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Madden NFL 19 (Xbox One)
$16.22
 
The Callisto Protocol (Xbox One)
$14.99
 
Control (Xbox One)
$13.53
 
Naruto X Boruto Ultimate Ninja Storm Connections (Xbox One)
$19.99
 
NBA 2K21 (Xbox One)
$14.99
 
Beyond A Steel Sky (Xbox One)
$21.40
 
Hogwarts Legacy (Xbox One)
$19.74
 
Assassin’s Creed Valhalla (Xbox One)
$23.99
 
FIFA 23 (Xbox One)
$32.96
 
Teenage Mutant Ninja Turtles: Shredder's Revenge (Xbox One)
$33.94
 
Five Nights at Freddy's: Core Collection (Xbox One)
$31.64
 
Battlefield 2042 (Xbox One)
$13.63
 
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Old 10-26-2017, 07:04 PM   #1
dyne dyne is offline
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I've read some behind the scenes accounts about that Milo demo. Such a trainwreck.

I remember being in San Diego before the first one came out (about a year before) and sitting down in meetings with a rep trying to sell us on the thing. Immediately I knew it was a decent idea in theory but would never work consistently the way they were saying it would (the original hardware was crap). I was the only one in a room of about 3 dozen people saying this. Everybody else were parents and/or casual game players and the appeal of flapping your arms (when you could just press a button that would be accurate 100% of the times) was just too enticing to them. They all fell for it. Even when we got to demo it and it worked about 30% of the time they still loved it. This was also an albatross around the development of the One that they're still trying to recover from.

I also still blame this for putting Rare where they are right now. Besides Rare Replay (which I will never stop saying how amazing it is) the only thing of interest from them was Nuts and Bolts. Although Sea of Thieves (from what I've played in the Alpha) looks to be a return to form I feel if it doesn't pan out that may be their last shot.
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Old 10-26-2017, 08:58 PM   #2
NegaScott128 NegaScott128 is offline
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Quote:
Originally Posted by dyne View Post
I remember being in San Diego before the first one came out (about a year before) and sitting down in meetings with a rep trying to sell us on the thing. Immediately I knew it was a decent idea in theory but would never work consistently the way they were saying it would (the original hardware was crap). I was the only one in a room of about 3 dozen people saying this. Everybody else were parents and/or casual game players and the appeal of flapping your arms (when you could just press a button that would be accurate 100% of the times) was just too enticing to them. They all fell for it. Even when we got to demo it and it worked about 30% of the time they still loved it. This was also an albatross around the development of the One that they're still trying to recover from.
And what's worse is that, had they waited for the Xbox One to introduce Kinect, they might have been able to make it work. As you said, the original model was crap, but the XBone version was an improvement. The awful reputation of the original Kinect tarnished the improved version, and basically killed its chances of succeeding before it even came out.
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