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#1 | |
Blu-ray Samurai
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![]() Quote:
But for movies, you are dealing with 4K/24fps/hz so it copies 5 times. Theoretically, let's say they released the Hobbit in 48fps on UHD and you have a 120hz panel. 48x2 = 96 or 48x3 = 144. None of those numbers multiply to 120 so we need interpolation for the extra frames. It's all about matching the native hz of the display panel. The panel is 120hz no matter what signal you are throwing at it in the end. It just copies those frames to get to 120hz. This is how I understand the subject and if I'm wrong, someone please chime in. |
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Thanks given by: | PrestigeWorldwide (12-10-2020) |
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#2 | |
Special Member
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![]() Quote:
Last edited by PrestigeWorldwide; 12-10-2020 at 01:08 PM. |
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#3 | |
Blu-ray Samurai
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![]() Quote:
1080/120hz is also more for PCs/gaming where 120fps at 1080p is way more achievable and requires less bandwidth. As long as your panel itself is 120, that's all that matters. The input signal just needs to divide/multiply or match the native panel's hz. If it doesn't, that's when there is a problem. The panel is always 120hz no matter what signal is being sent. |
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