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#1 |
Contributor
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![]() ![]() So, I haven't seen anyone talking about Helldivers 2, but I've been having a BLAST. Don't get me wrong, it's got the typical launch period matchmaking issues, but man... as a Starship Troopers fan ![]() If you want to add me and play some time, feel free. PSN - SanjuroSniper |
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#3 | |
Contributor
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#6 |
Blu-ray Prince
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I laughed when Phil Spencer had a dig at Sony not releasing this on Xbox after announcing a paltry 4 games and not actually naming them all
I do think though if Sony did wish to also extend partly to Xbox, this game would do well for the community long term if there's X Play online but the lack of PS5/PC Cross Progression is a big wrench in the work. Also not to mention that apparently the servers getting hammered are said to be a big concern for the studio with how much positive news this games been getting |
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Thanks given by: | Nunab18 (02-18-2024) |
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#7 | |
Blu-ray Samurai
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At this point, Sony is not even relying on their OWN exclusives made by development teams under the Sony banner. They don’t have anything ready to release. Possibly not even this entire year. And they only released one game last year. Arrowhead Game Studios - the makers of THIS game - is not a Sony owned studio. Sony agreed to publish Helldivers 2 to maintain exclusivity. Rise of the Ronin and Stellar Blade are both studios not owned by Sony, but Sony has taken on publishing rights in order to secure exclusivity. On top of consistently making exclusivity deals with other publishers, like Square-Enix with the Final Fantasy 7 Remakes and FF16. We all know this, but for whatever reason, Sony is always given a pass when they practice this method. |
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#8 | |
Special Member
Aug 2008
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I see your point, I really do, but Sony has to sell console to make money. MS can afford to lose money on consoles and still be okay financially. Not saying they do, but they can if they choose to. Sony relies on that profit. Granted they have sold consoles for a loss, but later reiterations of that same console are profitable for them. Just for fun, what would consoles be like IF every game was everywhere? Would you get a new more powerful console with every year? Would Sony and MS just make them like PCs with upgradable components? But all this takes the talk away from an AMAZING game! I am LOVING HD2 |
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Thanks given by: | Nunab18 (02-18-2024) |
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#9 |
Blu-ray Baron
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According to Tweets from Wario64 this game has reached 318k concurrent users on Steam beating out Destiny 2 for all time peak concurrent users (316k).
THIS is why putting your games in more places is important instead of the fanboy only on MY console mentality. The bottom line of the developers is what needs to be maintained and that only happens when games aren't shackled to a platform. Those clamoring for more exclusives are only hastening more consolidation. And now beat Starfield for the 28th spot. Last edited by dyne; 02-17-2024 at 07:24 PM. |
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#10 | |
Blu-ray Prince
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The opposite argument is that if i built a platform and literally had no content for it that's exclusively there as a selling point, what reason would consumers have to bother buying my product? Xbox still works because they know they need to provide exclusive content in the console space. Down the line maybe 3 or so years post launch, maybe they could start releasing on PlayStation and vice versa but funnily enough PC releases are seen as a somewhat indirect rival and can launch sooner. I think we need console exclusives still IF the platforms were going to try keep gamers interested to their specific IPs on consoles they make, but it seems the PC space is where they both think they can get away with releases without much blowback for that sweet additional revenue. So that status quo will stay a while. Nintendo is the only platform at present i see having successfully carved out their niche to remain exclusively where they are and be highly profitable under the noses of Sony and MS duking it out at the "Big Boy" table. They played it really smart, missed step of Wii U an all. |
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Thanks given by: | Steedeel (02-26-2024) |
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#11 |
Blu-ray Samurai
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I thought the first Helldivers looked cool. Presentation/art style reminded me a bit of Halo: Spartan Assault but the gameplay looked more intense like Total Carnage or other old school twin-stick shooters. It’s still on my PS Vita wishlist, I wonder if it’s worth picking up after all these years?
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#12 | |
Blu-ray Samurai
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#13 |
Blu-ray Duke
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I vehemently disagree that exclusives suck. They may suck for YOU because you're either on a platform that has terrible or no exclusives or you're an entitled PC gamer who thinks everything should just come to you, regardless. But as a console gamer, I know that exclusives bring great value to your platform because optimization is essential with console games! Unlike PC where you can just go out and spend a thousand bucks on a graphics card to brute force a game to 4K/60, console gamers must rely on developers to properly optimize their hardware to ensure the best experience possible. When a developer only has to worry about one platform, their games tend to look better and run better because they had the time to maximize the capabilities of that platform. When they have to worry about 4 platforms to develop for, in a lot of cases you end up with poor optimization which is part of the reason why 1st party games are typically of higher quality 3rd party games. I'm glad Sony is not doing day one on PC and instead porting later because if they were co-developing both versions simultaneously, I belive it could compromise optimization on console.
Last edited by Steelmaker; 02-18-2024 at 01:04 PM. |
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#14 | |
Blu-ray Baron
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Last edited by dyne; 02-18-2024 at 01:38 PM. |
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#15 | |
Blu-ray Prince
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That said, we can also look at how a game like Crysis which became part of the meme "Can it run Crysis?" for PCs was optimised so badly that even years later with significantly better GPUs and CPUs, the game wouldn't be able to brute force as good as newer games that were better optimised on a general basis. PCs just to put it out there are a great playground for the people who can and i have no issues with PlayStation or Xbox games releasing 1+ year down the line, but i think an optimised gaming experience of closed systems has worked better overall. I guess though with the potential for an all digital future, i see myself leaving gaming behind on consoles with how they've constantly shown themselves to keep prices significantly higher than say on the PC market side due to only one storefront selling games. Hopefully in time the laws will force them to open it up and cheapen things, but not without a huge and prolonged legal battle. On the other hand, with PC i can go a bit grey market and buy at a huge discount whilst feeling like i still contribute to the devs |
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#16 | |
Blu-ray Duke
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#17 | |
Blu-ray Samurai
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![]() ![]() And it’s looking like I’ll have to go digital. Physical copes are sold out everywhere around me. |
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#18 | |||
Blu-ray Duke
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It's the inevitable reality of the biz. I hate it for those like you who want to stick with physical. I really do. I went digital last gen and I've not regretted it at all. I love having my entire library at my fingertips and not having to create physical space in my home to store games (my wife appreciates it too). Going back to physical now for me would be like getting rid of the TV remote and going back to changing channels on the set itself. Last edited by Steelmaker; 02-18-2024 at 09:39 PM. |
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#19 | |
Blu-ray Samurai
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It’s also bad for the developers. Their product is locked to a specific audience, giving it less potential for sales. Final Fantasy XV sold over 5 million copies on its first day, and topped out around 10 million copies sold. It released simultaneously on PS4, Xbox One and PC. Final Fantasy 16 has yet to even sell 4 million copies and it’s been out for over 8 months. It was locked to PS5. As for my controller preference, it’s not just the sticks. It’s the feel, it’s the design, the shape, the size, the triggers - everything. I prefer using it. I do not use the haptics. I severely damaged my middle finger on my right hand years ago, and it hurts my fingers to work against the resistance, so I turn that feature off completely on my PS5. I also ONLY buy first party controllers, as I’ve never found a third party controller that I’ve liked. And I own plenty of games digitally. That’s not a big deal to me. I always check for a physical copy first. If I can’t find it or the digital is cheaper, I go digital. ![]() |
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#20 | |
Blu-ray Prince
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So whilst it's great to think regardless of what hardware you use the content should be available like DVD, Blu-Ray etc. we are seeing how content from many big names isn't even given a physical release anymore. It's gated to specific streaming services and arbitrarily yanked forever a la Discovery/WB never to be seen again as a tax write off. Your PC games without the intervention of legally fragile methods become obsolete once an OS is no longer available or supported. So the theory you present in an ideal world sounds good, but the reality is different and fundamentally we have to accept that even though we pay for things, we no longer are being allowed true ownership. They're even trying to make this a thing with cars for crying out loud. |
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