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Elden Ring (Xbox One)
$26.58
 
Undernauts: Labyrinth of Yomi (Xbox One)
$27.85
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Madden NFL 19 (Xbox One)
$16.68
 
Indivisible (Xbox One)
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Hello Neighbor: Hide & Seek (Xbox One)
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Airoheart (Xbox One)
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Fighter Within (Xbox One)
$17.85
 
The Callisto Protocol (Xbox One)
$14.99
 
Elder Scrolls Online: Tamriel Unlimited (Xbox One)
$7.04
 
Five Nights at Freddy's: Core Collection (Xbox One)
$31.63
 
NBA 2K21 (Xbox One)
$14.99
 
Super Monkey Ball Banana Mania (Xbox One)
$44.04
 
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Old 02-05-2014, 05:29 PM   #10
Wingman1977 Wingman1977 is offline
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Mar 2008
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Quote:
Originally Posted by ReverendSlim View Post
Again, it's a matter of what each system does. Xbox One is mixing audio from snapped apps, games, system, etc. and outputting it in its native PCM format. So it makes sense to decode Blu-ray codecs to maintain that ability to mix audio from both sides of the OS structure. Again, as there's no audible difference between lossless and lossless, it's kind of a silly thing to worry about. But I appreciate the sentiment at least. COULD they do it? Maybe... but why should they? It gives you a gain of absolutely nothing except making a different light come on your AVR.
Agree to disagree.

Quote:
Originally Posted by MerrickG View Post
MS seems to slowly but surely getting their act together and making it through the fact that they rushed their console to the market.

IMO the best thing that happened was the fact that they are clearly not dealing with any significant reports of hardware failure.

By November when a much bigger library of games enters the market both the Xbox One and PS4 should be more fully formed gems.

I am specifically hoping that 1080p/60fps games become more common for the Xbone by then.

I can't wait for that to happen.
Please tell me you're joking. The 360 has been out 8yrs and you're saying that MS rushed the XB1? SMH

Last edited by Wingman1977; 02-05-2014 at 05:32 PM.
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