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Old 01-06-2022, 09:03 PM   #221
Steedeel Steedeel is offline
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Quote:
Originally Posted by ZHobbs View Post
It's not about the graphics, it's about the experiences that would be absolutely lost if you don't keep a inferior headset around & drag it out and set it up when you want to play certain games. Everyone in this thread is very keen on VR or PSVR I don't know why people who are also keen on preserving PSVR games legacy are getting discourse.
Really? The PSVR thread has like, 5 people posting (including me).
The majority of people say that they are waiting for a better graphical experience and no ‘screen door’ effect. Hence the extra interest in this thread.

If people are that bothered, why not just keep the PS4? I don’t get all this obsession with BC, the big wish had been for a huge update with next gen games. That’s what I have been seeing as a day one PSVR buyer.
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Old 01-06-2022, 09:30 PM   #222
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Quote:
Originally Posted by Steedeel View Post
Really? The PSVR thread has like, 5 people posting (including me).
The majority of people say that they are waiting for a better graphical experience and no ‘screen door’ effect. Hence the extra interest in this thread.

If people are that bothered, why not just keep the PS4? I don’t get all this obsession with BC, the big wish had been for a huge update with next gen games. That’s what I have been seeing as a day one PSVR buyer.
Personally i couldn't experience PSVR due to certain space constraints etc. and if PSVR2 was BC with those previous PSVR titles, and could help me streamline into VR as it does seem like this will do, i would definitely be looking to get this and play anything and probably everything i have saved up for VR.
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Old 01-06-2022, 09:53 PM   #223
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Originally Posted by NARMAK View Post
Personally i couldn't experience PSVR due to certain space constraints etc. and if PSVR2 was BC with those previous PSVR titles, and could help me streamline into VR as it does seem like this will do, i would definitely be looking to get this and play anything and probably everything i have saved up for VR.
I think many people think they need loads of space, 5-6 foot ahead and 3 feet either side is more than adequate.
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Old 01-06-2022, 11:58 PM   #224
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Horizon VR?? Omg!!! That's a day 1 for sure.

I'm still hopeful it will support PSVR. I know, I know, not compatible. But it sounds like something that can be overcome if they want to.
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Old 01-07-2022, 07:51 AM   #225
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uh oh

https://screenrant.com/half-life-aly...release-rumor/
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Old 01-07-2022, 09:20 AM   #226
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Day one.
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Old 01-07-2022, 12:58 PM   #227
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Originally Posted by ckenisell View Post
Personally, after giving it some thought, I don't really see why it would be an issue for Sony to create a software/firmware solution within the PS VR2 programming that could map the new hardware to the old PSVR controls. Even though the PSVR uses an external camera to track the XYZ space and the PS VR2 uses cameras inside the headset, it's still tracking an XYZ 3D space. And the R1, R2, L1 & L2 buttons will still exist on the new VR Sense controllers. So, there's really no reason why a middleware API couldn't be written to make the PSVR2 headset and controllers compatible with PSVR compatible games. I wouldn't think that a patch would need to be written for every single PSVR game.

I suppose the only issue would be that the PSVR 2 Sense controllers are separate for each hand vs. the single PS4 controller for the PSVR games. I could see a challenge there. Also, the PSVR external camera tracks the PS4 controller. On second thought, this could be more challenging to create a BC solution. But, I'm sure Sony developers are up for the task.
That would be cool. Knowing Sony is slow to turn the gears to get things going, they could consider it and then eventually get to completing it, but probably a year after the PSVR2 releases. They're really slow with things but I like that idea that they could program a way to create an alternate software. Then just get the developers to sign a PS5 agreement for their PSVR 1 games.

At the moment, they're not commenting on backwards compatibility because it's currently probably not a feature. Otherwise, they would've been proud to announce that to wipe out the competition with a larger library of games. They need to draw potential sales now because Quest 2 and other new VR is available now.

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Half Life Alyx on PSVR2 would be nice if the rumor is true.
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Old 01-07-2022, 02:33 PM   #228
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Quote:
Originally Posted by Steedeel View Post
I think many people think they need loads of space, 5-6 foot ahead and 3 feet either side is more than adequate.
Oh believe me, that amount of space would even be a luxury

I literally have a narrow corridor of a room and stuffed to the gills. It's a miracle i managed to get the 65" TV in my room
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Old 01-07-2022, 02:42 PM   #229
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Originally Posted by NARMAK View Post
Oh believe me, that amount of space would even be a luxury

I literally have a narrow corridor of a room and stuffed to the gills. It's a miracle i managed to get the 65" TV in my room
Ah, ok.
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Old 01-07-2022, 08:31 PM   #230
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by NARMAK View Post
Oh believe me, that amount of space would even be a luxury

I literally have a narrow corridor of a room and stuffed to the gills. It's a miracle i managed to get the 65" TV in my room
With PSVR, I actually only sit in a chair that rotates and has wheels, but I leave it in one spot all the time, so it's only about 5 feet away from the camera PS4 console for PSVR to recognize the headset and light controller (Dual Shock 4). It works most times, but some games are really glitchy at times.

Like trying to aim in Hitman 3 PS4 PSVR which is the fault of the developers more than anything. That game I need to check for an update for PSVR as last time it played like garbage trying to aim. Walking was fine. I would aim, and the target icon would float offscreen as I was aiming. Very frustrating. So sitting too close could be an issue. At least 6 feet away is good with nothing in between the player and the camera's view to the lights.

PSVR2 won't have those issues since I hear the headset will have the camera, and be in relation to the handgrips to track. Much more accurate and not dependent on visuals only like PSVR. So if you can spare 5 feet of space between you and the TV or console, that should be fine for PSVR2.
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Old 01-07-2022, 09:18 PM   #231
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Quote:
Originally Posted by Zivouhr View Post
With PSVR, I actually only sit in a chair that rotates and has wheels, but I leave it in one spot all the time, so it's only about 5 feet away from the camera PS4 console for PSVR to recognize the headset and light controller (Dual Shock 4). It works most times, but some games are really glitchy at times.

Like trying to aim in Hitman 3 PS4 PSVR which is the fault of the developers more than anything. That game I need to check for an update for PSVR as last time it played like garbage trying to aim. Walking was fine. I would aim, and the target icon would float offscreen as I was aiming. Very frustrating. So sitting too close could be an issue. At least 6 feet away is good with nothing in between the player and the camera's view to the lights.

PSVR2 won't have those issues since I hear the headset will have the camera, and be in relation to the handgrips to track. Much more accurate and not dependent on visuals only like PSVR. So if you can spare 5 feet of space between you and the TV or console, that should be fine for PSVR2.
I honestly loved the idea of 3D movies and then they killed it for the home. Hopefully VR can scratch that itch for me but i'm genuinely not in a rush for it. I have scaled back gaming quite a lot lately due to time constraints but hopefully we can get more news on whether it will be BC at launch or not.
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Old 01-07-2022, 09:38 PM   #232
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Quote:
Originally Posted by NARMAK View Post
I honestly loved the idea of 3D movies and then they killed it for the home. Hopefully VR can scratch that itch for me but i'm genuinely not in a rush for it. I have scaled back gaming quite a lot lately due to time constraints but hopefully we can get more news on whether it will be BC at launch or not.
I hear what you're saying about limited free time with work and obligations and all. How are things going
[Show spoiler]with your self-employment goal for 2022? One small step at a time if it's still your goal.


VR is neat, but it'll be interesting to see how much more immersive games can get with the 2nd generation of PSVR. Hopefully the controls and much more precise tracking really opens up the possibilities of VR games.
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Old 01-07-2022, 11:19 PM   #233
NARMAK NARMAK is offline
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Quote:
Originally Posted by Zivouhr View Post
I hear what you're saying about limited free time with work and obligations and all. How are things going
[Show spoiler]with your self-employment goal for 2022? One small step at a time if it's still your goal.


VR is neat, but it'll be interesting to see how much more immersive games can get with the 2nd generation of PSVR. Hopefully the controls and much more precise tracking really opens up the possibilities of VR games.
Oh, good memory lol. I unfortunately am not closer to that just yet but i am actively working on the things i can to try and make it a reality. It's a long term goal and life's a marathon, not a sprint as they say.
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Old 01-08-2022, 12:17 AM   #234
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I wouldn't mind a PSVR2 game, where you can load up any major city or famous scenic location in the world, and then explore it on foot or as a flying drone, sort of like exploring the city in Matrix Awakens Demo, where the flying camera could go as far as you want without stopping like in Watch Dogs Legion. You'd be able to walk through the city, day/night cycle on fast forward if you want, and even go into some places.


Quote:
Originally Posted by NARMAK View Post
Oh, good memory lol. I unfortunately am not closer to that just yet but i am actively working on the things i can to try and make it a reality. It's a long term goal and life's a marathon, not a sprint as they say.
That's true, it takes time and unfortunately there is not a lot of free time or endless energy to get things done fast enough in my opinion.
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Old 01-08-2022, 08:04 AM   #235
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Is there anything in this new tech that might help with people who get motion sickness from the current PSVR experience? My wife has PSVR but I've used it very little as it makes me slightly nauseous and, as a result, I get tired out very quickly.
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Old 01-08-2022, 03:26 PM   #236
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Is there anything in this new tech that might help with people who get motion sickness from the current PSVR experience? My wife has PSVR but I've used it very little as it makes me slightly nauseous and, as a result, I get tired out very quickly.
Skyrim VR is the best example that dizziness and nausea can eventually be diminished or overcome. There is often a tunnel vision filter you can switch on with some games, that narrows your view to a small circle ahead, with everything else black.

When I turned that tunnel vision on (which can be adjusted to be less or more), it got rid of motion sickness immediately. Then after 30 minutes of that, I started lowering the effect until eventually (after a couple hours) I was playing the game without it on at all.

My biggest challenge is jumping in a game and then stopping suddenly. I will close my eyes before I land because that sudden stop causes my sense of motion to get really messed up really fast, resulting in dizziness and nausea if I don't address it right away. Laying on my side for 30 minutes eliminates the dizziness and sick feeling, but that's the only thing I haven't overcome regarding VR. Jumping in a game unless it's a 3rd person game like Astrobot or Moss, those types of games have calm cameras, so zero dizziness from them at all times.

In the game Bound, I was fine for most of it until the Roller Coaster levels, where the character is sliding on these ribbons and forget it, dizziness and nausea. Once the dizziness starts, I stop and remove the head set immediately. There is no way to think your way through it unless closing the eyes completely or switching on tunnel vision.

In real life, I cannot read a book while being a passenger in a car going over hills and turns, as I get dizzy and feel sick until I stop reading or close my eyes.
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Old 01-08-2022, 08:03 PM   #237
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I only experienced the PSVR one time at a family members home when it first came out for about 30 minutes and thought it was amazing! This 2nd gen version looks to make some major improvements and I'm sure I'll jump in.

Only reservation I have is just the general having to wear a headset, but I can deal with that on occasion as I won't be using it daily or anything. Will definitely be doing VR in moderation, but I think it will be a great addition to standard PS5 gaming similar to how I watch the occasional 3d film even though I mostly still watch in 2d.
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Old 01-18-2022, 07:50 AM   #238
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Eleven Table Tennis confirmed.
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Old 01-26-2022, 04:51 AM   #239
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I'm waiting for a game of VR where you can visit real life locations and freely walk around in a photorealistic world. That will eventually arrive, but maybe not with the PSVR2 yet.

I'd like to be able to attach a jet pack, and realistically fly into the air. Then again, that won't replicate the sense of really flying other than visually.

I was going to say ride a VR motorcycle, but again, nothing replaces the reality of riding a real motorcycle unless they added a motorcycle frame with real motion controls for it. In that case, I rather have my real bike.

What would be really crazy, is if when you put on the VR glasses, it replicated your room exactly through a camera's data of the room, and then in the VR room, you'd see it transform in real time into another location, maybe fading away and being replaced by a forest or city.
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Old 01-26-2022, 04:58 AM   #240
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Quote:
Originally Posted by Zivouhr View Post
What would be really crazy, is if when you put on the VR glasses, it replicated your room exactly through a camera's data of the room, and then in the VR room, you'd see it transform in real time into another location, maybe fading away and being replaced by a forest or city.
You just described AR. Augmented Reality.
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