, I still suffer from it a lot. To the point where I will shoot and kill someone but the game won't register my shots right away. And within those few seconds, the other player will shoot me or kill me with a melee and then die from the shots I fired a second or two after they've finished me off. This is still happening.

"Bullet-curving" isn't actually curving bullets, in online play. It's a term that players have come up with for online shooters. Essentially, it's when you're being shot at by another player, you duck behind cover, but because of latency issues, you still die. The game thinks of you as still standing out in the open, so the other player still registers hit markers, and you die. Almost as if the bullet "curved" around a corner or over your cover and tagged you, anyway. It's been happening to me frequently in this game. Not as bad as in some other games I've played, but still readily noticeable and certainly irritating.

If you want other reasons why I think the weapon balancing is suspect - take the shotgun for instance. The whole purpose of a shotgun is its great functionality as a close-quarters weapon. A shotgun's usefulness is ground into the dirt when the assault rifles and the LMGs are just as deadly, (in most cases, even more so), at point blank range. Any good player will realize the shotgun is far too limited, in comparison, and stick to the assault rifles and LMGs.

Sorry for the long rant. I play a lot of online shooters, and was hoping Killzone 3 would break them out of the Call of Duty-cycle they've been stuck in for so long, but it seems to be just another pretender with pretty graphics and gimmicky melee kills.
Well what can i say. The only advice i could give you is... try to shoot the other guy before he shoots you this might sound like "reverting back to a shooting everybody you see" "cookie cutter FPS" but isnt that the core gameplay of any FPS? always has been always will be and i dont think FPS can ever evolve very much past that to be honest. Team modes, killstreaks, abilities, perks, capture the flag/speaker/gold, objectives, jetpacks, powers, sharpshooter, 256 players etc. It doesnt matter how many gimmicks and game modes devs add to FPS it will always be about killing the other guy first

I dont play Warfare ,it doesnt interest me, its a game mode that was added for KZ3. Killzone classes and abilities are best demonstrated in Warzone its what they were designed for, Warzone IS KZ MP. every class has a job to do and some are better at different times for different maps and objectives. Infiltrator is excellent for planting charges, getting to assassination targets and generaly just getting through enemy lines and being a pain in the ass lol. and i see and know players that utilise its class abilities and weapons very well

IMO Killzone has plenty originality to stand out against the likes of COD

"Bullet curving" or slight lag, like you said its in and worse in other games, an unfortunate side effect of playing such a fast split second game against players on the other side of the planet maybe?

Last edited by Bageara; 04-01-2011 at 08:11 PM.
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Old 04-01-2011, 09:01 PM   #3952
Ascended_Saiyan Ascended_Saiyan is offline
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Well said, Bageara. A lot of his statements are exaggerations, too. The one about the assault rifles being just as powerful, as the shotgun, at close range; almost made me laugh. The comment about Killzone being just another CoD clone made me shake my head. Those are definitely statements that should NEVER be taken seriously. How can people even come to these illogical conclusions, while playing Killzone? Maybe it's because of the ownage they meet, after coming from a CoD environment.
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Old 04-01-2011, 09:17 PM   #3953
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OK, well, I can officially say that the Sharpshooter accessory for the Move is junk! I was tired of the cursor sliding away from what I was pointing at.

I took somebody else's suggestion and I turned off the magnetic sensor, but that didn't help. So, I took the Move & the nav controller out of the Sharp Shooter and KZ3 was simply AWESOME after that. I'm still using the Move, but not with the Sharp shooter. For some reason, that accessory is not good for this game.
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Old 04-01-2011, 09:25 PM   #3954
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Quote:
Originally Posted by Ascended_Saiyan View Post
Well said, Bageara. A lot of his statements are exaggerations, too. The one about the assault rifles being just as powerful, as the shotgun, at close range; almost made me laugh. The comment about Killzone being just another CoD clone made me shake my head. Those are definitely statements that should NEVER be taken seriously. How can people even come to these illogical conclusions, while playing Killzone? Maybe it's because of the ownage they meet, after coming from a CoD environment.
Ya, the shotgun is even a better long range weapon than the LMG

I think the competition in KZ3 is much tougher than other FPS's I've played. I know from time to time this game makes me extremely frustrated too, and it's usually very easy to find fault with a game when frustrated with it (I know I've done it!)
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Old 04-01-2011, 09:33 PM   #3955
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Ascended Saiyan. Yeah, if i had to pick a weapon that was maybe over powered in KZ i would actually say the shotgun. the shotgun should always be a one shot kill at close quarters but the shotty in KZ has a good distance on it to say the least. ive been killed with one shot at distance plenty times. I dont often use the shotty but i once got two headshot kills from a fair distance with just one shot

I suspect the guy has been playing mostly Warfare and hasnt give Warzone a good try whilst playing with a good team or he would know a team full of Marksman would have no chance of winning a match against Tacticians due to Tactical Spawn Points.

i find classes and weapons very well balanced.

Last edited by Bageara; 04-01-2011 at 09:35 PM.
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Old 04-02-2011, 02:22 AM   #3956
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Quote:
Originally Posted by Ascended_Saiyan View Post
Well said, Bageara. A lot of his statements are exaggerations, too. The one about the assault rifles being just as powerful, as the shotgun, at close range; almost made me laugh. The comment about Killzone being just another CoD clone made me shake my head. Those are definitely statements that should NEVER be taken seriously. How can people even come to these illogical conclusions, while playing Killzone? Maybe it's because of the ownage they meet, after coming from a CoD environment.
I've finished Top 3 in most of the matches I've played recently (including a match earlier today where I went 24 - 3.) Sure, I have the occasional match where I'm not so great, but on the average, I'm usually near the top of the list.

The time to kill with an assault rifle at close range is exactly the same as a shotgun. Actually, it's possibly better. Because if the first shot from the shotgun isn't fatal, the assault rifle wins.

Also, I never said it was a Call of Duty clone. I merely suggested there's nothing Killzone 3 brings to the online FPS experience that the Call of Duty franchise doesn't already do better, besides graphics.

And the lag issue - I'm from North America and stick to the North American playlists. I'm not playing people from "across the pond."

Hey, it's cool that some of you enjoy it so much. I, myself, think it's just a sub-par/mediocre online experience that doesn't do near enough to set itself apart from the competition to make me want to continue playing it on a regular basis. I've put in enough time with the game to form a proper opinion (20+ hours of time spent online.) Everything I've posted about has happened to me frequently during play sessions.

I paid my $60 for the game, and it has left me disappointed. I'm probably going to trade it while it's still worth something.
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Old 04-02-2011, 03:02 AM   #3957
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Quote:
Originally Posted by Bageara View Post
Ascended Saiyan. Yeah, if i had to pick a weapon that was maybe over powered in KZ i would actually say the shotgun. the shotgun should always be a one shot kill at close quarters but the shotty in KZ has a good distance on it to say the least. ive been killed with one shot at distance plenty times. I dont often use the shotty but i once got two headshot kills from a fair distance with just one shot

I suspect the guy has been playing mostly Warfare and hasnt give Warzone a good try whilst playing with a good team or he would know a team full of Marksman would have no chance of winning a match against Tacticians due to Tactical Spawn Points.

i find classes and weapons very well balanced.
Plus, Tacticians have the bots. They even see the invisible. I completely agree with everything you have stated, so far, about the game.

Quote:
Originally Posted by QuasidodoJr View Post
I've finished Top 3 in most of the matches I've played recently (including a match earlier today where I went 24 - 3.) Sure, I have the occasional match where I'm not so great, but on the average, I'm usually near the top of the list.

The time to kill with an assault rifle at close range is exactly the same as a shotgun. Actually, it's possibly better. Because if the first shot from the shotgun isn't fatal, the assault rifle wins.
This is due to your aim. If you can't aim properly, for the kill, you can't blame the weapon. Logically, you must blame the weapon's operator.

Quote:
Also, I never said it was a Call of Duty clone. I merely suggested there's nothing Killzone 3 brings to the online FPS experience that the Call of Duty franchise doesn't already do better, besides graphics.
Like physics, map design, amount of people in a game, exo suits, game objective flow, more vertical gameplay, etc; right?

Quote:
And the lag issue - I'm from North America and stick to the North American playlists. I'm not playing people from "across the pond."

Hey, it's cool that some of you enjoy it so much. I, myself, think it's just a sub-par/mediocre online experience that doesn't do near enough to set itself apart from the competition to make me want to continue playing it on a regular basis. I've put in enough time with the game to form a proper opinion (20+ hours of time spent online.) Everything I've posted about has happened to me frequently during play sessions.

I paid my $60 for the game, and it has left me disappointed. I'm probably going to trade it while it's still worth something.
You can't make everyone happy. That can't be avoided. I think it comes down to Killzone being a different kind of FPS. You're damned if you depart from the CoDs of the world and you're damned if you don't. People cry for something different from CoD. They get it and the old CoD players go back to CoD. All the CoD crowd wants is more CoD gameplay with different maps. It's hard for them to adapt to something else. I think you are one of those people.

Good luck on your search for other FPS.
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Old 04-02-2011, 08:56 AM   #3958
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Quote:
Originally Posted by QuasidodoJr View Post
I've finished Top 3 in most of the matches I've played recently (including a match earlier today where I went 24 - 3.) Sure, I have the occasional match where I'm not so great, but on the average, I'm usually near the top of the list.

The time to kill with an assault rifle at close range is exactly the same as a shotgun. Actually, it's possibly better. Because if the first shot from the shotgun isn't fatal, the assault rifle wins.

Also, I never said it was a Call of Duty clone. I merely suggested there's nothing Killzone 3 brings to the online FPS experience that the Call of Duty franchise doesn't already do better, besides graphics.

And the lag issue - I'm from North America and stick to the North American playlists. I'm not playing people from "across the pond."

Hey, it's cool that some of you enjoy it so much. I, myself, think it's just a sub-par/mediocre online experience that doesn't do near enough to set itself apart from the competition to make me want to continue playing it on a regular basis. I've put in enough time with the game to form a proper opinion (20+ hours of time spent online.) Everything I've posted about has happened to me frequently during play sessions.

I paid my $60 for the game, and it has left me disappointed. I'm probably going to trade it while it's still worth something.
Like Saiyan said the shotgun thing is completely down to YOUR aim. if you miss with a shotgun at close range and the other guy gets you with a headshot with an Assault rifle he will get a one shot kill and thats how it should be but if you play a lot of FPS ,like you say, you should already know that though

Im not sure how or where you expect online FPS to go or "evolve" from where its at now. Like i said devs can keep adding game modes and gimmicks to give their game a new spin or make it feel fresh, which KZ does very well but surely online FPS will always be, you, a gun and the other guy. I know thats why i play FPS, Maybe you are just bored of the genre

I really dont believe you have spent much time playing WARZONE based on some of the complaints and points you have made. Especially saying that theres nothing Killzone brings FPS that COD doesnt already, is quite frankly rediculous.

I could go into more detail about the differences and problems between Killzone and COD but im not going down that road, as it feels a bit fanboyish

I respect anybodys opinion and if somebody doesnt like Killzone thats fine, who am i to argue with that.
I feel i have a lot of valid complaints about the game myself, it can infuriate me sometimes but many of your complaints seem either exaggerated, silly or just plain wrong

Last edited by Bageara; 04-02-2011 at 04:45 PM.
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Old 04-02-2011, 01:48 PM   #3959
SleeperAgent SleeperAgent is offline
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Helghast edition already down to 79.99.
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Old 04-02-2011, 04:34 PM   #3960
partridge partridge is offline
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The true king? You mean the next big earner for Activision? Cash On Delivery: Marketing Hype 3?

I'm done with CoD, come Autumn I'll pick up Resistance3, though I expect to still be playing KZ3 too; it might drive me mad sometimes but the fact is I keep wanting to go back for more!
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