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Old 01-26-2022, 01:19 PM   #241
spider-neil spider-neil is offline
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Lots of things about the PS5 and VR2 keeping me at arm's length.

PS5
No Dolby Vision for 4K movies
No 3D movie option

VR 2
Wired
No VR mode for 3D movies (not that the PS5 can even play 3D movies)
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Old 01-26-2022, 01:31 PM   #242
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Cool info!

Quote:
Ross Young, CEO of Display Supply Chain Consultants, has revealed in a new-publisher report that the PSVR 2 will boast over 800 PPI resolution per eye, via two 2000 x 2040 panels.

By comparison, the original PSVR featured 5.7” 1920 x 1080 with 386 PPI for both eyes, so this is obviously a massive improvement for Sony’s upcoming headset.
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Old 01-26-2022, 02:31 PM   #243
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I'm waiting for a game of VR where you can visit real life locations and freely walk around in a photorealistic world. That will eventually arrive, but maybe not with the PSVR2 yet.
They kind of already have that on Quest. Although you're limted to how far you can walk, but it's basically the start of what you're talking about.

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Old 01-26-2022, 04:11 PM   #244
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Quote:
Originally Posted by CrowKiller View Post
They kind of already have that on Quest. Although you're limted to how far you can walk, but it's basically the start of what you're talking about.

https://www.youtube.com/watch?v=hqpwKhg7SFI
Thanks. That's cool they are able to get an impression of those locations. I wonder how far you can explore in the maps, or if it's only from one small section to explore. But yes, a nice start, it looks real.

On the Grand Canyon type area, it looks like the player can only walk in a small spot on top of the cliff, unable to freely walk or climb down into the valley it seems.

A neat start though, and if they can get real time locations with these types of graphics that are photo realistic, would be great if you could eventually have total freedom to walk or fly around them in real time graphics.

Thanks, that's cool to see.
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Old 01-26-2022, 09:04 PM   #245
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Originally Posted by Zivouhr View Post
Thanks. That's cool they are able to get an impression of those locations. I wonder how far you can explore in the maps, or if it's only from one small section to explore. But yes, a nice start, it looks real.

On the Grand Canyon type area, it looks like the player can only walk in a small spot on top of the cliff, unable to freely walk or climb down into the valley it seems.

A neat start though, and if they can get real time locations with these types of graphics that are photo realistic, would be great if you could eventually have total freedom to walk or fly around them in real time graphics.

Thanks, that's cool to see.
You can walk around a bit and pick up rocks and stuff and not just stuck in place, but yeah, you can't climb down or anything major. It's not just a flat picture, but an actual environment. They update it and add new places at times. Definitely a nice start to what could be in the future when things are more advanced. It will be cool to see what PSVR2 can do.

If you have a gaming PC though, there might not be much reason to get a PSVR2. PC has stuff others don't like Fallout 4 VR as well as community mods that make Resident Evil 2 and 3 remakes in VR, as well as Resident Evil Village. PC version of Green Hell is in VR. Mods to make GTA V in VR. Thief Simulator and Cooking Simulator are funny in VR. Oculus can hook up wirelessly to the PC and use PC VR games using the power of the PC which is what I do. Hopefully PSVR2 gets a bunch of VR updates for older games.
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Old 01-29-2022, 04:33 PM   #246
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by CrowKiller View Post
You can walk around a bit and pick up rocks and stuff and not just stuck in place, but yeah, you can't climb down or anything major. It's not just a flat picture, but an actual environment. They update it and add new places at times. Definitely a nice start to what could be in the future when things are more advanced. It will be cool to see what PSVR2 can do.

If you have a gaming PC though, there might not be much reason to get a PSVR2. PC has stuff others don't like Fallout 4 VR as well as community mods that make Resident Evil 2 and 3 remakes in VR, as well as Resident Evil Village. PC version of Green Hell is in VR. Mods to make GTA V in VR. Thief Simulator and Cooking Simulator are funny in VR. Oculus can hook up wirelessly to the PC and use PC VR games using the power of the PC which is what I do. Hopefully PSVR2 gets a bunch of VR updates for older games.
Thanks CrowKiller. Good point too about PC VR having a lot more options including GTAV VR, which would be really cool to see. The modder/programmer takes the original camera, attaches a 2nd camera to it, then adjusts the interaxial distance between them if it's a parallel 3D rig, to where the further apart they are, the stronger the 3D will become. For close objects though, the camera would have to adjust that distance and bring the cameras closer together to be able to focus on the closer objects, automatically reducing the 3D strength for distant objects in the background understandably, from a technical point of view. That wouldn't be too tough to program into any game, if the game engine and code became available.

That would be pretty much all there was to making any game VR compatible, allowing for stereo 3D to activate when the VR headset was started with the game.

Sounds like you have a PC VR headset? I bet you're right, PC VR will always have the advantage over console VR in terms of games that can become VR compatible like GTAV, which in Rockstar's hands, will probably never become a VR game.
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Old 01-29-2022, 05:11 PM   #247
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Quote:
Originally Posted by Zivouhr View Post
Thanks CrowKiller. Good point too about PC VR having a lot more options including GTAV VR, which would be really cool to see. The modder/programmer takes the original camera, attaches a 2nd camera to it, then adjusts the interaxial distance between them if it's a parallel 3D rig, to where the further apart they are, the stronger the 3D will become. For close objects though, the camera would have to adjust that distance and bring the cameras closer together to be able to focus on the closer objects, automatically reducing the 3D strength for distant objects in the background understandably, from a technical point of view. That wouldn't be too tough to program into any game, if the game engine and code became available.

That would be pretty much all there was to making any game VR compatible, allowing for stereo 3D to activate when the VR headset was started with the game.

Sounds like you have a PC VR headset? I bet you're right, PC VR will always have the advantage over console VR in terms of games that can become VR compatible like GTAV, which in Rockstar's hands, will probably never become a VR game.
oops I meant to say The Forest, not Green Hell. I get those two mixed up sometimes. Green Hell is supposed to be VRed too eventually though. I don't have a PC VR headset. I just use a Quest 2, that I connect to the PC wirelessly via air link. You can use Quest 2 as a PC headset, as well as the stand alone headset it's meant to be. Also Sidequest for Quest 2. OG Doom in VR is a trip. There's even a Virtual Boy emulator that you can put on the headset and it plays Virtual Boy games almost exactly as it originally did (as far as visual effect). Which I can vouch for because I still have an actual Virtual Boy.

Then there's one of the coolest things ever... EmuVR. Which you can YouTube if you're interested. I don't want to get things too off topic. When you're used to open platforms, it's hard to go back to play games on and use closed hardware. I like to be able to do unique things and tinker with stuff. I'm definitely interested in PSVR2 still, and mostly started VR with PSVR, but after getting a Quest 2 as well as trying PC VR gaming, it's hard to go back.
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Old 01-29-2022, 09:11 PM   #248
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Quote:
Originally Posted by CrowKiller View Post
oops I meant to say The Forest, not Green Hell. I get those two mixed up sometimes. Green Hell is supposed to be VRed too eventually though. I don't have a PC VR headset. I just use a Quest 2, that I connect to the PC wirelessly via air link. You can use Quest 2 as a PC headset, as well as the stand alone headset it's meant to be. Also Sidequest for Quest 2. OG Doom in VR is a trip. There's even a Virtual Boy emulator that you can put on the headset and it plays Virtual Boy games almost exactly as it originally did (as far as visual effect). Which I can vouch for because I still have an actual Virtual Boy.

Then there's one of the coolest things ever... EmuVR. Which you can YouTube if you're interested. I don't want to get things too off topic. When you're used to open platforms, it's hard to go back to play games on and use closed hardware. I like to be able to do unique things and tinker with stuff. I'm definitely interested in PSVR2 still, and mostly started VR with PSVR, but after getting a Quest 2 as well as trying PC VR gaming, it's hard to go back.
Thanks for the info.
The reason PSVR2 is still appealing is that I don't have a newer, high-end computer PC to run full power games on, so a separate headset that works with PS5 would be cool, or as you mentioned, Quest 2 that works with a computer as an option could be something too.

Due to limited free time though, I'll wait to see how PSVR2 does with its library and results, and then go from there, maybe by December 2023 as I would guess would be a realistic time frame for PSVR2.

Before that, and Sony is risking a lot to market a device when the gaming market still hasn't even saturated with enough PS5's in gamers' homes, versus the reseller PS5's still being held for ransom.
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Old 01-29-2022, 10:27 PM   #249
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If this allows me to play Half-Life Alyx without spending 10 grand on a set-up, I don't care what the drawbacks are, I'm in lol. I always wanted to pick up the headset on PS4, but it felt like such a "trial run", that I figured I'd wait for ps5. I think that was the right choice so far.
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Old 01-29-2022, 11:37 PM   #250
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Originally Posted by Gamma_Winstead View Post
If this allows me to play Half-Life Alyx without spending 10 grand on a set-up, I don't care what the drawbacks are, I'm in lol. I always wanted to pick up the headset on PS4, but it felt like such a "trial run", that I figured I'd wait for ps5. I think that was the right choice so far.
I heard great things about that game, yes. Hopefully it happens for PSVR and doesn't stay exclusive to another VR device.

Aside from some great games on PSVR, there is admittedly a good amount of clunkers, games that are mostly just "Let me see what this is" and then never play it again, type games.

I hope PSVR2 takes things to the next level, with stronger games and more great games to choose from. I would have liked 10 different types of games with the quality of Moss or Astrobot VR, but just not close for 3rd person action/puzzle games. A few contenders though.

In terms of experiencing VR, the sense of being there is pretty amazing and very immersive to the point I lose track of the desk in front of me, even with the limited resolution of PSVR1.

Looking forward to seeing what PSVR 2 offers.
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Old 01-29-2022, 11:41 PM   #251
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Quote:
Originally Posted by ckenisell View Post
You just described AR. Augmented Reality.
Technically mixed reality depending on the forest bit. If we are talking total immersion.

Last edited by Steedeel; 01-30-2022 at 11:50 AM.
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Old 01-30-2022, 12:57 PM   #252
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Originally Posted by Zivouhr View Post
Thanks for the info.
The reason PSVR2 is still appealing is that I don't have a newer, high-end computer PC to run full power games on, so a separate headset that works with PS5 would be cool, or as you mentioned, Quest 2 that works with a computer as an option could be something too.

Due to limited free time though, I'll wait to see how PSVR2 does with its library and results, and then go from there, maybe by December 2023 as I would guess would be a realistic time frame for PSVR2.

Before that, and Sony is risking a lot to market a device when the gaming market still hasn't even saturated with enough PS5's in gamers' homes, versus the reseller PS5's still being held for ransom.
It's going to be a long time before I even touch PSVR2 because I don't have a PS5 yet. Nor am I in a hurry to get one. The cost for both will probably reach into $1,000+ total. That's almost the same as Quest 2 and my PC together. My Quest 2/PC combo can do a lot more than any PS5/PSVR2 ever will, as far as content. It's also wireless to boot, which PS5 isn't doing. You can only play and do things on PS5/PSVR2 that Sony says you can do.

I used to be a huge console gamer, but after getting a beefer PC, which I mostly got for game deving and video editing originally, it's hard to go back. It's easier these days to make playing on a PC seem more like console gaming. I got a Steam Deck preordered for instance or you can stream it to a living room TV. Plus, you can get games a ton cheaper. Humble Bundles have helped me boost my Steam collection real fast for dirt cheap.

I can see myself leaving console gaming behind and eventually becoming a part of the so called PC Master Race.
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Old 01-30-2022, 02:41 PM   #253
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Quote:
Originally Posted by CrowKiller View Post
It's going to be a long time before I even touch PSVR2 because I don't have a PS5 yet. Nor am I in a hurry to get one. The cost for both will probably reach into $1,000+ total. That's almost the same as Quest 2 and my PC together. My Quest 2/PC combo can do a lot more than any PS5/PSVR2 ever will, as far as content. It's also wireless to boot, which PS5 isn't doing. You can only play and do things on PS5/PSVR2 that Sony says you can do.

I used to be a huge console gamer, but after getting a beefer PC, which I mostly got for game deving and video editing originally, it's hard to go back. It's easier these days to make playing on a PC seem more like console gaming. I got a Steam Deck preordered for instance or you can stream it to a living room TV. Plus, you can get games a ton cheaper. Humble Bundles have helped me boost my Steam collection real fast for dirt cheap.

I can see myself leaving console gaming behind and eventually becoming a part of the so called PC Master Race.
Great point, thank you. Exactly, a PS5 alone brand new, will cost $500+ dollars, and then the PSVR2 will probably be $500+ with a new PSVR game and the PS VR2 unit with the controllers, so $1000+ dollars for those who still aren't able to find a PS5 is what Sony is hopefully aware of before being ready to release the PS VR2.

I could say Sony tried to control the limited console situation by selling it directly through their store through a lottery system, but it definitely wasn't enough to stop the resellers from scarfing up excessive PS5 consoles to hoard and try to sell for $700 to $1000+ each. And stores still haven't solved the issue either for new, limited releases, regarding bot scripts that go in and instantly access and buy multiple units that a single human going the normal route of pressing buttons to check out never could achieve.

Sony needs to time the PSVR2 right. They should do a poll to see how many current PSVR1 owners actually own a PS5 at this time. Possibly through their store sales, they can automatically tell who has a PS5 and a PSVR.

If they have that data, then decide when to release a PSVR2.

But yeah, unless PSVR2 has like 5 unbelievable PSVR2 games for it on launch, I usually wait for a must have game, and then wait for a comfortable price drop since it's not the main reason I own a PS5.

PSVR1, I waited till December 2017, a year later, and got it on sale during the Black Friday sales for $199.99 without a camera. Then the camera, for $39.99, then some games. It was great for the holidays but I was glad I didn't spend more.

Moss 2 is supposed to be releasing for PSVR1 soon. I hope that's available for PSVR2 also as a set.
An Astrobot 2 VR would've been welcome also.
Those are my two most played PSVR games, which are 3rd person games.
I will have to try Hitman 3 VR again to see if there's a good update that fixes the broken PSVR controls when aiming.
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Old 01-30-2022, 06:00 PM   #254
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So I just realized that you can play PS4 and PS5 games with Quest 2 as well. Although it doesn't take advantage of anything that is VR. Basically plays it on a simulated big screen, kind of like watching movies on pretty much any decent VR headset. Basically going from PS4/PS5 to PC, then to the Quest 2. Using Virtual Desktop and Remote Play. Looks like it works well from others, but haven'ttried it myself. Neat feature, but I don't see myself using this feature though.
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Old 01-30-2022, 07:51 PM   #255
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Quote:
Originally Posted by Zivouhr View Post
Sony needs to time the PSVR2 right. They should do a poll to see how many current PSVR1 owners actually own a PS5 at this time. Possibly through their store sales, they can automatically tell who has a PS5 and a PSVR.
No need for a poll. They know how many free PS4 camera to PS5 adapters they had to send out.
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Old 01-30-2022, 11:16 PM   #256
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Quote:
Originally Posted by CrowKiller View Post
So I just realized that you can play PS4 and PS5 games with Quest 2 as well. Although it doesn't take advantage of anything that is VR. Basically plays it on a simulated big screen, kind of like watching movies on pretty much any decent VR headset. Basically going from PS4/PS5 to PC, then to the Quest 2. Using Virtual Desktop and Remote Play. Looks like it works well from others, but haven'ttried it myself. Neat feature, but I don't see myself using this feature though.
That's cool to hear that is possible. On PSVR1, I've played a number of 2D only PS4 games and they work fine, but just lacking the total immersion of VR where the whole game world surrounds the player in stereo 3D.

Quote:
Originally Posted by ckenisell View Post
No need for a poll. They know how many free PS4 camera to PS5 adapters they had to send out.
Yes, those too, thanks. I still have mine and because of the complex set up of PSVR1, I haven't even tried it after hearing it only bumps up the resolution slightly.

I was thinking of the PS Store, and that alone tells them how many gamers ordered a lot of PSVR games on there, though some will only buy discs.

PSVR was the only time I've ever bought so many games that were digital only, mainly because they were usually 5 GB or less each, and digital format is perfect for PSVR when switching to another VR game. No need to break the immersion to insert a disc.
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Old 02-01-2022, 05:54 AM   #257
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Quote:
Originally Posted by ckenisell View Post
No need for a poll. They know how many free PS4 camera to PS5 adapters they had to send out.
Except you don't need a PS5 to order the adapter.
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Old 02-01-2022, 02:23 PM   #258
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Originally Posted by heyadol View Post
Except you don't need a PS5 to order the adapter.
Good point. Some people may have ordered it just in case they eventually are lucky enough to find a PS5 in the future, but only have a PS4 and PSVR.
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Old 02-07-2022, 02:26 PM   #259
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New official website:

https://www.playstation.com/en-us/ps-vr2/
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Old 02-07-2022, 02:55 PM   #260
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Quote:
Originally Posted by ckenisell View Post
Quote:
The next generation of virtual reality gaming

Experience new sensations with stunning 4K HDR visuals1, ground-breaking new controllers and genre-defining games, all made possible by the power of PS5™.
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Explore new realities with the PlayStation®VR2 headset

Thrilling new worlds come to life with incredible visual clarity and in uniquely immersive and emotional ways with PlayStation VR2 Sense™ Technology.
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4K HDR display

Experience breath-taking virtual reality environments in clear focus with 4K High Dynamic Range visuals and up to 120fps1, as two 2000 x 2040 OLED displays deliver over four times the resolution generated by the original PlayStation®VR headset.
Enhanced comfort

Enjoy comfortable play sessions through a 110º field of view, a light, well-balanced Fresnel lens and a lens adjustment dial that lets you customize the focus to your own personal preference.
Eyetracking
Eye tracking

Interact in new and lifelike ways, as the PS VR2 headset detects the motion of your eyes1, allowing for heightened emotional response and enhanced expression when meeting fellow players online.

Eye tracking cameras follow your line of sight when aiming or looking around, while advanced foveated rendering techniques improve the visual experience by adjusting resolutions to pinpoint and enhance whatever you’re focusing on.
Inside-out tracking

Play with freedom as PlayStation VR2 tracks you and your controllers through four cameras embedded in the headset. Your movements and the direction you look are reflected in-game without the need for an external camera.
Headset feedback

Feel subtle, responsive headset vibrations at key moments during gameplay1. Created by a single built-in motor, these vibrations add an intelligent tactile element to the sensory immersion experienced as you play.

Detect your character’s elevated pulse during tense moments, the rush of objects passing close to your head, or the thrust of your vehicle as you speed forward.
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Tempest 3D AudioTech

Surround yourself with incredibly realistic soundscapes1, as in-game audio dynamically adapts to your position and head movements1.

Sense a character’s presence as they whisper in your ear, locate friends and enemies by their gunfire or footfall, and experience the creeping dread of a threat approaching from any direction.
Single-cable connection

Jump straight into new virtual worlds with a simple one-cable connection to the PlayStation 5 console’s front USB port. PlayStation VR2 is quick and easy to set up – just plug in and play.
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Introducing the PlayStation VR2 Sense controller

Interact with virtual worlds in amazing new ways with haptic feedback, adaptive triggers, precision tracking and finger touch detection1 – all integrated into a unique ergonomic design.
PS VR2 controller
Orb design

Take hold of the intuitive new PS VR2 Sense controller and experience freedom of movement and a realistic, natural gaming experience through a well-balanced and ergonomic design, leaving you to focus on comfortably exploring the game world you’re in.
Analog sticks and buttons

Take additional control of your in-game actions and gear with traditional analog sticks and action buttons split across two controllers, along with an Options button and a Create button. As well as the adaptive triggers, both controllers also feature a ‘grip’ button to grab in-game objects1.
Finger touch detection

Interact with in-game items and environments naturally, even when you’re not actively pressing a button as finger touch detection1 allows the PS VR2 Sense controller to replicate natural motions and gestures, letting you reach out and touch the virtual world.
Haptic feedback

Feel realistic, detailed responses to your in-game actions1. From subtle, precise vibrations to intense pulses, a vast range of sensations in the game world can be delivered to your hands.

Sense how it feels to fire or strike with different weapons, craft tools, touch varied environmental textures and travel across undulating terrain.
Adaptive triggers

Experience varying levels of force and tension as you interact with your in-game gear and environments1. From pulling back an increasingly tight bowstring, to crushing objects with your hands or feeling a weapon jam in the heat of combat, adaptive triggers physically connect you to your on-screen actions for a deep sense of immersion.
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PlayStation VR2 Sense Technology

Enjoy heightened sensory and emotional experiences as PS VR2 Sense Technology1 combines eye tracking, headset feedback, 3D Audio and the new, intuitive PlayStation VR2 Sense controller to create an incredibly deep feeling of immersion.


Thanks. Headset feedback, that's interesting. Hopefully the rumble feedback isn't too aggressive or it may shake the brain and cause a potential concussion.

The analog sticks on those hand controllers will be a major plus and much better than the analog stickless Move controllers, which is why I didn't buy them.

Seeing them post that already, that is surprising. No sign of any release date in sight even so.
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