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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 09-08-2014, 05:34 PM   #1981
NARMAK NARMAK is offline
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Quote:
Originally Posted by Mavrick View Post
Basically you need to be conected to the internet to play the game. The boxes all say Online Only on the front. So you can play solo just fine as long as you're connected to Bungie servers.

For playing MP on PS4 you'll need PS+ but for solo play you don't need a sub.


Not only that, but the XP required to get to lvl 8 in the Alpha/Beta was adjusted. So say it took you 5 hours to get to lvl 8 in the Beta it could take you 15 hours in the full game because the XP needed will have been increased.

Not to mention that we will have a sub class to lvl up as well, and we can lvl up the other classes too I believe. Should be more than enough to keep people happy.

I know people put in over 40 hours on the Beta alone. So I've got no worries about the longevity of it
I'm watching a friend play and he's reached level 8 within 6 hours whilst going at a moderate pace and doing things on hard whilst dying lots.
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Old 09-08-2014, 05:42 PM   #1982
Mavrick Mavrick is offline
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Quote:
Originally Posted by NARMAK View Post
I'm watching a friend play and he's reached level 8 within 6 hours whilst going at a moderate pace and doing things on hard whilst dying lots.
Well that sucks. I'm pretty sure multiple places said leveling up was boosted in the Alpha/Beta.

But then again, I might have only taken 2-3 hours to reach that in the Beta so just under 6 in the final game is a bit longer I guess.
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Old 09-08-2014, 05:44 PM   #1983
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Quote:
Originally Posted by blu swagger View Post
There seems to be a lot of places doing a midnight launch for this. Has there ever been a midnight launch before for a game that is a new IP? I can't think of one.
I think Watch Dogs got midnight launches. But no new IP in recent memory has had the amount of publicity and advertising thrown behind it as this game has. They've got it plastered all over times square.
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Old 09-08-2014, 05:46 PM   #1984
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Quote:
Originally Posted by JJ View Post
Am I the only one who works here? Midnight releases and 8am store visits,

By the time I get home, set up the PS4, it installs, and I start playing it'll be 9pm, sheesh
Not only work, but am obligated to be present at work all day tomorrow. Can't leave unless I can get someone to cover. If I pick it up after work, I add quite a bit to my drive home and if the install is the same, the download will take into the wee hours. If I pick it up tonight, at least I can play tomorrow night. But I won't likely decide to do that, once I get home tonight.


Quote:
Originally Posted by Mavrick View Post
I know people put in over 40 hours on the Beta alone. So I've got no worries about the longevity of it
Hey, NARMAK, didn't you put in something like 150 hours on the beta? He already got his money's worth out of this game.
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Old 09-08-2014, 05:57 PM   #1985
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I'm in



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Old 09-08-2014, 06:02 PM   #1986
NARMAK NARMAK is offline
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Quote:
Originally Posted by Mavrick View Post
Well that sucks. I'm pretty sure multiple places said leveling up was boosted in the Alpha/Beta.

But then again, I might have only taken 2-3 hours to reach that in the Beta so just under 6 in the final game is a bit longer I guess.
Well, I don't see it as a drawback since I want to get all three classes raid ready by the time it opens and get gear capable of doing their end game content.

Quote:
Originally Posted by jsteinhauer View Post
Hey, NARMAK, didn't you put in something like 150 hours on the beta? He already got his money's worth out of this game
Bout 100hrs for Alpha and Beta but who's counting
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Old 09-08-2014, 06:07 PM   #1987
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Destiny’s Day One Patch Is Huge, Here’s The Full List of Changes

Destiny’s massive day one patch introduces a hefty dose of tweaks, fixes, and balance changes to the game’s weapons, classes, abilities, and maps, while making a few adjustments to achievements, progressions, stability, and UI.

t community manager David “DeeJ” Dague posted the full list of update notes over on the official Destiny blog earlier today that brings the game to version 1.0.1.

According to DeeJ, the studio is already hard at work on more updates, including new content, in addition to fixes.

“Patch 1.0.1 won’t be the last changes to Destiny,” he wrote. “Our goal is to constantly improve the Live game. The game we hope is competing for your free time.

“Work is already underway on upcoming patches. Some will contain new content, some will contain the next round of improvements, and some will undoubtedly react to issues that you – the playerbase – will uncover in the coming weeks.

“We’re just getting started. “

Here’s the full list of patch 1.0.1 notes for Destiny, launching tomorrow, September 9.

Classes

General
  • Removed subclass locking from builds.
  • Adjusted the unlock order for all subclass trees.
  • Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
  • Agility now has more impact to move speed and acceleration.

Titan

General
  • Catapult no longer has screen effects

STRIKER
  • Shoulder Charge now deals Arc damage instead of Kinetic
  • Lightning Grenade shock damage increased by 66% (base 60 to 100)
  • Amplify Super bonus-on-kill increased from 6% to 10%
  • Flashbang no longer disorients ultra combatants
  • Transfusion now has a 5-second cooldown before it can trigger again
  • Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

DEFENDER
  • Ward of Dawn now immediately regenerates your health on activation
  • Hunter

GUNSLINGER
  • Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
  • Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
  • Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
  • Gunslinger’s Trance buff duration increased from 10 to 15 seconds.

BLADEDANCER
  • Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
  • Razor’s Edge distance traveled slowed and reduced
  • Quickdraw now no longer requires a melee hit
  • Blink now cancels invisibility when used

Warlock

VOIDWALKER
  • Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
  • Nova Bomb Vortex effects now has displays for its victims.
  • Energy Drain impact damage increased by 10% (base 100 to 110)
  • Soul Rip super bonus on kill increased from 6% to 10% bonus
  • Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
  • Surge now grants a bonus to reload and weapon-ready speed
  • Surge now activates when doing damage to an enemy instead of killing blow
  • Surge agility buff increased by 33% (base 10 to 13)

SUNSINGER
  • Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
  • Flame Shield now activates when doing damage to an enemy instead of killing blow
  • Flame Shield now provides a small overshield
  • Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons

General
  • Removed weapon speed penalties from extended sprinting
  • Capped inventory to 999 rounds
  • Fixed several weapons that would display an incorrect magazine size
  • Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks
  • Return to Sender now procs more frequently by 15%
  • Range Finder bonus reduced by 4%
  • High Caliber Rounds damage to combatants increased by 67%

Assault Rifles
  • Reduced the base Damage of all Assault Rifles by 7%
  • Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
  • Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles
  • Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
  • Increased the base Stability range by [8% to 25%], modified by weapon stat
  • Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles
  • Reduced the base Damage of all Scout Rifles by 8%
  • Fixed an issue that broke the fx for explosive rounds

Hand Cannons
  • Increased the base Zoom of all Hand Cannons by 20%
  • Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
  • Increased the base Magazine size range by [8% to 20%], modified by weapon stat
  • Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles
  • Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles
  • Fusion Rifle charging is now more reliable.

Shotguns
  • Improved Shotgun damage falloff networking.
  • Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
  • Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs
  • Improved HMG projectile networking.

Vehicles

General
  • Fixed audio dropouts from vehicles for local player.

Sparrow
  • Dodging while boosting is now easier to execute.

Cabal Interceptor
  • Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
  • Reduced Rocket damage blast radius from 7 to 6 meters.
  • Reduced Rocket damage falloff curves so they are less effective at long rangers
  • Reduced Arming shape from 1 to 0.6 meters.

PVP

General
  • Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
  • Match completion XP and Glimmer awards increased.
  • Match completion can now award Engrams.
  • Playlists now unlock sequentially instead of based on character level.
  • Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
  • Ghost ammo collection disabled in all playlists.
  • ‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals
  • Mark of the Unbroken minimum threshold increased from 7 to 15
  • Back in Action death streak threshold increased from 3 to 5
  • Heating Up medal removed to avoid spam and player confusion
  • Domination now only fires only once per domination zone per player
  • Domination medal score increased from 40 to 125

Game Types


Salvage
  • Salvage Zones now do not return to the most recent salvaged relic locations
  • Fixed a bug with Salvage probe offense points being given out incorrectly
  • Fixed spawn policy content that caused bad behavior on (PS3 only)
  • Maps

First Light
  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn times reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.
Blind Watch
  • Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands
  • Line-of-sight spawn influencers changed to reduce spawning near enemies.
  • Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time
  • Playable space volumes adjusted to remove exploit zones
  • Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly
  • Fixed a hole that let players see out of environment in the lower tunnel.

Bastion
  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn timers reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue
  • Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Activities

Missions
  • Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
  • Strikes now award increasingly more Vanguard Marks at higher levels.
  • Strikes now award significantly better Gear at lower levels.
  • Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
  • Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
  • Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations

World
  • Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
  • Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
  • Treasure chest glimmer drop rate reduced, but added Materials to loot table.
  • Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
  • Fixed various bugs where combatants were spawning in front of players
  • Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants
  • Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
  • Stealth Vandals should award XP now.
  • Acyclic Geometer’s name now display properly.
  • Fixed Hydras to reward the correct loot for Patrol missions on Venus
  • Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors
  • Bounty introduction unlock moved from Level 6 to Level 4.
  • Bounty Leads will be sent to characters upon reaching various milestones.
  • Engram and Package tooltips now indicate what they can contain.
  • Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
  • Cryptarch reputation requirements to reach Rank 2 increased.
  • Cryptarch reputation earned from purchasing Engrams are greatly reduced.
  • Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical
  • Fixed an issue with skill distribution that caused convergence to take much too long.
  • Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
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Thanks given by:
Grim Reaper (09-08-2014), NARMAK (09-08-2014)
Old 09-08-2014, 06:08 PM   #1988
Alabama Allstar Alabama Allstar is offline
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Look what I just picked up at Best Buy.

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Thanks given by:
Grim Reaper (09-08-2014), IllMattIc (09-08-2014)
Old 09-08-2014, 06:12 PM   #1989
Elandyll Elandyll is offline
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Quote:
Originally Posted by Toxa View Post
I'm in

How come we don't see you anymore Tox?

As a aside note: PS4 Destiny bundle now listed as "processing" on Amazon!



Also, day 1 patch, with some important changes compared to Beta

http://www.bungie.net/7_Update-101--...News?aid=12125

Quote:
We used to build games that were pressed on discs, shipped to retailers, bought by consumers and then, in the months and years that followed, we'd support them the best we could. We updated playlists, made tuning changes, and developed new multiplayer maps.

With Destiny, we couldn't create a world that players want to live in by leveraging our old habits. We want to improve, grow and evolve Destiny in the coming weeks, months and - hopefully - years.

The hours you poured into the beta were instructive, the feedback you provided was heard, and the time you've spent with us so far is humbling.

Patch 1.0.1 won't be the last changes to Destiny. Our goal is to constantly improve the Live game. The game we hope is competing for your free time.

Work is already underway on upcoming patches. Some will contain new content, some will contain the next round of improvements, and some will undoubtedly react to issues that you - the playerbase - will uncover in the coming weeks.
We're just getting started.

Summary:
The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.

Classes

General

Removed subclass locking from builds.
Adjusted the unlock order for all subclass trees.
Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
Agility now has more impact to move speed and acceleration.

Titan

General
Catapult no longer has screen effects
STRIKER
Shoulder Charge now deals Arc damage instead of Kinetic
Lightning Grenade shock damage increased by 66% (base 60 to 100)
Amplify Super bonus-on-kill increased from 6% to 10%
Flashbang no longer disorients ultra combatants
Transfusion now has a 5-second cooldown before it can trigger again
Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
DEFENDER
Ward of Dawn now immediately regenerates your health on activation

Hunter

GUNSLINGER
Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
Gunslinger's Trance buff duration increased from 10 to 15 seconds.
BLADEDANCER
Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
Razor's Edge distance traveled slowed and reduced
Quickdraw now no longer requires a melee hit
Blink now cancels invisibility when used

Warlock

VOIDWALKER
Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Nova Bomb Vortex effects now has displays for its victims.
Energy Drain impact damage increased by 10% (base 100 to 110)
Soul Rip super bonus on kill increased from 6% to 10% bonus
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
Surge now grants a bonus to reload and weapon-ready speed
Surge now activates when doing damage to an enemy instead of killing blow
Surge agility buff increased by 33% (base 10 to 13)
SUNSINGER
Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
Flame Shield now activates when doing damage to an enemy instead of killing blow
Flame Shield now provides a small overshield
Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons

General

Removed weapon speed penalties from extended sprinting
Capped inventory to 999 rounds
Fixed several weapons that would display an incorrect magazine size
Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

Return to Sender now procs more frequently by 15%
Range Finder bonus reduced by 4%
High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

Reduced the base Damage of all Assault Rifles by 7%
Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
Increased the base Stability range by [8% to 25%], modified by weapon stat
Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

Reduced the base Damage of all Scout Rifles by 8%
Fixed an issue that broke the fx for explosive rounds

Hand Cannons

Increased the base Zoom of all Hand Cannons by 20%
Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
Increased the base Magazine size range by [8% to 20%], modified by weapon stat
Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

Fusion Rifle charging is now more reliable.

Shotguns

Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

Improved HMG projectile networking.

Vehicles

General

Fixed audio dropouts from vehicles for local player.

Sparrow

Dodging while boosting is now easier to execute.

Cabal Interceptor

Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
Reduced Rocket damage blast radius from 7 to 6 meters.
Reduced Rocket damage falloff curves so they are less effective at long rangers
Reduced Arming shape from 1 to 0.6 meters.

PVP

General

Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
Match completion XP and Glimmer awards increased.
Match completion can now award Engrams.
Playlists now unlock sequentially instead of based on character level.
Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
Ghost ammo collection disabled in all playlists.
'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

Mark of the Unbroken minimum threshold increased from 7 to 15
Back in Action death streak threshold increased from 3 to 5
Heating Up medal removed to avoid spam and player confusion
Domination now only fires only once per domination zone per player
Domination medal score increased from 40 to 125

Game Types

Salvage
Salvage Zones now do not return to the most recent salvaged relic locations
Fixed a bug with Salvage probe offense points being given out incorrectly
Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps

First Light

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn times reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.
Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

Playable space volumes adjusted to remove exploit zones
Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn timers reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Activities

Missions

Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

Strikes now award increasingly more Vanguard Marks at higher levels.
Strikes now award significantly better Gear at lower levels.
Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

Destinations

World

Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
Treasure chest glimmer drop rate reduced, but added Materials to loot table.
Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
Fixed various bugs where combatants were spawning in front of players
Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
Stealth Vandals should award XP now.
Acyclic Geometer's name now display properly.
Fixed Hydras to reward the correct loot for Patrol missions on Venus
Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

Bounty introduction unlock moved from Level 6 to Level 4.
Bounty Leads will be sent to characters upon reaching various milestones.
Engram and Package tooltips now indicate what they can contain.
Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
Cryptarch reputation requirements to reach Rank 2 increased.
Cryptarch reputation earned from purchasing Engrams are greatly reduced.
Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

Fixed an issue with skill distribution that caused convergence to take much too long.
Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
  Reply With Quote
Old 09-08-2014, 06:20 PM   #1990
ratandjmt ratandjmt is offline
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If you ordered from Bestbuy you may want to check your order status. Mine hadn't shipped yet as of 1:00 and when I called the customer service guys they said that I had an estimated delivery date of 18 Sep. The customer service agent was really cool and moved my order to in-store pickup so I will be able to pick my order up tonight at midnight.
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Old 09-08-2014, 06:23 PM   #1991
dyne dyne is offline
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Boy they're pouring it on thick. You'd think they invented the wheel because they patched their game. Everybody does that these days.
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Old 09-08-2014, 06:32 PM   #1992
Alabama Allstar Alabama Allstar is offline
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So far there has only been a 300mb update to the game. Im just waiting for the game to finish transferring data off of the disc to see if there is another one.
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Old 09-08-2014, 06:33 PM   #1993
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Quote:
Originally Posted by dyne View Post
Boy they're pouring it on thick. You'd think they invented the wheel because they patched their game. Everybody does that these days.
True, but there are not many high profile alphas and betas. They probably want to point out that they did not waste the opportunities to improve the game and head off critics that might pan them for not fixing something that they found problematic.
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Old 09-08-2014, 06:46 PM   #1994
Groo The Perverted Groo The Perverted is offline
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For those wondering about the PS4 Upgrade from the Ps3 version, looks like we may not get the PS4 version until freaking WEDNESDAY!!!!

Quote:
Q. If I pre-ordered the PlayStation®3 digital version, when will my PlayStation®4 digital version of Destiny be available?

The PlayStation®4 digital upgrade will be available to you as close to launch as possible. We anticipate the PlayStation®4 version will be ready for you by Wednesday 9/10 at 6pm PDT, but please check back here for updates. Unfortunately, the PlayStation®4 upgrade will NOT be available for pre-order or pre-load.
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Old 09-08-2014, 07:01 PM   #1995
Rlow3 Rlow3 is offline
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12 hours to go...... what time is everyone headed out to the midnight releases?
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Old 09-08-2014, 07:05 PM   #1996
Mavrick Mavrick is offline
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12 hours to go...... what time is everyone headed out to the midnight releases?
I'll be in bed resting up ready for the Courier knocking my door with my Ghost Edition in the morning
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Old 09-08-2014, 07:12 PM   #1997
ratandjmt ratandjmt is offline
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12 hours to go...... what time is everyone headed out to the midnight releases?
Mine is already paid for and waiting at the store with my name on it. I will probably walk in around 12:10 and pick mine up. By then the line should have died down and it should be a quick in and out for me.
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Old 09-08-2014, 07:21 PM   #1998
Mavrick Mavrick is offline
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GAME just emailed me my code for the upgraded sparrow
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Old 09-08-2014, 07:24 PM   #1999
Edword Edword is offline
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Originally Posted by Snake_XRS View Post
One thing that just doesn't sit right with me is why Bungie hasn't turned on their servers 4 or 5 days ago to allow sites to review it. Not that i'm worried the game will bomb or anything, but I'd like to get a better gauge on enemy variety, locations, game length, full weapon/upgrades, etc.

I get the eerie vibe that it might be really fun for the first 15 hours, but gets stale pretty quickly. I've seen beta reviews where people have griped about repetitive and predictive enemy spawns in the same few places, lack of any type of cohesive story (Bungie promises an epic story but from what's been shown who knows).

I just feel they purposely didn't activate the servers so that reviews would not be ready until a week or so after release. Those tactics reek of ulterior motives.

Btw, I personally haven't played the alpha or beta, but have just been turned off by the mp confusion floating around. A proper review would clear that up. I'll wait a week or so and see what the consensus is.
If they activated the servers early so people could review it, they wouldn't get the full experience of playing with a fully populated world. At least that's what Bungie says. It's an MMO style game and they are going to need a lot of time with it with a lot of players playing so they can get the full experience.
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Old 09-08-2014, 07:38 PM   #2000
Harlock415 Harlock415 is offline
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Originally Posted by Mavrick View Post
I'll be in bed resting up ready for the Courier knocking my door with my Ghost Edition in the morning
I'll probably stop by the Gamestop to pick up my ticket around 6:00 and go have some dinner, couple of beers. Head back to the mall around 9 hang out and get my game.

Thinking I won't even get to ply anything when I get home what with the patch. If I could still play before the patch it will take me a bit to create my Guardian and get him started.
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